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Pokemon - Daisy Animation
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Tutorial: Shading

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Pokemon - Daisy Animation
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Shading isn't just about technique, it's a way of thinking.

This picture basically shows the main discoveries I made over the years.
Leading up to how I currently approach shading.
These days, it's easy for me.

The lineart for this was drawn by crasy

Another artist was saying how they just couldn't quite get their shading to look right, no matter what techniques they tried.
While I was responding with an explanation, I started cobbling together some examples.
I sort of... got carried away and the examples practically turned into a tutorial.

I left out a couple minor shading tricks, such as reverse-shading with a highlight to create a glass orb, making objects look shinier with high-contrast shading, anisotropic shading, and shadows, but I was just trying to get the main points across.

shading 1,134, tutorial 534
Type: Picture/Pinup
Published: 10 years, 1 month ago
Rating: General

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10 years, 1 month ago
I typically shade in Photoshop, doing shadows and highlights on a separate layer, with using black for shadow and white for highlights, and using a soft brush(a wide area one), and a smudge tool to fill in the missing bits, then set the layer to 'Overlay' and adjust the opacity until I have the shade I want.
10 years ago
For shading, I use a single layer set to "Linear Light", fill it with 50% gray, and use the letter X on the keyboard to swap between a light and dark gray. I use a soft brush set to 3% flow, and use the ] and [ keys to change the brush size.
My shading layer sits between the lines and the color layer.
10 years, 1 month ago
very nice. impressive.
10 years, 1 month ago
Nice, and very clear. Thank you for sharing your knowledge, i have been searching for a tutorial like this for a while.
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