Last year we started a competitive hero twin stick shooter, but due to a number of issues and a change of personel we had to discard the proyect.
This is one of the few concepts that I worked at (we had another person for the senior concept artist role), I was more a support concept artist, my main role was project leader and level designer.
Most of this designs were rejected during pre production. I took several influences when designing the armors like Doom 2016 and Destiny to name some of them.
Keywords
human
110,658,
armor
9,544,
sci-fi
4,831,
character design
3,447,
concept art
1,690,
game development
166,
sci-fi armor
2
Details
Published:
8 years ago
31 Jul 2017 15:38 CEST
Initial: 99bcffea199b88375b13e81f29051819
Full Size: 277b9e382486040569f3dc6b45aa6519
Large: bcc9c7066f5743b7ee50c8e30abb0f47
Small: 3df6af06523da3cdff828d18b594c7b8
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