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Added: | 3 days, 6 hrs ago 01 May 2025 14:54 CEST |
" | 3D art can be used to tell stories. If done so, you will have hundreds of pages of the same models in different poses, because its panels of a comic. (Check out Crimson Dark as an example of a rendered comic) |
" | I don't really see why 3D art is supposed to be put to such a high standard. |
" | It must be possible to tell a story using 3D art on Inkbunny. Without drowning in paperwork (aka pointless complete lists of all assets used in all the panels of all pages) If the rules do not allow that, then you need to fix the rules. |
" | And yes, if you make a 3D rendering of a character only, and then don't own the model, that's a problem, but that's because you did not add enough creation of your own into it. |
LITTLEFisky |
" |
Which gets to the real issue at hand. Technicalities aside, if you re-evaluate rules w.r.t. existing art, and this leads to large portions of some artists galleries, to suddenly be in violation of rules, then this has a major effect on the community as a whole. restricting what people upload new is a relatively major issue. if i make something i cannot upload on IB, well then I share it somewhere else, or make something else to begin with. but if suddenly half my gallery were to be taken down, i would lose my history and my identity. |
" | GreenReaper wrote: |
It'd be nice to be able to find a way to move forwards through e.g. adequate credit and perhaps some agreement about what makes a work "original" that is less restrictive than "the whole model" but we have to find a way to deal with past works as well. |
" | GreenReaper wrote: |
Creation from primitives would likely be sufficient. To take an example I made earlier: the carrot depicted here is original (its use of a primitive tree as a stalk is arguably transformative, and trees are a primitive object in SL) but the character behind would not be because it is merely a tweaked version of the original human model. |
" | GreenReaper wrote: |
I am aware that there is far more to creating a character in modern rendering tools. |
" | GreenReaper wrote: |
And how are all the contributors to this appropriately credited? |
" | GreenReaper wrote: |
They did all that work and they should get credit for that, sure, but does that mean the initial creator deserves no credit? |
" | GreenReaper wrote: |
so there's no extra "credit" to give beyond identifying the model and any LoRAs, etc. |
" | GreenReaper wrote: |
It's understood that the skill is that of the artists and photographers whose work the model was trained on. not the submitter, whose contribution is limited to their input and the discretion to select a good output. |
" | GreenReaper wrote: |
Whereas if you just post a 3D work a visitor might reasonably assume you're fully responsible for creating all of everything in the scene. A few may know differently, but the credits aren't really intended for them. |
" | The images we can act on must be of human children, pornographic, grossly offensive, and focus on a human child's genitals or depict sexual activity involving or in the presence of a human child. We can also only act on these types of images when they are hosted in the UK. Some typical NPI reports we receive that we do not remove are images of non-human baby animals, ... |
" | GreenReaper wrote: |
It's not a "modification" in the sense that I did more than play around with some sliders |
" | GreenReaper wrote: |
It's not a "modification" in the sense that I did more than play around with some sliders. |
" | GreenReaper wrote: |
The key question is how do you codify that in a way that you avoid the "10000 samey scenes by 100 members" issue in this thread. |
GreenReaper |
" |
Stop mentioning SecondLife and VRChat. My render are far better quality and move various than simple screenshots. I don't even do pin-ups with the same character (not model) at different poses. I made enough improvements and changes to this model for it to be a contribution to the fandom! And people LOVE it. |
" | As for the sources - I already told you - I always provide them on request |
" | "This is good art" is not a good basis for policy because it is subjective. |
" | We see less value in that than in 100 unique models taking 100x time. |
" | Would you then magically accept that derivative works are original |
" | GreenReaper wrote: |
"what rule can we use as a filter instead of requiring a completely original model?" |
" | GreenReaper wrote: |
Yes, that is unclear when it came to modifications of an existing model (however you define that) and goes too far in that potentially excludes a lot of "good" work. |
" | GreenReaper wrote: |
But it gave us an objective way to say "this is too generic" no matter what software the relevant model was rendered with or what scene was used, and that was the goal at the time. |
" | GreenReaper wrote: |
The creativity issue is trickier. How do you measure creativity? We don't really want a bunch of generic models doing the same things to each other, which is what we were getting with Second Life, SFM, etc. |
Telain |
" |
Screenshots No screenshots from games or other software unless they show your own artwork or creations. Your creations in the screenshot must be original and not just modifications of standard avatars, models, templates, etc that come with the software or that you purchased from other creators. No frames or segments (or portions of those) from movies, animations, TV shows, etc that you don't own copyright to. |
" |
Having permission is important when it comes to derivative works. But that's not the key issue here, which is "Inkbunny has limited resources and our members have limited attention; we want to spend it on original work, not something 100 different people can churn out in the exact same way just by loading up a free model and free background in their rendering program". Which is covered by another part of the derivative works policy:
Basically, the more of other people's work you use, the more work you have to do to justify the originality of your own contributions. Throwing characters together and shooting a shot of their backsides doesn't really cut it, in my opinion. The pose is not the issue per-se, it's that you (as an artist) didn't do most of the work leading to the finished piece - therefore we're not really showing off "your work" but someone else's work which has been seen before. Conversely, if you create a model, you rig it with your own skeleton, for movies you control its animation, that is far more work… it typically creates a different look (even for "the same" character) and justifies our hosting of it. It means we host fewer but more original works. |
" |
The effect of the "screenshots" policy is that by default, renderings of someone else's model are not considered "original", and are hence not a derivative work which may be displayed on Inkbunny. We are open to justification that a sufficient level of effort has been made, but the onus is on you to make a good case for that. [...] The intent is that artists who have differing skill-sets can work together to create a work; not that you can take what is effectively a finished work, pose it in different lighting conditions and with several other models, and make a new work. Again, I'd go back to fursuits - a fursuit is effectively a finished piece, it may look slightly different in different conditions, but we're just not that interested in hosting lots of photos of it with other fursuits doing different things. So it is with 3D renders. Commissions are limited in that only the artist and commissioner can post it. They don't results in lots of not-very-original-but-still-technically-different works from an unbounded number of people. |
" | Clearly, you are not familiar with what goes into producing 3D artwork. If you were, you would understand that there is a significant difference between rendering an image in a 3D rendering program, and taking a screenshot in SecondLife. |
" | GreenReaper wrote: |
As I have mentioned the issue comes in making actual policy in a way that captures the "good" stuff while excluding the "bad" stuff. |
" | GreenReaper wrote: | |
Let's see.... https://inkbunny.net/s/3439561 (hidden, but as an admin you should be able to see it) Here I should credit more than 14 sources and creators. Right? The information that nobody!!! is interested in. Except you for some reason. It is easier if someone would ask "Littlefisky, where did you find that city ruins?" and I'd answer "City ruins by Stonemason" |
" | GreenReaper wrote: |
The point remains, this is not a novel interpretation of the policy. |
" | GreenReaper wrote: |
And respectfully, I disagree; SL and any other 3D game are at their basis 3D renderers and can be used to pose and capture a scene. |
" | GreenReaper wrote: |
There isn't on the face of it anything wrong with derivative works, but they have to be credited and made with permission like any other submission; unfortunately credit is rarely present on 3D works, either because it is too hard or the creators just don't consider their work to be a derivative of its component parts. |
" | GreenReaper wrote: |
but they have to be credited and made with permission like any other submission |
" | what about builtin brushes in photoshop? Or royalty free stock backgrounds used for YCHs? what about ASCII ART or sprite art? if you make a comic using a sonic the hedgehog sprite, would you delete it if the artist didn't provide where exactly they got that from? or just because they did not explicitly state they made the sprite themselves? |
GreenReaper |
" | GreenReaper wrote: |
But we still don't want to be hosting a bunch of repetitive work featuring the same common character models |
" | GreenReaper wrote: |
So we need a more sophisticated rule. |
" | GreenReaper wrote: |
to promote original, unique works instead of more scenes with of the overused models everyone was using. |
" | GreenReaper wrote: |
difficult to get the same character twice |
" | GreenReaper wrote: |
you might get something like this. Maybe it drew ideas from pictures of her, but also this one and a zillion others. |
" | GreenReaper wrote: |
different members reused the same 3D models. |
" | GreenReaper wrote: |
There at least the base character usually was unique, whereas different members often reused the same 3D models. |
" | Bachri's entire gallery got wiped out because, according to you, none of it was original, because she uses the same model of Riri every time. Do you have any idea how much time and effort went into making that model? Do you expect her to make it brand new for every single image? |
" | modified standard models are not permitted in [renders]. |
" | Everyone understands that 3D modelling is a GIFT. That's why there is a lot of online stores where those who can model selling models to those who can animate |
" | By this logic every inkbunny user is a digital artist. Show me your drawings. |
" | GreenReaper wrote: |
So the assertion is that model of Riri was not "original" to start with, but "[a modification] of standard avatars, models, templates, etc that come with the software or that you purchased from other creators". |
" | GreenReaper wrote: |
There are probably far more people who like the things we intended to target with this policy, and which have historically been removed under it. |
" | GreenReaper wrote: |
It's never been whether or not it's art. It's "how do we get the effect of a quality/novelty filter without being able to objectively judge quality, especially at scale". [And separately, crediting those who contributed to a work through inclusion of their work.] |
" | GreenReaper wrote: |
Requiring an "original" model (however that is defined) has been the [not great] way to do that, because it is something that can be objectively determined and - from our perspective - it requires certain skills that mean the rest of the work is more likely to be of above-average quality. Only we haven't actually been requiring it because we lacked the staff. |
" | GreenReaper wrote: |
But we still don't want to be hosting a bunch of repetitive work featuring the same common character models. |
LITTLEFisky |
GreenReaper |
" | Blackraven2 wrote: |
The will to make compromises and work with the community to find a solution. |
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