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squeltoise (JP: スッケルトイズ Sukkerutoizu) are enemies and NPCs found in hazel woods from the toy kingdom in chapter one of needle travels. they are dreamers that resemble turtles, featurin’ green scales, large eyes, ‘n a semicircular head adorned with three spines on each side. they also possess an antenna topped with a glass sphere, a blue, bomb-like shell marked with a black skull-like symbol, short, stubby legs, ‘n a pull-string that functions as an explosive appendage. squeltoises tend to be quite sleepy, quiet, ‘n calm, they generally remain indifferent to minor issues, focusin’ instead on their own well-being. they prefer spacious, comfortable environments filled with an abundance of items rather than confined spaces. their shell is one of their most prominent features, ‘n a significant source of trouble, ‘me have attempted to remove it, but its immense weight makes this impossible. consequently, ‘me ‘ve resorted to surgical procedures to have the shell removed, a process that only detaches the shell itself, as the interior is largely hollow, with only the pull-strin’ attached. there ‘ve even been instances of “squeltoise races” which were eventually banned due to the violence inflicted upon these dreamers. their name is a play on the words "shell", "squirt", and "tortoise", with clear inspiration drawn from classic, bomb-shelled enemies. in chapter one, they can be found in the swampy areas, some lie hidden in the mud, fast asleep, while others wander slowly in circles. they do not pursue the player's party, as they are quite clumsy in combat. in battle, squeltoises remain with the party for a set duration of ten turns. durin’ this time, squeltoise uses the followin’ attack pattern: "squirt": fire water projectiles in circular patterns, ‘me of these attacks summon raindrops that move at a specific rhythm. they also place bombs on the bullet board, givin’ the player five minutes to maneuver ‘round them. once the ten turns ‘ve elapsed, an squeltoise will lunge toward a party member, ‘r the entire group, ‘n detonate, dealin’ significant damage. to spare one, the geek gang can use the “stand still" ACT, which forces the party to remain motionless fer three turns. alternatively, the party can use the "awkward walk" ACT, which causes the party to walk slowly alongside the squeltoise, this makes it happy ‘n ready to be recruited/pacified. after rockwell’s defeat, they can be found in festival woods, celebratin’ the king’s downfall and congratulating the party. in chapter two, they appear as NPCs in various locations throughout funky town, such as pazuzu’s garden. there is also a squeltoise engineer at the power plant, this particular squeltoise utters seemingly nonsensical phrases, though they appear to be encoded in some way. in chapter four, a squeltoise works as a cashier at the mashoo shop, remarkin’ that it finds funky town to be a very welcomin’ ‘n enjoyable kingdom. another squeltoise appears inside dojo fighterZ, where it expresses excitement ‘bout the intense battles takin’ place in the ring. in chapter five, a squeltoise owns a house in scary town, a place they recently rented, ’n mentions that they enjoy the location fer its autumnal atmosphere. additionally, a squeltoise can be found practicin’ yoga inside the funky town temple, a practice he uses to let go of painful memories from their past. in chapter six, durin’ the funky town festival, two squeltoises participate, though only to take a quick kip ‘r grab a bite to eat. at the second church, a squeltoise monk is in charge, they explain that the two churches share a friendly rivalry ‘n often help one another. durin’ the chapter six credits, the squeltoises, alongside a crowd of dreamers help kalligo with the preparations to welcome nano to funky town. in chapter seven, durin’ the winter season in funky town, several squeltoises can be seen wearin’ winter gear to help them survive the cold. three squeltoises remain inside elder castle, readin’ books that help improve their rather sluggish intellect. on the anomalous route in chapter 1, they attempt to defend themselves against the geek gang but fail, ultimately explodin’, in the post-anomalous route of chapter two, they are found buried in the olde graveyard of funky town. their stats are 135 HP, 6 attack, n 0 defence. defeatin’ or killing them in battle yields 8 EXP n 12 dream dollars. their dojo fighterZ card reads as follows: type of bein’: dreamer. elements: shell, fire. categories: sleepy dreamer, dream tortoise, bombshell, lazy being, slow being. description: "a dreamer with the peculiar shape of a turtle, ‘me might judge them, seeing only a turtle that explodes. however, this fellow will prove that an explosive turtle has far more potential than just bein’ a turtle that blows up, squeltoise is a great example to look up to. ‘n please, never bother them, if ya make them angry enough, they’ll explode on ya."

Keywords
scalie 29,903, turtle 10,394, deltarune 5,664, turtles 4,239, spikes 3,492, snout 1,849, antennae 1,261, bomb 707, skull head 225, bombshell 105, dreamer 51, deltarune au 30, needle travels 15, needle travels chapter 1 7, crystal sphere 3, squeltoisse 1
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Type: Picture/Pinup
Published: 4 days, 1 hr ago
Rating: General

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