Last year we started a competitive hero twin stick shooter, but due to a number of issues and a change of personel we had to discard the proyect.
This is one of the few concepts that I worked at (we had another person for the senior concept artist role), I was more a support concept artist, my main role was project leader and level designer.
Most of this designs were rejected during pre production. I took several influences when designing the armors like Doom 2016 and Destiny to name some of them.
Keywords
human
110,657,
armor
9,545,
sci-fi
4,834,
character design
3,447,
concept art
1,690,
game development
166,
sci-fi armor
2
Details
Published:
8 years ago
31 Jul 2017 15:38 CEST
Initial: 1399cfccd241f79b2271645f344b54f2
Full Size: c6751ccceb3fce45ffd06d0da3369896
Large: ba1fe8481d1dba7f997e0ef2878c7b78
Small: ef8c3540c16aff113ea36ebc989c1312
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