Last year we started a competitive hero twin stick shooter, but due to a number of issues and a change of personel we had to discard the proyect.
This is one of the few concepts that I worked at (we had another person for the senior concept artist role), I was more a support concept artist, my main role was project leader and level designer.
Most of this designs were rejected during pre production. I took several influences when designing the armors like Doom 2016 and Destiny to name some of them.
Keywords
human
110,416,
armor
9,533,
sci-fi
4,824,
character design
3,428,
concept art
1,689,
game development
166,
sci-fi armor
2
Details
Published:
8 years ago
31 Jul 2017 15:38 CEST
Initial: bcc41b6b52f41230d504110fe49433d8
Full Size: 76bc6082659f32db9e4765332bed1bdc
Large: b9823e036677c5391f8c8f18c33cae94
Small: 9be629f292b122efe07308f2d864b932
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