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ShanetheFreestyler
ShanetheFreestyler's Gallery (210)

Earthworm Jim 2 - Theme Music (2A03)

Pumpkin Pum Pumpkin!
earthworm_jim_2_-_theme__2a03_.mp3
R-Type Stage 1 Theme (2A03)
Last in pool
GROOVY! A new EWJ cover after... 4 years? Wow!

Maybe one of my favorite themes from the 16-bit era. Not only was it simple, it was vocal! You'd think that'd make things as easy as ripping the vocal samples, but the NES has only one channel for digitized audio. Then again, so did the Genesis, so I took a cue from that and used tones to replace the vocals I'd loose.

Another small issue is the fact the NES could only play samples at fixed arbitrary rates, not flexible enough for certain pitches, so I had to resample them myself and have multiple versions of the same samples at different pitches. This means more memory is used up however, and would've probably driven up the cost of using such a trick on a real NES back in the day.

Despite these limitations, I hope this track is still quite enjoyable.

Original Composer: Tommy Tallarico
Earthworm Jim © Interplay

Keywords
male 1,200,063, music 8,750, cover 2,776, nes 463, earthworm jim 50, 2a03 11, theme music 6
Details
Type: Music - Single Track
Published: 11 years, 7 months ago
Rating: General

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humbird0
11 years, 5 months ago
It almost seems hard to believe that an NES could sound this good.
But it looks like you used some very clever tricks.
It came out great.

The NES programmers definitely didn't have the awesome audio tools that we have nowadays.
ShanetheFreestyler
11 years, 5 months ago
I might have been able to mix and resample the audio samples in realtime better if I could use 7-bit PCM mode instead of 1-bit DPCM, but FamiTracker only lets you use the latter.

7-bit PCM also requires more memory and CPU cycles, which is why few games used it for anything other than speech if at all. Skate or Die 2 and Battletoads are the only two games that come to my mind that used 7-bit mode for the title themes.
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