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Male MockMaid/Man Adopts
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BooRat
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My Little Mockmare

Kongie Hears Ya!!

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Character Sheet for Dru-Scylla (Mockmare)
Nickname(s)
Dru, Scylla, (/ˈsɪlə/ SIL-ə; Greek: Σκύλλα, pronounced [skýl̚la], Skylla)
Sex/Gender
Female
Species
Mockmare of the Mockponies. Fake Seaponies that use a lure on their backs to entice and distract prey for a sneak attack.
Age
Chronologically centuries biological maturity 20's.
Character Description
Occupation: Scavenger/Pirates.

Current place of residence: Shipwrecks and sea caves.

Voice type (What it sounds like. If you like, list a voice actor): Creature's Linda Hunt and Lure's Maria Diane Brink.

Quirks, strange mannerisms, and/or annoying habits: ADHD, goes from rational and think to feral with little provocation especially if hungry.

Education level: Can read and write and do basic math but no formal education. Knows how to sail and the working of most ships and sea-crafts.

Hierarchy/social standing: Apex predator.

Hair color and type: Red curls that resemble a sea anemone.

Eye color: Creature; red with black sclera. Lure; neon lime green.

Skin tone: Aqua/Teal scales, and golden soft underbelly.

Mental problems: ADHD and possibly has Pica.

Height: 12 ft. (365.76 cm.)

Length: 24 ft. (731.52 cm.)

Weight/Mass: 1,000 lbs. (453.6 kg.)

Favorite color: RED

Religious Preference: Esoteric Order of Dagon.

Family: Numerous siblings. And, one near ancient great-great-grandmother.

Pets: Some fish?

Goals: Swimming and eating.

Former: Surviving.

Hobbies and interests: Swimming, sailing, hunting, fishing, eating, battling, mating, reading.
Personality
Quirks, strange mannerisms, and/or annoying habits: ADHD, goes from rational and think to feral with little provocation especially if hungry.
Education level: Can read and write and do basic math but no formal education. Knows how to sail and the working of most ships and sea-crafts.
Likes/Dislikes
Hobbies and interests: Swimming, sailing, hunting, fishing, eating, battling, mating, reading.

Dislikes: Dry heat.
Background/History
History:
• General history of species: There is very little known of their ancient past as they didn't keep a written record of their history until they started having more interactions with other species that didn't involve them eating one another. They tend to only keep oral histories and those only extend to their own lifetime. They don't seem to care much for the deeds and accomplishments of their ancestors. Because of the genetic mental connection and control over their young the young are always trying to get away from their parent's legacies.
Relatives/Family
Family: Numerous siblings. And, one near ancient great-great-grandmother.
World/Setting
Residence: Seaquestria and Aquastria in Equestria, similar to sirens and kelpies, that appear and are alluded to in the series, My Little Pony The Movie, IDW comics, storybooks, and other media and merchandise.
Body
They have the head of a hammerhead shark with a sawfish's long, narrow, flattened rostrum, or nose extension, lined with sharp transverse teeth, arranged in a way that resembles a saw mixed with a narwhal's large "tusk" from a protruding canine tooth. They've got 4 catfish-like prominent barbels, which resemble a cat's whiskers, 2 body-length ones, and 2 short neck-length ones.
The main torso's chest and back are covered by a sea turtle-like shell. They have 4  flipper like forelegs. While they cannot fly in the same way as a bird does, they can make powerful, self-propelled leaps out of water where their long wing-like fins in between their shoulder and their shell enable gliding for considerable distances above the water's surface.
Their most noticeable feature is the half pony 2nd torso growing out of their lower backs above their eel-like tails. These lure torsos are partially self sentient acting mostly on behalf of the whole creature. The lure doesn't appear fully pony as they have patches of scales in the same color as the creature's and the whole backside of their heads are mostly cephalopoid with eight arms and two tentacles, and in the females only a fleshy growth from the lure's head (the esca or illicium) acts as a false-lure.
The 2 torsos are lined up in away that the creature's frog-like legs look like they could belong to either of them depending on how they stand or pose. Between their legs and tail are 2 long pelvic/anal fins.
The long eel-like tail makes up about 50% of the creature's overall length and a 3rd of its weight and is tipped in an almost full replica of a stingray equipped with a working stinger barb. There's a 2nd fin membrane on the tail that is long and flowing and sometimes brightly colored like those of a betta fish.
Clothing
Not really. Some do show some modesty when around other species that have such morals by wearing robes, loincloths, kilts, togas, swimsuits, bikinis, ect. They do wear jewelry salvaged from shipwrecked. And, other sea life (dead and alive) such as starfish, sand-dollars, seashells, turtle shells, coral, sea urchins, shark teeth, and bones of different animals.
Accessories
do wear medallions and jewelry for their different religions and some even getting tattoos and brands.
by BooRat
Male MockMaid/Man Adopts
Pækc'Rhätt's Court by Josh Diffey darthcestual
+2
MHA BNHA PR by Cloud Bearyena - by BooRat	  Submission information:      Posted: a day ago      Cate
Kongie Hears Ya!!
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MHA BNHA PR by Cloud Bearyena - by BooRat	  Submission information:      Posted: a day ago      Cate
Kongie Hears Ya!!
Male MockMaid/Man Adopts
Mockmaid D&D Monster/Creature sheet by BooRat
Male MockMaid/Man Adopts
Kongie Hears Ya!!
Male MockMaid/Man Adopts
Mockmaid D&D Monster/Creature sheet by BooRat
Hearth's Warming Eve Auction Winner:BooRat by: Nightwolf1513
Last in pool
Name: Dru-Scylla  https://www.redbubble.com/people/boorat/works/39395585-...

Age: Chronologically centuries biological maturity 20's.

Date of Birth: N/A most likely a Capricorn.

Race: Mockmare of the Mockponies. Fake Seaponies that use a lure on their backs to entice and distract prey for a sneak attack.

Occupation: Scavenger/Pirates.

Current place of residence: Shipwrecks and sea caves.

Voice type (What it sounds like. If you like, list a voice actor): Creature's Linda Hunt and Lure's Maria Diane Brink.

Quirks, strange mannerisms, and/or annoying habits: ADHD, goes from rational and think to feral with little provocation especially if hungry.

Education level: Can read and write and do basic math but no formal education. Knows how to sail and the working of most ships and sea-crafts.

Hierarchy/social standing: Apex predator.

Hair color and type: Red curls that resemble a sea anemone.

Eye color: Creature; red with black sclera. Lure; neon lime green.

Skin tone: Aqua/Teal scales, and golden soft underbelly.

Mental problems: ADHD and possibly has Pica.

Height: 12 ft. (365.76 cm.)

Length: 24 ft. (731.52 cm.)

Weight/Mass: 1,000 lbs. (453.6 kg.)

Favorite color: RED

Religious Preference: Esoteric Order of Dagon.

Family: Numerous siblings. And, one near ancient great-great-grandmother.

Pets: Some fish?

Goals: Swimming and eating.

Former: Surviving.

Hobbies and interests: Swimming, sailing, hunting, fishing, eating, battling, mating, reading.

Physical Attributes:
• Name: Mockponies (Mockmares for females, Mockstallion for males)

• Age (how long has the species existed?): 125,000+ years

• Lifespan: Semi-Immortal, living for an infinite length of time presumably in a perpetual healthy state, unless suffering a violent death.

• Defense Mechanisms/Strategies (how do they protect themselves against predators?): The tips of all their fins are needle sharp and are coated in bacteria. The bard on the tip of their tails secretes a neural toxin that can paralyzed its victims for several hours or permanently depending on the size of the creature and victim. Some older larger specimens gain an electrical discharge that can stun prey up to a 100 meters. Their turtle-like shell effectively makes their chest and backs bulletproof up to anything but a straight shot. And, again they got a sawfish's long, narrow, flattened rostrum, or nose extension, lined with sharp transverse teeth, arranged in a way that resembles a saw mixed with a narwhal's large "tusk" from a protruding canine tooth.  The suction-cups on the 2 tentacles on the lure's head are lined with hooked teeth.

• Abilities:Can produce nearly 4,000 psi (17,790 newtons) of bite force, can lift over 815 kilograms (1800 pounds) of dead weight, can swim 68 miles (110 kilometers) per hour, can jump up to 15 times its size, body can release powerful electric charges of up to 650 volts (but only if they grow large enough), keep growing throughout their lives growing up to an inch (and gaining a pound) every year after reaching maturity, can unhinge their jaws and swallow a whole horse head, some have color changing abilities like a cuttlefish or chameleon, they can regenerate lost limbs (but they never grow back a 100% operational) but not vital organs, a skeleton compose of 80% cartilage giving them extreme flexibility (Only their skull and shell are actually made of keratin and Enamel), also because of their soft skeleton some have learned to contort the muscles in their lures to partially shape-shift them to appear as different races and species, they're bio-luminescent, have in credible night vision, they can glide for 4,000 m (13,000 ft) at speeds of more than 700 km/h (430 mph), have the ampullae of Lorenzini giving them Electroreception or electroception, can preform echolocation in and out of water, in species only telepathy/mind reading and full blown mind control over those in their family that are younger than them. Meaning the older the generation the more power they have over their relatives. The bond is strongest on immediate family members. This ability is believed to be a leftover genetic trait used by their ancestors to force their young to school (stay together and safe).

• Locomotion (how do they move? Eg. humans walk, snakes slither): trotting, galloping, flying, swimming, sliding, and wallcrawling.

• Herbivore, Carnivore or Omnivore?: Omnivore leaning more to Carnivore.

• Diet (specifically what they eat): Anything and everything... even one another. They'll even eat their litter-mates when young.

• Intelligence: Varying from individual to individual. Some are born not much more than unthinking animals that will go full feral and some born intelligent enough to learn how to use technology and/or magics.

• Illnesses (any unique diseases that the species is vulnerable to?): Primal regression is common with the species either from birth or later in their life some are known to devolve into a feral state loosing their pony form (and whatever intelligence they had) and their lures becoming more frog or fish looking. They're also susceptible to most aquatic illnesses that effect fish. Aquatic parasites.

• Predators: Not many mostly one another and any species smart enough to out think them.

• Problems (any problems that are caused by the species physical appearance/abilities): Often are mistaken for the Kelpie.

Species Culture:
• Habitat: Underwater caves and trenches. They can survive in different tempered waters and they can live in bother fresh and salt water. They can survive indefinitely outside the water as long as they can keep moist.

• Environment (how has it affected them now and in the past): Climate change has very little if any effect on them as they can survive anywhere as long as the water hasn't become toxic.

• Time Period (in roughly what year or stage of evolution eg. dark ages, space age, does this species exist): Throughout all of  history.

• Rituals/Traditions: They've adapted many cultures they've observed from their prey.

• Language (do they speak English or do they have their own language? If not civilized, what animal sounds do they make?): They can speak any langue with most choosing to speak it through their lures as their actual voices tend to be harsher on the ears of most land based creatures. Either very deep, raspy, or guttural. Their native langue is impossible to speak out of the water and is mostly only spoken by the elders of the species still.

• Gender Status (are the males or females dominant? Are the genders equal?): Mostly female dominated as they're the larger stronger of the species. They are prone to sometimes eat their mates. But, there are exceptions to everything and the rare male mutations known as Alphas do sometimes occur, but they don't tend to become thinking leaders but more of bloodthirsty warlords.

• Do they travel in groups/packs or alone?: They tend to stick together in schools but are known for some to go rogue willingly or forcefully.

• Government (how do they choose a leader?): The oldest are the leaders no matter what. They tend to have no choice as the older they become the stronger they become physically and mentally (especially over their children and direct descendants). There is no world-wide encompassing government for the species but many clans, tribes, families, and mafias.

• Clothing (do they wear clothes?): Not really. Some do show some modesty when around other species that have such morals by wearing robes, loincloths, kilts, togas, swimsuits, bikinis, ect. They do wear jewelry salvaged from shipwrecked. And, other sea life (dead and alive) such as starfish, sand-dollars, seashells, turtle shells, coral, sea urchins, shark teeth, and bones of different animals.

• Jobs (what jobs are unique to this species? How important are these jobs to supporting the species as a whole?): Most of don't have jobs in the traditional sense as they're mostly a self sufficient race. But, most that do interact with other species usually take on Mariner jobs such as fishermen, ferrymen, smugglers, pirates, or acting as protection for boats in dangerous waters.

• Special holidays (how do they celebrate them?): They do have some seasonal celebrations for the changing of the seasons as they will migrate to more comfortable waters.

• Are there any inventions, tools or machines that are unique to this species? Why?: Any clothing or armor made by them are unique as it'd be made for their eccentric body types. Also, any weapons made by them tend to be too big and heavy for another race to wield.

• Law (what laws are unique to this species, how do they punish those who break the law?): They have not many species-wide laws many more since they allowed themselves to become a known open species to the rest of the world centuries ago. They do have family clan laws that are different from clan to clan. The punishments are usually are 1 of 2 possibilities; expulsion or execution.

• How does the species think and behave as a unity?: Not really. They can't get along with one another very well. Many family rivalries still exist. Think the Hatfield(s) and McCoy(s) or Game of Thrones.

Aging:
• What happens when they age? Is it any different from ponies?: They keep growing as they age getting bigger and stronger, and their mental powers grow over their descendants.

• Death (does this species die in a different way?): they're effectively semi-immortal meaning they do not die of old age, so there is no such thing as a peaceful death for their species.

History:
• General history of species: There is very little known of their ancient past as they didn't keep a written record of their history until they started having more interactions with other species that didn't involve them eating one another. They tend to only keep oral histories and those only extend to their own lifetime. They don't seem to care much for the deeds and accomplishments of their ancestors. Because of the genetic mental connection and control over their young the young are always trying to get away from their parent's legacies.

Keywords
male 1,187,667, female 1,077,441, canine 188,726, pony 106,373, feral 91,773, mlp 70,023, oral 67,037, young 66,816, horse 59,052, fanart 51,342, males 43,017, straight 41,516, m 28,913, big 26,606, anthropomorphic 25,359, monster 25,205, females 24,797, traditional 21,117, hair 20,882, tentacles 20,299, character 18,492, clothing 18,401, shark 18,178, red 17,525, the 17,049, water 16,886, tails 16,578, muscles 16,427, night 16,131, black 13,490, game 12,503, death 12,177, animal 12,128, color 11,808, outside 11,444, teeth 11,197, little 10,809, turtle 9,964, kid 9,902, legs 9,863, armor 9,245, underwater 8,797, school 8,726, frog 8,701, fish 8,514, dark 8,427, hooves 7,918, space 7,809, ears 7,419, and 7,323, open 7,189, large 6,925, size 6,799, my 6,736, family 6,708, soft 6,561, up 6,344, of 6,282, sea 6,274, any 6,069, jewelry 6,043, mating 5,908, eating 5,737, chest 5,586, creature 5,578, all 5,118, flying 5,065, swimming 4,678, scales 4,340, in 4,321, turtles 4,210, body 4,151, humans 4,120, on 4,036, mix 4,015, back 3,779, skull 3,661, long 3,651, birth 3,493, a 3,480, to 3,361, is 3,282, dead 3,260, chameleon 3,248, head 3,060, swallow 2,994, aquatic 2,961, prey 2,852, for 2,814, skeleton 2,766, nose 2,762, general 2,645, full 2,624, old 2,545, children 2,528, you 2,487, other 2,467, animals 2,465, weight 2,386, control 2,343, older 2,310, holidays 2,294, neon 2,283, at 2,244, out 2,193, bite 2,182, regression 2,108, reading 2,024, gain 1,995, deep 1,990, time 1,981, date 1,969, show 1,947, heavy 1,943, gender 1,921, power 1,824, bones 1,809, world 1,801, mixed 1,774, species 1,763, mind 1,761, colors 1,729, infinite 1,724, miles 1,718, golden 1,716, life 1,670, change 1,649, it 1,624, no 1,539, growing 1,537, electric 1,495, eye 1,483, 2 1,461, fins 1,439, age 1,431, with 1,423, only 1,412, swim 1,411, squid 1,406, eat 1,359, force 1,330, extreme 1,324, weapons 1,320, special 1,289, younger 1,275, macrophilia 1,261, stage 1,220, friendly 1,157, by 1,144, type 1,138, not 1,129, bigger 1,126, grow 1,084, walk 1,080, skin 1,076, shell 1,074, powerful 1,069, over 1,064, jump 1,061, one 1,056, care 1,054, changing 1,028, form 1,024, hunting 1,023, fishing 1,012, thing 995, this 962, voice 932, self 928, stick 922, break 894, swimsuits 891, used 890, year 875, ancient 873, but 857, english 857, be 854, rogue 844, leaning 840, critter 823, sharp 811, can 800, like 790, tip 777, from 764, dominated 759, technology 754, thinking 749, together 743, go 732, pirates 716, what 711, after 696, evolution 685, or 683, gijinka 675, so 666, powers 650, anything 636, that 633, 4 626, live 618, are 607, history 606, robes 603, bard 585, living 582, 1 566, lost 558, ray 556, language 549, lift 544, rest 536, hunt 527, flattened 522, use 513, race 512, protection 511, maria 510, travel 506, made 495, real 493, needle 490, will 470, order 456, working 455, bikinis 450, rare 442, dangerous 439, an 433, jaws 429, gills 423, snakes 420, land 417, teratophilia 416, seasonal 412, native 410, tools 404, unique 403, peaceful 398, suffering 396, organs 395, coral 394, n/a 392, do 390, violent 389, more 388, fake 388, way 387, years 378, release 374, some 365, who 365, they 364, get 362, strange 362, how 362, as 360, punish 356, many 355, list 345, diane 339, if 334, different 331, effect 323, past 323, too 317, mental 317, very 314, formal 304, lined 302, physical 301, have 297, machines 295, saw 293, through 284, its 282, whole 279, whatever 271, record 271, die 270, has 265, carnivore 262, religious 262, lime 260, starfish 255, read 255, now 254, linda 249, getting 237, education 236, them 233, around 233, having 233, away 232, prone 225, partially 225, into 225, sneak 225, between 224, limbs 218, think 218, annoying 217, much 213, another 213, wear 209, bond 208, 12 208, smart 207, flexibility 207, flippers 203, take 202, got 201, hour 198, generation 197, against 197, own 196, common 196, defense 194, gaining 193, vulnerable 188, still 184, reaching 180, don't 179, comfortable 175, primal 173, there 171, math 170, environment 167, acting 162, humanization 157, curls 156, place 154, even 154, everything 153, sounds 151, either 150, wearing 147, basic 144, trying 144, clan 142, sailing 141, period 141, never 136, climate 134, written 133, fresh 133, giving 128, salt 126, shells 121, does 121, seasons 121, those 121, ships 117, again 117, sliding 114, also 113, favorite 113, protect 112, 100 110, because 110, matter 105, tips 105, keep 103, times 103, law 102, when 101, impossible 101, based 101, choice 100, most 99, choose 98, intelligence 97, 15 97, celebrate 96, paralyzed 96, herbivore 95, these 95, their 94, length 93, psi 93, than 87, where 85, such 84, born 84, looking. 82, narwhal 82, blown 81, apex 80, transparency 80, angler 80, 24 80, always 76, near 75, vision 75, state 75, lure 74, caves 73, battling 69, manta 69, cuttlefish 69, makes 67, larger 66, problems 65, goes 65, genetic 63, sail 63, coated 62, connection 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trait 17, extension 17, elders 17, becoming 17, until 16, learned 16, contort 16, entice 16, didn't 16, families 16, provocation 15, per 15, they're 15, actual 14, omnivore 14, distract 14, direct 14, type: 14, morals 14, galloping 14, bio-luminescent 14, oldest 13, unless 13, especially 13, ancestors 13, likely 13, usually 13, seaponies 13, eccentric 13, transverse 12, 68 12, bulletproof 12, 815 12, choosing 12, seem 12, started 12, kilts 12, happens 12, protruding 11, expulsion 11, individual 11, mutations 11, anywhere 11, piquerism 11, ft. 11, quirks 11, resemble 10, height: 10, attack. 10, and/or 10, appear 10, bloodthirsty 10, preform 10, vital 10, celebrations 10, depending 10, loosing 10, behave 10, 650 10, lures 9, charges 9, maschalagnia 9, themselves 9, centuries 9, keratin 9, fish? 9, leftover 9, them. 9, fishermen 9, rostrum 8, spoken 8, water. 8, cartilage 8, believed 8, mentally 8, roughly 8, smugglers 8, cultures 8, permanently 8, exceptions 8, autassassinophilia 8, name: 8, dru-scylla 8, creature's 8, lure's 8, (365.76 8, cm.) 8, resembles 8, (but 8, regenerate 8, mph) 8, unhinge 7, physically 7, 790 7, creatures. 7, sawfish 7, immediate 7, pygophilia 7, anthropophagolagnia 7, sthenolagnia 7, they've 7, species. 7, throughout 7, hungry. 7, strongest 7, (and 7, fish. 7, compose 7, devolve 7, extend 7, kilometers) 6, (110 6, pounds) 6, (1800 6, kilograms 6, newtons) 6, (17 6, tooth. 6, narwhal's 6, sawfish's 6, turtle-like 6, observed 6, age: 6, relatives. 6, telepathy/mind 6, descendants. 6, electroception 6, stigmatophilia 6, morphophilia 6, thalassophilia 6, gynandromorphophilia 6, electroreception 6, lorenzini 6, encompassing 6, (430 6, safe). 6, (stay 6, preference: 6, anasteemaphilia 6, members. 6, (what 6, interactions 6, numerous 6, ft) 6, (13 6, credible 6, shape-shift 6, enamel) 6, (only 6, 80% 6, operational) 6, pound) 6, enough) 6, ampullae 6, mannerisms 6, level: 6, warlords. 6, occur 6, animals. 6, mates. 6, color: 6, aqua/teal 6, underbelly. 6, interact 6, km/h 6, length: 6, involve 5, siblings. 5, partialism 5, rational 5, like. 5, well. 5, young. 5, togas 5, mermares 5, race: 5, green. 5, deeds 5, ago. 5, sufficient 5, "tusk" 5, punishments 5, langue 4, hasn't 4, schools 4, specimens 4, shot. 4, gynemimetophilia 4, chronologically 4, birth: 4, occupation: 4, scavenger/pirates. 4, residence: 4, shipwrecks 4, caves. 4, actor): 4, habits: 4, education. 4, sea-crafts. 4, hierarchy/social 4, standing: 4, anemone. 4, sclera. 4, tone: 4, problems: 4, pica. 4, histories 4, (731.52 4, weight/mass: 4, lbs. 4, (453.6 4, kg.) 4, dagon. 4, family: 4, pets: 4, goals: 4, former: 4, surviving. 4, interests: 4, accomplishments 4, intelligence: 4, susceptible 4, willingly 4, urchins 4, presumably 4, tempered 4, effectively 3, secretes 3, neural 3, victim. 3, meters. 3, toxic. 3, (in 3, (how 3, wallcrawling. 3, species? 3, adapted 3, parent's 3, lifetime. 3, harsher 3, guttural. 3, still. 3, suction-cups 3, legacies. 3, teeth. 3, diseases 3, another. 3, fictional) 3, prey. 3, (both 3, individual. 3, unthinking 3, forcefully. 3, magics. 3, (especially 3, descendants). 3, world-wide 3, mafias. 3, illnesses 3, salvaged 3, shipwrecked. 3, (dead 3, alive) 3, sand-dollars 3, mazophilia 3, inventions 3, ferrymen 3, waters. 3, had) 3, migrate 3, it'd 3, types. 3, wield. 3, raspy 3, species-wide 3, clan. 3, possibilities; 3, perpetual 3, semi-immortal 3, habitat: 3, trenches. 3, indefinitely 3, locomotion 3, race. 3, moist. 3, what. 3, ancestors. 3, bacteria. 3, move? 2, eating. 2, civilized 2, they'll 2, caused 2, affected 2, really. 1, predators?): 1, unity?: 1, lifespan: 1, abilities:can 1, 000+ 1, existed?): 1, males) 1, mockstallion 1, (mockmares 1, 1, great-great-grandmother. 1, lure; 1, creature; 1, predator. 1, brink. 1, mockponies. 1, capricorn. 1, 20's. 1, mockponies 1, mockmare 1, way?): 1, (does 1, ponies?: 1, history: 1, varying 1, 125 1, eg. 1, slither): 1, omnivore?: 1, carnivore. 1, (specifically 1, eat): 1, everything... 1, litter-mates 1, (do 1, (any 1, to?): 1, parasites. 1, predators: 1, appearance/abilities): 1, culture: 1, past): 1, exist): 1, history. 1, rituals/traditions: 1, language? 1, make?): 1, (are 1, dominant? 1, equal?): 1, age? 1, attributes: 1, groups/packs 1, alone?: 1, mccoy(s) 1, leader?): 1, clothes?): 1, hatfield(s) 1, whole?): 1, them?): 1, why?: 1, law?): 1, execution. 1, mechanisms/strategies 1, rivalries 1, exist. 1, aging: 1, kelpie. 1, thrones. 1
Details
Type: Character Sheet
Published: 5 years, 7 months ago
Rating: General

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