Last year we started a competitive hero twin stick shooter, but due to a number of issues and a change of personel we had to discard the proyect.
This is one of the few concepts that I worked at (we had another person for the senior concept artist role), I was more a support concept artist, my main role was project leader and level designer.
Most of this designs were rejected during pre production. I took several influences when designing the armors like Doom 2016 and Destiny to name some of them.
Keywords
human
110,540,
armor
9,547,
sci-fi
4,829,
character design
3,444,
concept art
1,690,
game development
166,
sci-fi armor
2
Details
Published:
8 years ago
31 Jul 2017 15:38 CEST
Initial: 654be0fac369e8d16aed96668fae4ea1
Full Size: 1fb4f1147cb54ed724ff7c35480af169
Large: 3561699af4014816945b5ea7bb330c58
Small: affcb318830c24550f04f10c4e483195
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