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[WIP] Internal shots
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Mauros' Scraps (9)

Feed A Dragon 0.8 - A peek inside

A Curious IM 0.1(Cleaner) - First noms
by Mauros
The normal view forces the size which causes cropping, for best viewing please click download.
All critique and comments greatly welcomed!

After consideration I decided to publish 0.8 rather than skip it. It's been a month since the last update and there have been a fair number of changes since then. I was sick for several weeks during this period which slowed development to a standstill, but it picked back up again lately, so yay!

I expected most changes to be on the adult content, but it turns out it was not the case. I am still working on those videos, but internal stuff is taking a LONG time to do. I'm learning as I go, plus it's just harder due to the viewers proximity to the surface.

Two of the internal videos are rendered, this should give a feel for how it will look in the final. The OpenGL renders of internal stuff do not capture quite how it will look and feel. The quality of the rendered videos will also be substantially better in the final piece, they are reduced here due to file size constraints once again.

0.7 -> 0.8
> "*Jump In*" animation altered to stop in the maw
> New animation loop after jumping in maw, facing out sideways.
> New animation ("Say Ah" -> "Closer" -> "*Jump In*" -> "Gulp!") {Rendered animation, but probably not final.}
> New animation ("Say Ah" -> "Closer" -> "*Jump In*" -> "Look Forwards")
> New animation loop looking forwards out of the maw of the dragon
> New animation ("Say Ah" -> "Closer" -> "*Jump In*" -> "Look Forwards" -> "Gulp!")
> New animation loop showing the inside of his crop after being swallowed {Rendered animation, but probably not final.}

Pending Stuff / known issues
> Look into slight floor clipping in "send a cow"
> Cinematic "RAWR" and "Say Ah" animations
> Version 1.0 will involve a full render not just OpenGL render, of all animations.
> Apply method used in "Send the Cow" to other animations to stop feet clipping into the floor Also fix floaty feet (Especially front right foot)
(Held for version 1.0, for final render)

A Series of POV animations showing the viewer being digested after "*Jump In*"
A Animation showing disposal after he has digested the cow

Done Stuff
> Work on "*Jump In*" animation, end of animation doesn't work well
> Animation loop of being in dragons maw (Nice idea mystbunny)
= This grew into several loops and may grow further yet ;p
> Animation of being swallowed
= Two even!
> Animation loop showing inside the dragons crop
= Done
> Take a look at the position of the stomach in the cow nomming animations (Thanks Bruyaglovae)
= Now moved further back
> Work on "Send the Cow" animation, throat structures not quite right (Thanks Saz)
= Have altered the shape to try and improve it.

male 695,677, dog 91,981, dragon 88,363, vore 16,147, belly 12,383, cow 6,413, internal 4,813, pov 3,842, flash 3,658, digestion 1,908, maw 1,823, western dragon 1,367, nom 791, interactive 600, rawr 540, meal 454, digest 384, crop 377, testing 133, insides 29, mauros 8
Type: Shockwave/Flash - Animation
Published: 5 years, 5 months ago
Rating: Mature

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5 years, 5 months ago
yay ^_^ The transition in the jump in -> gulp option is a bit sudden though, but yay ^_^
5 years, 5 months ago
yeah I agree, I had to make it quick as the background changes to a garish red in the model with the innards. (Ambient lighting hack) I will probably slow it a little when doing the final render. Glad you like it. :)
5 years, 5 months ago
This is pretty neat <3 I'd love to see it develop further and add more choices/more prey!
5 years, 5 months ago
Thanks ^..^
Although this was intended to be a sort of proof of concept type thing, which grew. ;p
I have more or less plans of what I want to do up to 1.0 when I will consider it finished for now.
I may well come back to it though after that to add more to it. :)
5 years, 5 months ago
This series is fantastic, great work.
5 years, 5 months ago
Thanks ^..^
5 years, 5 months ago
Great work! x3
The "closer - jump in" is best! :D
5 years, 5 months ago
hehe, glad you like it ^..^
5 years, 5 months ago
Can't wait till the final phase of the *jump in* sequence is finished (*digest*). Would love to see how you incorporate a first person view of being digested alive.
5 years, 5 months ago
:) Yeah, I'm still deciding exactly how I will do that, until now I've been deliberately avoiding including a 'viewer' in the animations. I like to let peoples imaginations run wild, but hard to be digested without it in some form hehehe.
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