featuring Yori, this time in the middle of casting a circle spell~ I very occasionally do like to get art of her doing her spell casting, despite all the times she doesn't do it. This one in particular is absolutely beautiful! I love the colors on display and the focus shown off mid casting. It all works well to flow with her form alongside it as well, and...just love the art so very much! But, enough gushing haha...info on it for those that read it.
--- Circle Magic
Circle magic is an advanced form of neutral magic that takes the mana in the air and solidifies it into a ring around a set area. The mana makeup of the circle is what dictates what the circle does.
Circle magic is a unique form of magic that involves weaving and manipulating the mana in the air to create zones or circles with unique effects based on the mana make-up of the circle in question. Circles can have a variety of different effects and uses depending on how the mana is weaved together and made to function.
While the creation of a circle takes little MP to do, the circles themselves require MP to be spent by the caster to maintain them over time. Despite this required link, Circle spells are set to auto cast themselves constantly once made, with little to no reliance on the caster outside of the keep up cost, meaning once a circle is made, it will continue casting itself, allowing the caster to act independently from the circle they created. Circle spells can be created over any visible area and distance, but the larger the area the more time it will take to create a circle around it. However, should the creator of the circles be knocked out or incapacitated, the circles will immediately vanish, requiring them to be made all over again.
Cons
Circle magic, for all of its inherent advantages, is still quite weak. The effects of the circles pale in comparison to typical spells in terms of raw power and are limited to all that are within the range of the circle spell as well as being unable to be boosted due to using the mana in the air and not the caster's own magic power. Circle magic also lacks any form of damage or offensive capability, being strictly useful only for supporting allies, making it useless for 1 vs 1 fights without a secondary damage source. Furthermore, should the caster be knocked out or incapacitated in anyway during the fight, the circles they created would also go away, forcing them to create them over again.
Circle magic spells
Healing HP/MP Circle - Creates a green(HP) or sky blue(MP) circle that gradually heals all allies health or mana during the battle as long as they are inside it.
Power Circle - Creates an orange colored circle that increases physical strength for all allies as long as they are inside it.
Guard Circle - Creates a dark blue circle that increases defense for all allies as long as they are inside it.
Magic Circle - Creates a purple circle around a set area that increases magic power for all allies as long as they are inside it.
Rush Circle - Creates a yellow circle that increases movement speed, evasion and accuracy of all allies as long as they are inside it.
Clear Circle - Creates an opaque, off white circle that increases all allies' resistance to all incoming elemental damage sources by a small amount for as long as they are inside it.
Energy Circle - Creates a crimson circle that increases all allies fire element resistance and fire based elemental damage for as long as they are inside it.
Water Circle - Creates a sea blue circle that increases all allies' water element resistance and water based elemental damage for as long as they are inside it.
Earthen Circle - Creates a sandy brown circle that increases all allies mineral element resistance and earth based elemental damage for as long as they are inside it.
Light Circle - Creates a shining white circle that increases all allies light element resistance and light elemental based damage for as long as they are inside it.
Darkness Circle - Creates a ghostly dark purple circle that increases all allies' dark element resistance and dark elemental based damage for as long as they are inside it.
Circle Break spells
Circle break, Pulse - Breaks between 1-3 circles to heal all allies HP based on the amount of circles removed.
Circle Break, Shatter - Breaks between 1-3 circles to significantly raise all allies attributes for a short amount of time. Can be stacked with the normal status circles. Increase varies based on the amount of circles broken.
Circle Break, Wave - Breaks 1-3 circles to revive unconscious party members. HP restored after coming back varies based on the amount of circles broken.
Circle Break, Snap - Breaks 1 circle to dispel all positive enchantments on all enemies.
Circle spells specific to Yori
Time circle - Alters time within a circle to either teleport objects to specific points in time, backwards or forwards.
Dimension portal - Creates a circle around an area that acts as a gateway to other worlds. This can also be used to teleport objects or people to nearby areas within the vicinity.
I guess you could have a broken setup if you could make a circle of..."circles" of both hp/mp, rush and then keep strafing the target.
Maybe if Yori learned some debuffs or a circle that could drain hp or mp lol.
But yeah nice character building, I just think it needs more nerfs like dunno circles "break" or get weaker if they are too far from the caster so it can make it more "Yori like" :v
Hey Yori using magic, nice. I guess you could have a broken setup if you could make a circle of..."
The drawback to them is the fact they take maintenance and that casting them takes time. Likewise, no offensive options. The amount of circles one can make is also dependent on the individual really. Yori can only make 3 for instance.
The list are really all the circles that exist, with the exception of the last two that Yori learned how to make by applying what she knew how to do. Yori has more magic outside of the circle magic, but didn't seem relevant to cover.
She can use time magic as well, which IS as broken as one would assume.
The drawback to them is the fact they take maintenance and that casting them takes time. Likewise, n