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Male MockMaid/Man Adopts
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BooRat
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My Little Mockmare

Kongie Hears Ya!!

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Character Sheet for Dru-Scylla (Mockmare)
Nickname(s)
Dru, Scylla, (/ˈsɪlə/ SIL-ə; Greek: Σκύλλα, pronounced [skýl̚la], Skylla)
Sex/Gender
Female
Species
Mockmare of the Mockponies. Fake Seaponies that use a lure on their backs to entice and distract prey for a sneak attack.
Age
Chronologically centuries biological maturity 20's.
Character Description
Occupation: Scavenger/Pirates.

Current place of residence: Shipwrecks and sea caves.

Voice type (What it sounds like. If you like, list a voice actor): Creature's Linda Hunt and Lure's Maria Diane Brink.

Quirks, strange mannerisms, and/or annoying habits: ADHD, goes from rational and think to feral with little provocation especially if hungry.

Education level: Can read and write and do basic math but no formal education. Knows how to sail and the working of most ships and sea-crafts.

Hierarchy/social standing: Apex predator.

Hair color and type: Red curls that resemble a sea anemone.

Eye color: Creature; red with black sclera. Lure; neon lime green.

Skin tone: Aqua/Teal scales, and golden soft underbelly.

Mental problems: ADHD and possibly has Pica.

Height: 12 ft. (365.76 cm.)

Length: 24 ft. (731.52 cm.)

Weight/Mass: 1,000 lbs. (453.6 kg.)

Favorite color: RED

Religious Preference: Esoteric Order of Dagon.

Family: Numerous siblings. And, one near ancient great-great-grandmother.

Pets: Some fish?

Goals: Swimming and eating.

Former: Surviving.

Hobbies and interests: Swimming, sailing, hunting, fishing, eating, battling, mating, reading.
Personality
Quirks, strange mannerisms, and/or annoying habits: ADHD, goes from rational and think to feral with little provocation especially if hungry.
Education level: Can read and write and do basic math but no formal education. Knows how to sail and the working of most ships and sea-crafts.
Likes/Dislikes
Hobbies and interests: Swimming, sailing, hunting, fishing, eating, battling, mating, reading.

Dislikes: Dry heat.
Background/History
History:
• General history of species: There is very little known of their ancient past as they didn't keep a written record of their history until they started having more interactions with other species that didn't involve them eating one another. They tend to only keep oral histories and those only extend to their own lifetime. They don't seem to care much for the deeds and accomplishments of their ancestors. Because of the genetic mental connection and control over their young the young are always trying to get away from their parent's legacies.
Relatives/Family
Family: Numerous siblings. And, one near ancient great-great-grandmother.
World/Setting
Residence: Seaquestria and Aquastria in Equestria, similar to sirens and kelpies, that appear and are alluded to in the series, My Little Pony The Movie, IDW comics, storybooks, and other media and merchandise.
Body
They have the head of a hammerhead shark with a sawfish's long, narrow, flattened rostrum, or nose extension, lined with sharp transverse teeth, arranged in a way that resembles a saw mixed with a narwhal's large "tusk" from a protruding canine tooth. They've got 4 catfish-like prominent barbels, which resemble a cat's whiskers, 2 body-length ones, and 2 short neck-length ones.
The main torso's chest and back are covered by a sea turtle-like shell. They have 4  flipper like forelegs. While they cannot fly in the same way as a bird does, they can make powerful, self-propelled leaps out of water where their long wing-like fins in between their shoulder and their shell enable gliding for considerable distances above the water's surface.
Their most noticeable feature is the half pony 2nd torso growing out of their lower backs above their eel-like tails. These lure torsos are partially self sentient acting mostly on behalf of the whole creature. The lure doesn't appear fully pony as they have patches of scales in the same color as the creature's and the whole backside of their heads are mostly cephalopoid with eight arms and two tentacles, and in the females only a fleshy growth from the lure's head (the esca or illicium) acts as a false-lure.
The 2 torsos are lined up in away that the creature's frog-like legs look like they could belong to either of them depending on how they stand or pose. Between their legs and tail are 2 long pelvic/anal fins.
The long eel-like tail makes up about 50% of the creature's overall length and a 3rd of its weight and is tipped in an almost full replica of a stingray equipped with a working stinger barb. There's a 2nd fin membrane on the tail that is long and flowing and sometimes brightly colored like those of a betta fish.
Clothing
Not really. Some do show some modesty when around other species that have such morals by wearing robes, loincloths, kilts, togas, swimsuits, bikinis, ect. They do wear jewelry salvaged from shipwrecked. And, other sea life (dead and alive) such as starfish, sand-dollars, seashells, turtle shells, coral, sea urchins, shark teeth, and bones of different animals.
Accessories
do wear medallions and jewelry for their different religions and some even getting tattoos and brands.
by BooRat
Male MockMaid/Man Adopts
Pækc'Rhätt's Court by Josh Diffey darthcestual
+2
MHA BNHA PR by Cloud Bearyena - by BooRat	  Submission information:      Posted: a day ago      Cate
Kongie Hears Ya!!
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MHA BNHA PR by Cloud Bearyena - by BooRat	  Submission information:      Posted: a day ago      Cate
Kongie Hears Ya!!
Male MockMaid/Man Adopts
Mockmaid D&D Monster/Creature sheet by BooRat
Male MockMaid/Man Adopts
Kongie Hears Ya!!
Male MockMaid/Man Adopts
Mockmaid D&D Monster/Creature sheet by BooRat
Hearth's Warming Eve Auction Winner:BooRat by: Nightwolf1513
Last in pool
Name: Dru-Scylla  https://www.redbubble.com/people/boorat/works/39395585-...

Age: Chronologically centuries biological maturity 20's.

Date of Birth: N/A most likely a Capricorn.

Race: Mockmare of the Mockponies. Fake Seaponies that use a lure on their backs to entice and distract prey for a sneak attack.

Occupation: Scavenger/Pirates.

Current place of residence: Shipwrecks and sea caves.

Voice type (What it sounds like. If you like, list a voice actor): Creature's Linda Hunt and Lure's Maria Diane Brink.

Quirks, strange mannerisms, and/or annoying habits: ADHD, goes from rational and think to feral with little provocation especially if hungry.

Education level: Can read and write and do basic math but no formal education. Knows how to sail and the working of most ships and sea-crafts.

Hierarchy/social standing: Apex predator.

Hair color and type: Red curls that resemble a sea anemone.

Eye color: Creature; red with black sclera. Lure; neon lime green.

Skin tone: Aqua/Teal scales, and golden soft underbelly.

Mental problems: ADHD and possibly has Pica.

Height: 12 ft. (365.76 cm.)

Length: 24 ft. (731.52 cm.)

Weight/Mass: 1,000 lbs. (453.6 kg.)

Favorite color: RED

Religious Preference: Esoteric Order of Dagon.

Family: Numerous siblings. And, one near ancient great-great-grandmother.

Pets: Some fish?

Goals: Swimming and eating.

Former: Surviving.

Hobbies and interests: Swimming, sailing, hunting, fishing, eating, battling, mating, reading.

Physical Attributes:
• Name: Mockponies (Mockmares for females, Mockstallion for males)

• Age (how long has the species existed?): 125,000+ years

• Lifespan: Semi-Immortal, living for an infinite length of time presumably in a perpetual healthy state, unless suffering a violent death.

• Defense Mechanisms/Strategies (how do they protect themselves against predators?): The tips of all their fins are needle sharp and are coated in bacteria. The bard on the tip of their tails secretes a neural toxin that can paralyzed its victims for several hours or permanently depending on the size of the creature and victim. Some older larger specimens gain an electrical discharge that can stun prey up to a 100 meters. Their turtle-like shell effectively makes their chest and backs bulletproof up to anything but a straight shot. And, again they got a sawfish's long, narrow, flattened rostrum, or nose extension, lined with sharp transverse teeth, arranged in a way that resembles a saw mixed with a narwhal's large "tusk" from a protruding canine tooth.  The suction-cups on the 2 tentacles on the lure's head are lined with hooked teeth.

• Abilities:Can produce nearly 4,000 psi (17,790 newtons) of bite force, can lift over 815 kilograms (1800 pounds) of dead weight, can swim 68 miles (110 kilometers) per hour, can jump up to 15 times its size, body can release powerful electric charges of up to 650 volts (but only if they grow large enough), keep growing throughout their lives growing up to an inch (and gaining a pound) every year after reaching maturity, can unhinge their jaws and swallow a whole horse head, some have color changing abilities like a cuttlefish or chameleon, they can regenerate lost limbs (but they never grow back a 100% operational) but not vital organs, a skeleton compose of 80% cartilage giving them extreme flexibility (Only their skull and shell are actually made of keratin and Enamel), also because of their soft skeleton some have learned to contort the muscles in their lures to partially shape-shift them to appear as different races and species, they're bio-luminescent, have in credible night vision, they can glide for 4,000 m (13,000 ft) at speeds of more than 700 km/h (430 mph), have the ampullae of Lorenzini giving them Electroreception or electroception, can preform echolocation in and out of water, in species only telepathy/mind reading and full blown mind control over those in their family that are younger than them. Meaning the older the generation the more power they have over their relatives. The bond is strongest on immediate family members. This ability is believed to be a leftover genetic trait used by their ancestors to force their young to school (stay together and safe).

• Locomotion (how do they move? Eg. humans walk, snakes slither): trotting, galloping, flying, swimming, sliding, and wallcrawling.

• Herbivore, Carnivore or Omnivore?: Omnivore leaning more to Carnivore.

• Diet (specifically what they eat): Anything and everything... even one another. They'll even eat their litter-mates when young.

• Intelligence: Varying from individual to individual. Some are born not much more than unthinking animals that will go full feral and some born intelligent enough to learn how to use technology and/or magics.

• Illnesses (any unique diseases that the species is vulnerable to?): Primal regression is common with the species either from birth or later in their life some are known to devolve into a feral state loosing their pony form (and whatever intelligence they had) and their lures becoming more frog or fish looking. They're also susceptible to most aquatic illnesses that effect fish. Aquatic parasites.

• Predators: Not many mostly one another and any species smart enough to out think them.

• Problems (any problems that are caused by the species physical appearance/abilities): Often are mistaken for the Kelpie.

Species Culture:
• Habitat: Underwater caves and trenches. They can survive in different tempered waters and they can live in bother fresh and salt water. They can survive indefinitely outside the water as long as they can keep moist.

• Environment (how has it affected them now and in the past): Climate change has very little if any effect on them as they can survive anywhere as long as the water hasn't become toxic.

• Time Period (in roughly what year or stage of evolution eg. dark ages, space age, does this species exist): Throughout all of  history.

• Rituals/Traditions: They've adapted many cultures they've observed from their prey.

• Language (do they speak English or do they have their own language? If not civilized, what animal sounds do they make?): They can speak any langue with most choosing to speak it through their lures as their actual voices tend to be harsher on the ears of most land based creatures. Either very deep, raspy, or guttural. Their native langue is impossible to speak out of the water and is mostly only spoken by the elders of the species still.

• Gender Status (are the males or females dominant? Are the genders equal?): Mostly female dominated as they're the larger stronger of the species. They are prone to sometimes eat their mates. But, there are exceptions to everything and the rare male mutations known as Alphas do sometimes occur, but they don't tend to become thinking leaders but more of bloodthirsty warlords.

• Do they travel in groups/packs or alone?: They tend to stick together in schools but are known for some to go rogue willingly or forcefully.

• Government (how do they choose a leader?): The oldest are the leaders no matter what. They tend to have no choice as the older they become the stronger they become physically and mentally (especially over their children and direct descendants). There is no world-wide encompassing government for the species but many clans, tribes, families, and mafias.

• Clothing (do they wear clothes?): Not really. Some do show some modesty when around other species that have such morals by wearing robes, loincloths, kilts, togas, swimsuits, bikinis, ect. They do wear jewelry salvaged from shipwrecked. And, other sea life (dead and alive) such as starfish, sand-dollars, seashells, turtle shells, coral, sea urchins, shark teeth, and bones of different animals.

• Jobs (what jobs are unique to this species? How important are these jobs to supporting the species as a whole?): Most of don't have jobs in the traditional sense as they're mostly a self sufficient race. But, most that do interact with other species usually take on Mariner jobs such as fishermen, ferrymen, smugglers, pirates, or acting as protection for boats in dangerous waters.

• Special holidays (how do they celebrate them?): They do have some seasonal celebrations for the changing of the seasons as they will migrate to more comfortable waters.

• Are there any inventions, tools or machines that are unique to this species? Why?: Any clothing or armor made by them are unique as it'd be made for their eccentric body types. Also, any weapons made by them tend to be too big and heavy for another race to wield.

• Law (what laws are unique to this species, how do they punish those who break the law?): They have not many species-wide laws many more since they allowed themselves to become a known open species to the rest of the world centuries ago. They do have family clan laws that are different from clan to clan. The punishments are usually are 1 of 2 possibilities; expulsion or execution.

• How does the species think and behave as a unity?: Not really. They can't get along with one another very well. Many family rivalries still exist. Think the Hatfield(s) and McCoy(s) or Game of Thrones.

Aging:
• What happens when they age? Is it any different from ponies?: They keep growing as they age getting bigger and stronger, and their mental powers grow over their descendants.

• Death (does this species die in a different way?): they're effectively semi-immortal meaning they do not die of old age, so there is no such thing as a peaceful death for their species.

History:
• General history of species: There is very little known of their ancient past as they didn't keep a written record of their history until they started having more interactions with other species that didn't involve them eating one another. They tend to only keep oral histories and those only extend to their own lifetime. They don't seem to care much for the deeds and accomplishments of their ancestors. Because of the genetic mental connection and control over their young the young are always trying to get away from their parent's legacies.

Keywords
male 1,194,472, female 1,085,203, canine 190,263, pony 106,482, feral 92,615, mlp 70,408, young 67,560, oral 67,535, horse 59,440, fanart 51,802, males 43,223, straight 41,704, m 29,157, big 26,841, anthropomorphic 26,035, monster 25,366, females 24,916, hair 21,252, traditional 21,234, tentacles 20,404, character 18,720, clothing 18,719, shark 18,286, red 17,609, the 17,142, water 16,954, tails 16,695, muscles 16,448, night 16,257, black 13,561, game 12,576, death 12,297, animal 12,242, color 11,833, outside 11,497, teeth 11,342, little 10,869, kid 10,051, turtle 10,013, legs 9,962, armor 9,292, underwater 8,876, frog 8,786, school 8,786, fish 8,596, dark 8,449, hooves 8,034, space 7,838, ears 7,490, and 7,334, open 7,304, large 7,038, size 6,841, my 6,767, family 6,764, soft 6,617, up 6,364, sea 6,312, of 6,300, jewelry 6,148, any 6,105, mating 5,942, eating 5,793, chest 5,665, creature 5,595, flying 5,079, all 5,072, swimming 4,715, scales 4,388, in 4,359, turtles 4,227, body 4,154, humans 4,141, on 4,074, mix 4,035, back 3,789, skull 3,696, long 3,671, birth 3,557, a 3,498, to 3,368, dead 3,285, is 3,279, chameleon 3,273, head 3,084, swallow 3,020, aquatic 2,990, prey 2,883, for 2,849, skeleton 2,786, nose 2,773, general 2,663, full 2,626, children 2,556, old 2,553, animals 2,497, you 2,487, other 2,476, weight 2,416, control 2,374, neon 2,331, older 2,328, holidays 2,317, at 2,249, bite 2,199, out 2,184, regression 2,141, reading 2,024, gain 2,023, date 1,995, deep 1,993, time 1,988, heavy 1,962, show 1,949, gender 1,930, bones 1,848, power 1,828, world 1,803, species 1,780, mixed 1,776, mind 1,766, colors 1,747, infinite 1,734, miles 1,727, golden 1,725, life 1,679, change 1,654, it 1,627, no 1,541, growing 1,511, electric 1,502, eye 1,490, 2 1,463, fins 1,452, only 1,443, age 1,440, with 1,431, swim 1,414, squid 1,412, eat 1,369, force 1,330, weapons 1,325, special 1,303, extreme 1,290, younger 1,283, macrophilia 1,240, stage 1,239, friendly 1,161, by 1,154, bigger 1,141, type 1,139, not 1,126, walk 1,084, grow 1,084, shell 1,079, skin 1,076, over 1,074, powerful 1,071, jump 1,068, one 1,065, care 1,059, changing 1,032, form 1,031, hunting 1,030, fishing 1,024, thing 997, this 962, voice 950, self 936, stick 924, used 904, swimsuits 903, break 898, english 888, year 887, ancient 877, be 854, but 854, rogue 851, leaning 850, critter 826, sharp 811, can 802, like 800, tip 787, technology 768, dominated 762, from 760, thinking 758, together 750, go 739, pirates 727, what 715, after 695, evolution 692, or 682, gijinka 675, so 665, powers 654, anything 642, 4 636, that 632, live 630, history 615, are 607, bard 606, robes 605, living 585, 1 565, ray 560, lost 559, language 548, lift 548, rest 540, hunt 530, flattened 528, maria 515, use 514, race 512, protection 511, travel 508, real 500, made 496, needle 493, will 470, order 465, working 457, bikinis 448, rare 447, dangerous 437, an 434, jaws 432, gills 428, snakes 424, land 422, seasonal 421, teratophilia 419, native 411, tools 408, unique 404, coral 403, organs 401, peaceful 401, suffering 398, n/a 397, violent 389, fake 389, more 389, do 389, way 386, years 380, release 379, they 368, who 364, get 363, strange 363, as 361, how 360, some 360, punish 358, diane 357, many 355, list 350, if 335, different 332, past 323, effect 323, mental 319, too 317, very 312, formal 304, physical 304, lined 302, machines 298, have 297, saw 295, through 283, its 282, whole 279, record 274, die 273, religious 270, whatever 269, has 265, carnivore 263, lime 261, starfish 260, read 257, linda 254, now 253, education 246, sneak 241, getting 240, them 237, having 236, around 236, between 234, away 233, prone 227, into 227, partially 226, limbs 221, think 219, annoying 219, much 214, another 211, bond 211, flippers 211, 12 210, wear 209, flexibility 209, smart 209, take 202, got 201, common 199, hour 198, generation 198, gaining 196, against 196, defense 195, own 194, vulnerable 188, still 184, reaching 183, don't 181, environment 174, primal 174, comfortable 173, math 173, there 171, acting 164, humanization 157, curls 156, even 154, everything 154, sounds 152, place 151, either 151, wearing 150, trying 144, basic 143, clan 142, period 142, sailing 141, written 137, never 135, climate 134, fresh 134, giving 129, salt 128, seasons 122, does 121, those 121, shells 120, ships 119, again 117, sliding 114, also 113, protect 111, favorite 111, 100 110, because 110, tips 106, matter 105, times 104, keep 103, law 103, based 102, impossible 102, choice 101, when 100, choose 99, most 99, 15 99, herbivore 98, intelligence 98, celebrate 97, these 96, paralyzed 96, their 95, length 93, psi 93, than 86, where 85, born 85, such 84, narwhal 83, angler 82, looking. 82, blown 81, apex 80, 24 80, transparency 80, always 76, near 76, vision 75, state 75, lure 74, caves 73, larger 71, manta 70, battling 69, cuttlefish 69, makes 67, goes 65, problems 64, genetic 63, coated 63, connection 63, sail 63, bother 60, biological 59, electrical 58, xx 57, supporting 57, ability 56, actually 55, learn 54, status 51, seashells 50, stronger 50, species: 50, enough 50, mostly 49, trotting 48, hours 47, intelligent 47, diet 47, boats 45, write 45, tribes 45, clans 45, arranged 45, sometimes 45, abilities 44, speeds 44, jobs 43, cloven 42, government 42, toxin 42, voices 42, can't 41, important 41, waters 41, races 40, knows 39, possibly 39, later 38, hooked 38, nearly 37, ages 36, current 36, healthy 35, every 35, genders 35, lives 34, human. 33, along 33, glide 32, speak 32, adhd 32, inch 30, discharge 30, meaning 30, esoteric 29, several 28, become 28, backs 27, victims 27, reading. 26, maturity 25, 100% 24, alphas 23, produce 23, stun 23, survive 22, hobbies 22, sense 22, 700 22, laws 21, since 21, mariner 21, known 20, 000 20, mistaken 19, vorarephilia 19, leaders 19, echolocation 19, tend 19, loincloths 19, modesty 19, often 18, allowed 18, extension 18, volts 18, ect. 17, trait 17, death. 17, becoming 17, elders 17, narrow 17, didn't 16, contort 16, learned 16, entice 16, families 16, until 16, provocation 15, they're 15, per 15, type: 15, morals 14, actual 14, distract 14, galloping 14, omnivore 14, bio-luminescent 14, direct 14, usually 13, ancestors 13, eccentric 13, unless 13, especially 13, choosing 13, oldest 13, likely 13, seaponies 13, 68 12, happens 12, bulletproof 12, transverse 12, kilts 12, 815 12, started 12, seem 12, expulsion 11, individual 11, anywhere 11, ft. 11, piquerism 11, mutations 11, protruding 11, quirks 11, behave 10, bloodthirsty 10, attack. 10, appear 10, and/or 10, 650 10, loosing 10, height: 10, celebrations 10, preform 10, vital 10, depending 10, resemble 10, cartilage 9, fish? 9, leftover 9, lures 9, themselves 9, them. 9, maschalagnia 9, centuries 9, charges 9, keratin 9, fishermen 9, dru-scylla 8, (but 8, mph) 8, mentally 8, smugglers 8, believed 8, name: 8, permanently 8, spoken 8, water. 8, autassassinophilia 8, rostrum 8, resembles 8, roughly 8, (365.76 8, creature's 8, exceptions 8, lure's 8, cm.) 8, regenerate 8, cultures 8, species. 7, they've 7, sawfish 7, strongest 7, immediate 7, sthenolagnia 7, (and 7, creatures. 7, animals. 7, devolve 7, pygophilia 7, hungry. 7, fish. 7, unhinge 7, physically 7, anthropophagolagnia 7, throughout 7, compose 7, 790 7, extend 7, safe). 6, (13 6, length: 6, color: 6, tooth. 6, mannerisms 6, occur 6, level: 6, shape-shift 6, credible 6, numerous 6, (stay 6, encompassing 6, members. 6, (what 6, observed 6, turtle-like 6, relatives. 6, sawfish's 6, narwhal's 6, telepathy/mind 6, anasteemaphilia 6, mates. 6, electroception 6, electroreception 6, (17 6, newtons) 6, lorenzini 6, descendants. 6, interact 6, kilograms 6, (1800 6, pounds) 6, ampullae 6, aqua/teal 6, (110 6, underbelly. 6, age: 6, kilometers) 6, enough) 6, (430 6, stigmatophilia 6, morphophilia 6, interactions 6, pound) 6, thalassophilia 6, gynandromorphophilia 6, km/h 6, ft) 6, preference: 6, operational) 6, 80% 6, (only 6, warlords. 6, enamel) 6, punishments 5, rational 5, mermares 5, togas 5, siblings. 5, involve 5, like. 5, green. 5, race: 5, "tusk" 5, ago. 5, sufficient 5, well. 5, deeds 5, young. 5, partialism 5, susceptible 4, accomplishments 4, presumably 4, langue 4, shot. 4, hasn't 4, schools 4, specimens 4, gynemimetophilia 4, chronologically 4, birth: 4, occupation: 4, scavenger/pirates. 4, residence: 4, shipwrecks 4, caves. 4, actor): 4, habits: 4, education. 4, sea-crafts. 4, hierarchy/social 4, standing: 4, anemone. 4, sclera. 4, tone: 4, problems: 4, pica. 4, (731.52 4, weight/mass: 4, lbs. 4, (453.6 4, kg.) 4, dagon. 4, family: 4, pets: 4, goals: 4, former: 4, surviving. 4, interests: 4, intelligence: 4, willingly 4, urchins 4, histories 4, tempered 4, indefinitely 3, trenches. 3, habitat: 3, perpetual 3, semi-immortal 3, suction-cups 3, teeth. 3, meters. 3, victim. 3, neural 3, possibilities; 3, (how 3, clan. 3, species-wide 3, wield. 3, types. 3, it'd 3, migrate 3, waters. 3, ferrymen 3, race. 3, bacteria. 3, sand-dollars 3, alive) 3, (dead 3, shipwrecked. 3, effectively 3, fictional) 3, (both 3, secretes 3, mazophilia 3, raspy 3, salvaged 3, mafias. 3, world-wide 3, descendants). 3, legacies. 3, (especially 3, parent's 3, ancestors. 3, forcefully. 3, locomotion 3, inventions 3, wallcrawling. 3, prey. 3, diseases 3, still. 3, guttural. 3, harsher 3, another. 3, adapted 3, lifetime. 3, individual. 3, unthinking 3, magics. 3, illnesses 3, species? 3, (in 3, had) 3, what. 3, toxic. 3, moist. 3, move? 2, caused 2, civilized 2, eating. 2, they'll 2, affected 2, past): 1, parasites. 1, to?): 1, exist): 1, history. 1, rituals/traditions: 1, (any 1, litter-mates 1, language? 1, make?): 1, everything... 1, eat): 1, (specifically 1, (are 1, dominant? 1, equal?): 1, abilities:can 1, carnivore. 1, omnivore?: 1, slither): 1, groups/packs 1, alone?: 1, eg. 1, (do 1, leader?): 1, kelpie. 1, attributes: 1, 125 1, varying 1, clothes?): 1, history: 1, mockmare 1, mockponies 1, 20's. 1, capricorn. 1, mockponies. 1, whole?): 1, brink. 1, predator. 1, creature; 1, them?): 1, lure; 1, why?: 1, great-great-grandmother. 1, really. 1, 1, (mockmares 1, law?): 1, mockstallion 1, males) 1, existed?): 1, execution. 1, unity?: 1, rivalries 1, exist. 1, hatfield(s) 1, mccoy(s) 1, thrones. 1, aging: 1, age? 1, ponies?: 1, mechanisms/strategies 1, (does 1, way?): 1, predators?): 1, 000+ 1, lifespan: 1, culture: 1, appearance/abilities): 1, predators: 1
Details
Type: Character Sheet
Published: 5 years, 9 months ago
Rating: General

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