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Pokemon - Daisy Animation
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humbird0
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Tutorial: Shading

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Pokemon - Daisy Animation
Last in pool
First in pool
Last in pool
Shading isn't just about technique, it's a way of thinking.

This picture basically shows the main discoveries I made over the years.
Leading up to how I currently approach shading.
These days, it's easy for me.

The lineart for this was drawn by crasy

-----
Another artist was saying how they just couldn't quite get their shading to look right, no matter what techniques they tried.
While I was responding with an explanation, I started cobbling together some examples.
I sort of... got carried away and the examples practically turned into a tutorial.

I left out a couple minor shading tricks, such as reverse-shading with a highlight to create a glass orb, making objects look shinier with high-contrast shading, anisotropic shading, and shadows, but I was just trying to get the main points across.


Keywords
shading 1,502, tutorial 612
Details
Type: Picture/Pinup
Published: 12 years, 8 months ago
Rating: General

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Saglinger
12 years, 8 months ago
I typically shade in Photoshop, doing shadows and highlights on a separate layer, with using black for shadow and white for highlights, and using a soft brush(a wide area one), and a smudge tool to fill in the missing bits, then set the layer to 'Overlay' and adjust the opacity until I have the shade I want.
humbird0
12 years, 8 months ago
For shading, I use a single layer set to "Linear Light", fill it with 50% gray, and use the letter X on the keyboard to swap between a light and dark gray. I use a soft brush set to 3% flow, and use the ] and [ keys to change the brush size.
My shading layer sits between the lines and the color layer.
Kyoshinhei
12 years, 8 months ago
very nice. impressive.
ShiftyPowers
12 years, 8 months ago
Nice, and very clear. Thank you for sharing your knowledge, i have been searching for a tutorial like this for a while.
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