Last year we started a competitive hero twin stick shooter, but due to a number of issues and a change of personel we had to discard the proyect.
This is one of the few concepts that I worked at (we had another person for the senior concept artist role), I was more a support concept artist, my main role was project leader and level designer.
I took heavy inspiration on Doom 2016 when designing the sci-fi scene.
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Published:
6 years, 8 months ago
31 Jul 2017 15:23 CEST
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