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Grimm3D
Grimm3D's Scraps (44)

Brisby variations (scrap)

Brisby fur wip

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by Grimm3D
So had some time and did few variations of the simple mrs Brisby mesh. Which direction would you prefer? I think number 4 is closest to the drawn version. Not very close yet though. Don't pay much attention to the head / arms etc. as those are very rough at the moment. Body proportions are more important at this state. Open to any critique though. I'm not sure If I've found the right body shape yet.

Mrs. Brisby ©  Don Bluth Productions / MGM/UA Entertainment Company / Aurora Productions

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Type: Picture/Pinup
Published: 5 years, 9 months ago
Rating: General

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theoryofstrings
5 years, 9 months ago
Personally a fan of the thiccness of 4. x3
The shape of 1 is pretty nice too tho.
Grimm3D
5 years, 9 months ago
Thanks for voting. It seems the thicc ones wins :) I guess #1 is getting too anthro.
duskwing
5 years, 9 months ago
I would agree with #4, though #3 is a close second. The arms on #2 look a little too long, to me.
Grimm3D
5 years, 9 months ago
Alright thanks for voting. I'll continue with version 4. Yeah I forgot the edit the arms on number 2. :P
tannim
5 years, 9 months ago
Overall, I prefer 4, however I think her head is slightly too big in 4
Grimm3D
5 years, 9 months ago
It should be the same size but I guess I may have accidentally messed it up. But I'll tweak it further anyway so big head at this state isn't a problem. Seems like 4 is winning anyway. Thanks for voting :)
Elendias
5 years, 9 months ago
It's either 1 or 4 for me personally :3
Grimm3D
5 years, 9 months ago
Thanks for voting :)
sqrl
5 years, 9 months ago
I think 4 . She does look realy mousy and not anthro /skinny
Grimm3D
5 years, 9 months ago
Alright thanks for voting :) Yeah I don't want to make anthro version of her so I guess 4 is the way to go.
Seti
5 years, 9 months ago
I like 1 and 4, maybe combination of this two?
Grimm3D
5 years, 9 months ago
They are quite difficult to combine as they are the extremes. :) It seems 4 is winning this though. I'll tweak it further of course so we'll see how it'll turn out.
tannim
5 years, 9 months ago
You might try sculpting instead of modeling.  Sculptris is free to play with.  Also the new Blender version has better sculpting, though I still prefer sculptris so far.
Grimm3D
5 years, 9 months ago
Well I have zbrush and will use that to make the final hipoly model. These crappy versions are made there too. It's easier to edit the proportions etc when each piece is separate.
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