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Mockmaid D&D Monster/Creature sheet by BooRat

Sexy BBW or Thicc YCH-by GaboComics

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Keywords male 1200436, female 1091064, canine 191747, dragon 149660, human 108855, feral 93753, young 68081, oral 67949, feet 52910, tail 50710, males 43393, straight 41871, fat 39791, bird 38021, m 29303, big 26774, monster 25509, females 24931, pregnant 23380, traditional 21313, blood 21131, tentacles 20433, clothing 19030, shark 18419, water 17063, the 16960, tails 16733, muscles 16568, night 16288, humanoid 15944, death 12350, color 11874, fire 11747, outside 11621, teeth 11541, mother 11373, little 10913, growth 10111, turtle 10029, legs 9821, original 9778, adopt 9672, piercing 9437, armor 9339, underwater 8928, school 8854, spread 8640, colored 8334, ears 7564, open 7469, and 7345, large 6990, rarity 6941, shiny 6921, size 6880, giant 6865, family 6819, sheet 6524, soft 6511, up 6403, sea 6366, of 6298, eyes 6286, jewelry 6263, any 6154, mating 5993, eating 5821, chest 5742, creature 5607, hard 5577, weapon 5531, ink 5503, tribal 5454, restrained 5186, difference 5127, all 5071, dragons 4948, elf 4849, inside 4623, scales 4386, in 4366, action 4350, eggs 4323, turtles 4235, flat 4230, body 4186, on 4103, nature 4042, short 3882, hands 3827, back 3813, long 3681, amphibian 3619, birth 3609, tattoos 3587, skull 3575, a 3501, to 3392, dead 3291, chameleon 3284, is 3280, whiskers 3224, dnd 3206, sexual 3194, head 3069, swallow 3031, aquatic 3009, prey 2916, goblin 2905, for 2868, new 2855, cloud 2804, skeleton 2795, nose 2786, cover 2779, general 2676, full 2631, spikes 2627, none 2621, children 2595, arms 2588, old 2564, other 2479, looking 2461, weight 2429, control 2408, dungeons and dragons 2403, older 2347, animals 2282, at 2256, down 2255, bite 2233, out 2192, reading 2033, gain 2029, off 2013, regression 2007, deep 2000, time 1984, heavy 1969, show 1956, cold 1950, bones 1882, power 1836, species 1820, world 1811, mixed 1779, mind 1778, lightning 1777, colors 1756, infinite 1741, miles 1737, birthing 1713, life 1684, change 1655, it 1629, only 1619, orc 1556, no 1542, electric 1522, look 1518, growing 1504, execution 1486, fins 1458, 2 1458, age 1446, with 1432, swim 1403, eat 1378, challenge 1354, force 1345, attack 1345, dash 1337, weapons 1331, younger 1295, extreme 1281, womb 1230, fly 1182, by 1156, bigger 1146, mutation 1128, not 1126, grow 1088, shell 1081, powerful 1070, over 1069, jump 1068, care 1066, one 1058, form 1046, air 1037, changing 1032, hunting 1031, hiding 996, thing 994, 3 990, two 970, unconscious 969, this 958, legendary 957, mates 939, self 938, used 911, swimsuits 908, year 888, ancient 888, great 884, rogue 862, poison 860, but 859, be 849, acid 841, pups 824, half 823, sharp 819, mate 814, class 805, like 804, can 803, tip 802, con 801, fin 800, kill 790, dominated 769, technology 768, from 759, thinking 758, together 753, four 748, swallowed 741, stand 740, go 737, make 735, backside 734, pirates 732, were 713, speech 713, after 695, may 679, or 679, live 668, cursed 666, so 665, powers 658, anything 654, dungeons 643, 4 639, that 632, member 629, bard 618, history 617, robes 611, are 610, living 586, dc 577, end 574, 1 566, lost 563, tendril 551, lift 549, rest 540, sideways 524, flattened 520, covered 517, use 517, normal 514, travel 511, protection 509, legends 501, needle 495, made 495, set 478, draconic 472, will 471, lizardfolk 460, working 459, lance 458, people 451, rare 450, 18 450, bikinis 445, dangerous 442, object 438, an 433, jaws 430, land 425, seasonal 421, 5 415, native 410, organs 407, coral 406, peaceful 405, unique 404, suffering 403, shape 402, feed 392, heads 391, lay 389, more 388, do 387, being 387, way 387, creatures 386, release 383, violent 381, years 380, point 375, gods 375, they 373, get 365, who 364, as 359, how 359, some 357, many 356, maker 347, different 336, if 336, fey 326, past 325, effect 323, mental 321, stealth 317, too 316, very 315, about 310, lined 303, saw 296, have 296, kelpie 288, performance 286, extraterrestrial 286, survival 286, through 285, its 282, strength 279, whole 278, record 276, die 275, 6 269, hit 266, has 266, whatever 266, weather 262, merfolk 262, starfish 260, each 258, patches 254, upside 253, 10 253, damage 253, neutral 249, getting 241, them 240, having 237, around 236, stinger 235, last 234, submerged 234, away 234, between 234, prone 232, mermaids 227, into 226, partially 226, attractive 224, shoulder 222, bond 220, limbs 219, contact 218, parasites 217, another 212, much 211, wear 209, halfling 209, flexibility 209, common 207, torso 204, got 203, take 201, generation 199, hour 198, sentient 196, against 195, gaining 195, own 194, target 194, invisible 193, crest 192, rolls 189, reaching 186, risk 185, still 183, intimidation 183, don't 182, true 179, predators 177, comfortable 175, deception 175, primal 175, telepathy 174, others 172, there 171, 14 169, stingray 165, 13 165, acting 162, climate 159, overall 155, even 154, everything 153, ending 153, wearing 152, either 151, level 150, dd 149, almost 148, trying 146, clan 143, able 143, next 142, written 140, mothers 140, related 139, same 139, tusk 137, never 135, effects 134, fresh 134, reach 133, left 132, main 131, giving 130, salt 130, sirens 124, houses 124, does 123, seasons 122, those 121, save 121, shells 121, throw 121, stats 120, hatch 120, devour 118, again 117, smaller 116, melee 115, also 113, climb 112, protect 111, 100 111, because 110, dex 109, tips 107, matter 105, times 104, grown 104, keep 103, turn 103, based 103, choice 103, impossible 102, fully 101, when 100, 15 100, most 99, flowing 99, intelligence 99, choose 99, lot 98, paralyzed 98, while 97, these 97, bonus 96, without 96, their 95, could 95, length 94, 21 94, psi 93, forms 92, would 92, monstrous 90, less 90, turned 90, it's 90, flipper 89, solid 87, than 87, investigation 87, unusual 87, where 85, born 85, such 84, saving 83, stay 83, looking. 82, blown 81, humanoids 81, try 81, plus 80, 50 80, poisoned 79, blinded 78, 19 77, possible 77, act 76, vision 76, always 76, points 75, lure 75, state 75, acrobatics 74, sensory 73, membrane 73, caves 73, larger 72, 17 72, must 71, medium 71, stunned 71, cuttlefish 70, 40 68, start 68, makes 67, above 67, 23 66, abyssal 66, bodies 66, though 66, knocked 66, might 66, fused 66, remains 64, within 63, genetic 63, connection 63, betta 62, coated 62, eight 61, wisdom 61, limited 61, styles 61, 22 60, bother 60, structure 60, 5e 59, hammerhead 59, fleshy 58, electrical 58, area 58, ones 57, groups 57, ability 56, once 56, scarring 55, breathe 55, actually 55, lightening 54, learn 53, turns 52, which 51, leave 51, seashells 50, enough 50, stronger 50, messages 49, mostly 49, grapple 48, surface 48, hours 47, intelligent 47, clans 45, arranged 45, false 45, sometimes 45, tribes 45, boats 44, abilities 44, gliding 44, government 43, images 43, possess 43, jobs 43, believe 42, homebrew 42, toxin 42, voices 42, waters 41, least 41, can't 41, lower 41, races 40, speeds 40, hatched 39, cha 38, later 38, hooked 38, far 37, nearly 37, current 36, 3rd 35, healthy 35, every 35, lives 34, discharge 33, starts 33, total 33, glide 33, speak 32, ends 32, replica 31, bloodline 31, females. 31, inch 31, doesn't 31, mockmaid 30, meaning 30, feature 30, slashing 29, several 28, become 28, victims 27, radiant 27, backs 27, easily 27, constricting 26, broadsword 26, 2nd 26, already 25, extended 25, happen 25, hits 25, tipped 25, maturity 25, 100% 24, barbels 24, opposite 24, produce 24, stun 24, attacks 24, repeat 23, heavily 23, alphas 23, difficult 23, months 23, called 22, appearance 22, 700 22, sense 22, isn't 22, survive 22, since 21, laws 21, athletics 21, mariner 21, seems 21, moves 21, bring 21, nan 20, known 20, 000 20, elvish 20, takes 20, advantage 20, it. 20, human-like 19, sylvan 19, loincloths 19, echolocation 19, modesty 19, varies 19, mistaken 19, gives 19, myths 19, tend 19, leaders 19, volts 18, + 18, minute 18, allowed 18, belong 18, often 18, guarded 18, trait 17, longer 17, ect. 17, cannot 17, primordial 17, extension 17, elders 17, narrow 17, keen 17, death. 16, until 16, per 16, learned 16, contort 16, becoming 16, families 16, digits 16, perception 16, didn't 16, actions 15, mockman 15, nurturing 15, they're 15, knowing 14, morals 14, brightly 14, bio-luminescent 14, actual 14, direct 14, acts 14, unless 13, handful 13, usually 13, decorate 13, releasing 13, ancestors 13, oldest 13, eccentric 13, choosing 13, itself 12, normally 12, monstrosity 12, seem 12, bulletproof 12, 815 12, transverse 12, 68 12, kilts 12, started 11, individual 11, str 11, outrun 11, ft. 11, anywhere 11, expulsion 11, mutations 11, needing 11, obscured 11, int 11, prominent 11, protruding 11, birthday. 11, periods 11, checks 11, attack. 10, grappled 10, including 10, creature. 10, barnacles 10, appear 10, preform 10, and/or 10, resemble 10, 650 10, loosing 10, dimorphism 10, merrow 10, bloodthirsty 10, celebrations 10, vital 10, dies 10, languages 10, tails. 10, depending 10, 200th 10, esca 10, charges 9, there's 9, body. 9, successful 9, considered 9, enable 9, constitution 9, themselves 9, lures 9, cartilage 9, piercings. 9, equipped 9, centuries 9, them. 9, leftover 9, keratin 9, fishermen 9, pose. 9, noticeable 8, creature's 8, lure's 8, resembles 8, internally 8, (but 8, regenerate 8, compared 8, mph) 8, 2) 8, mentally 8, rostrum 8, weapons. 8, locathah 8, water. 8, spoken 8, exceptions 8, lawful 8, wombs 8, condition 8, cat's 8, sharks. 8, smugglers 8, insight 8, cultures 8, permanently 8, believed 8, catfish-like 7, 790 7, (and 7, required 7, physically 7, armors 7, allow 7, time. 7, incredibly 7, unhinge 7, mockfolk 7, fish. 7, throws 7, wing-like 7, fooled 7, animals. 7, torsos 7, devolve 7, two-handed 7, month. 7, 250 7, throughout 7, head. 7, enough. 7, strongest 7, immediate 7, they've 7, birth. 7, extend 7, compose 7, creatures. 7, chose 7, species. 7, (the 7, 73 7, sahuagin 6, interact 6, 3-4 6, interactions 6, reserves 6, 2-3 6, maintain 6, observed 6, encompassing 6, 50% 6, themselves. 6, orcish 6, mannerisms 6, turtle-like 6, sawfish's 6, narwhal's 6, tooth. 6, (17 6, newtons) 6, kilograms 6, (1800 6, pounds) 6, (110 6, kilometers) 6, enough) 6, pound) 6, operational) 6, 80% 6, (only 6, enamel) 6, shape-shift 6, credible 6, (13 6, ft) 6, km/h 6, (430 6, ampullae 6, lorenzini 6, electroreception 6, electroception 6, telepathy/mind 6, relatives. 6, members. 6, (stay 6, safe). 6, mates. 6, occur 6, warlords. 6, descendants. 6, ones. 6, leaps 6, piranhas 6, fend 5, hatching(s) 5, surface. 5, ago. 5, sessions. 5, 4-5 5, sufficient 5, 1. 5, breast-milk 5, left. 5, predigested 5, "tusk" 5, well. 5, deeds 5, births 5, involve 5, oceanus 5, sessions 5, meats. 5, aquan 5, inches) 5, (between 5, togas 5, punishments 5, obese. 5, selecting 5, (12-52) 5, mohawk-like 5, counterparts. 5, composites 5, barb. 5, fins. 5, pelvic/anal 5, frog-like 5, cephalopoid 5, behalf 5, eel-like 5, water's 5, distances 5, considerable 5, although 5, withhold 5, self-propelled 5, fin. 5, shell. 5, torso's 5, neck-length 5, body-length 5, self-subsistent 5, tempered 4, urchins 4, shot. 4, (a 4, (1 4, histories 4, accomplishments 4, langue 4, additional 4, communicate 4, bludgeoning 4, appearance: 4, regenerate. 4, succeed 4, susceptible 4, disadvantage 4, array 4, adapt 4, 3) 4, strengthen 4, specimens 4, hasn't 4, presumably 4, willingly 4, action. 4, underwater. 4, better. 4, sand-dollars 3, bacteria. 3, secretes 3, neural 3, victim. 3, meters. 3, effectively 3, suction-cups 3, teeth. 3, religions 3, function 3, acceptable 3, mutilations. 3, necrotic 3, 4) 3, another. 3, individual. 3, unthinking 3, magics. 3, illnesses 3, had) 3, trenches. 3, indefinitely 3, moist. 3, toxic. 3, adapted 3, harsher 3, guttural. 3, still. 3, deafened 3, smarter 3, forcefully. 3, (especially 3, descendants). 3, world-wide 3, mafias. 3, salvaged 3, shipwrecked. 3, (dead 3, alive) 3, perpetual 3, ferrymen 3, waters. 3, migrate 3, it'd 3, types. 3, wield. 3, species-wide 3, clan. 3, possibilities; 3, lifetime. 3, ancestors. 3, parent's 3, legacies. 3, skum 3, ink. 3, surfaces 3, magically 3, transmit 3, medallions 3, subsequent 3, bullywug 3, wis 3, damage. 3, significant 3, what. 3, requires 3, age. 3, raspy 3, swallow. 3, name. 3, mockmaiden 3, race. 3, kuo-toa 3, ends. 3, semi-immortal 3, +7 2, undercommon 2, prone. 2, (2d8 2, (5d6) 2, minute. 2, success. 2, slam. 2, (3d6 2, multiattack/fist.:the 2, 2-4 2, attacks: 2, +9 2, (3d10 2, 6) 2, constrict. 2, (2d10 2, gnomish 2, (escape 2, 16) 2, tentacles/slam.:one 2, paralyzed. 2, slams 2, dwarvish 2, (2d6 2, mockmaid's 2, turn. 2, stunned. 2, tendril/whiskers. 2, 15). 2, cloud:(recharges 2, rest). 2, 20- 2, foot-radius 2, extends 2, octopus(on 2, mockmaiden's 2, head) 2, disperse 2, extensive 2, attack/gore.:melee 2, (1d8 2, (3d8 2, grappling. 2, (6d6) 2, turns. 2, climb. 2, actively 2, ceilings 2, check. 2, telepathy. 2, classes. 2, brands. 2, telepathically 2, races/species. 2, regeneration. 2, regains 2, 10(-1 2, turn) 2, languages:deep 2, immunities:blinded 2, territories. 2, shark's 2, "hammer" 2, distinctive 2, acute 2, avoided. 2, virtually 2, impossible.) 2, paladins. 2, immunities:slashing 2, resistances:acid 2, target. 2, hit: 2, (5d6 2, swipe/sting.:the 2, (4d6 2, vulnerabilities:acid 2, +10 2, +8 2, animal-handling 2, +5 2, +13 2, +11 2, skills:persuasion 2, +1 2, +2 2, +4 2, +6 2, illicium) 2, false-lure. 2, throws:str 2, (0) 2, (+1) 2, (+4) 2, speed:30 2, (158) 2, points:16d10 2, class:17 2, "semi-immortal" 2, mockfolk) 2, (females 2, attractive. 2, beneficial 2, copepods 2, predominately 2, blind. 2, sea-monsters 2, aboleths 2, zaratani 2, tritons 2, nereids 2, wastrilith 2, morkoths 2, rusalkas 2, mating(s) 2, krakens 2, marids 2, hags 2, sirines 2, vodyanoi 2, mockmaid/mockmaidens 2, ixitxachitl 2, mockmaidens 2, regress. 2, adorn 2, "schools" 2, human-sized 2, well-being. 2, origin. 2, ixixachitl. 2, proven. 2, anymore. 2, births) 2, outnumber 2, elder/outer 2, limited) 2, mythologies 2, lures. 2, challenge:15 2, (13000 2, xp) 2, appearance.:while 2, mud/sand 2, indistinguishable 2, races. 2, aquatic/sea 2, amphibious.:the 2, hearing. 2, :the 2, (perception) 2, rely 2, frenzy. 2, bite. 2, :melee 2, attack: 2, vulnerabilities 1, resistances 1, https://orcpub2.com/pages/dnd/5e/monsters/mockmaid-mockmaidens-females-of-mockfolk- 1, immunities 1, ------------ 1
https://orcpub2.com/pages/dnd/5e/monsters/mockmaid-mock...
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Mockmaid/Mockmaidens (females of Mockfolk)
Large monstrosity, lawful neutral
Armor Class:17
Hit Points:16d10 + 73 (158)
Speed:30 ft., fly 40 ft., swim 50 ft., climb 10 ft.
STR
18 (+4)
DEX
13 (+1)
CON
19 (+4)
INT
10 (0)
WIS
13 (+1)
CHA
18 (+4)
Saving Throws:Str +6, Con +4, Dex 0, Int 0, Wis +2, Cha +1
Skills:Persuasion +11, Investigation +2, Acrobatics +1, Performance +13, Perception +5, Survival +5, Animal-handling +2, Nature +1, Deception +8, Intimidation +10, Athletics +6, Insight NaN, Stealth +10
Damage Vulnerabilities:acid, cold, fire, lightning, necrotic, radiant
Damage Resistances:acid, cold, fire, lightning, necrotic, radiant
Damage Immunities:slashing, poison, piercing, bludgeoning
Condition Immunities:blinded, deafened, stunned, unconscious, invisible
Languages:deep speech, orc, dwarvish, gnomish, sylvan, elvish, abyssal, common, undercommon, primordial, giant, halfling, goblin
Challenge:15 (13000 XP)
False Appearance.:While the Mockmaid remains submerged in water or mud/sand, it is indistinguishable from a normal humanoid, such as a member of the merfolk, sirens, skum, aquatic/sea elf, ect.
Amphibious.:The monster can breathe air and water.
Keen Hearing. :The creature has advantage on Wisdom (Perception) checks that rely on hearing.
Blood Frenzy. :The creature has advantage on melee attack rolls against any creature that doesn't have all its hit points but only underwater.
Actions
Bite. :Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage.
Tail Swipe/Sting.:The Mockmaid makes one tail attack. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Slam. :Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.
Multiattack/Fist.:The mockmaiden makes 2-4 attacks: one each with its four arms and/or two with a 2 two-handed weapons. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
Constrict. :Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the mockmaid isn't already constricting a creature, and the target is restrained until this grapple ends.
Tentacles/slam.:One creature grappled by the Mockmaiden must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The Mockmaid slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the mockmaid's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.
Tendril/Whiskers. :Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the Mockmaid can't use the same tendril on another target.
Ink Cloud:(Recharges after a Short or Long Rest). A 20- foot-radius cloud of ink extends all around the octopus(on the back of the Mockmaiden's lure head) if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the creature can use the Dash action as a bonus action.
Legendary Actions
Saw Tusk Attack/Gore.:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Swallow. :The mockmaid makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the mockmaiden, and it takes 21 (6d6) acid damage at the start of each of the mockmaid's turns. A mockman can have only one creature swallowed at a time.
Amphibian Climb. :The Mockmaid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Creature must keep at least 3 point of contact with a surface to maintain the climb.
Limited Telepathy. :The Mockmaid can magically transmit messages and images to any member of their own species as long as they are related and within 250 feet of it. This form of telepathy doesn't allow the creature to telepathically communicate to other races/species.
Regeneration. :The creature regains 10(-1 DEX each subsequent turn) hit points at the start of its turn. If the creature takes acid, fire, cold, or lightening damage, this trait doesn't function at the start of the Mockmaiden's next turn. The monster dies only if it starts its turn with 0 hit points and doesn't regenerate.

 General Appearance: Sea creatures with a monstrous humanoids body.
They have the head of a hammerhead shark (A hammerhead shark's head is flattened and extended sideways into a "hammer" shape, giving it its name. The unusual and distinctive structure of its head is houses an extensive array of acute sensory organs, not least of which are the shark's eyes and nose, which cannot be easily fooled or avoided. While it may be possible to to outrun a hammerhead, hiding from one is virtually impossible.) with a sawfish's long, narrow, flattened rostrum, or nose extension, lined with sharp transverse teeth, arranged in a way that resembles a saw mixed with a narwhal's large "tusk" from a protruding canine tooth. They've got 4 catfish-like prominent barbels, which resemble a cat's whiskers, 2 body-length ones, and 2 short neck-length ones.
The main torso's chest and back are covered by a sea turtle-like shell. They have 4 arms with flipper like hands with the last 3 digits fused into 1 large flat fin. While they cannot fly in the same way as a bird does, they can make powerful, self-propelled leaps out of water where their long wing-like fins in between their shoulder and their shell enable gliding for considerable distances above the water's surface.
Their most noticeable feature is the half human looking 2nd torso growing out of their lower backs above their eel-like tails. These lure torsos are partially self sentient acting mostly on behalf of the whole creature. The lure doesn't appear fully human as they have patches of scales in the same color as the creature's and the whole backside of their heads are mostly cephalopoid with eight arms and two tentacles, and in the females only a fleshy growth from the lure's head (the esca or illicium) acts as a false-lure.
The 2 torsos are lined up in away that the creature's frog-like legs look like they could belong to either of them depending on how they stand or pose. Between their legs and tail are 2 long pelvic/anal fins.
The long eel-like tail makes up about 50% of the creature's overall length and a 3rd of its weight and is tipped in an almost full replica of a stingray equipped with a working stinger barb. There's a 2nd fin membrane on the tail that is long and flowing and sometimes brightly colored like those of a betta fish.
Like most of the sea life that composites their bodies the species does show sexual dimorphism with the females being up to 2-3 times bigger than their male counterparts. The males also possess a Mohawk-like fin crest on their lure's head. Males also being able to grow more whiskers if they live long enough. Growing a new set for every 100 years of life they have after their 200th birthday. Males have less fat reserves than the females meaning it's incredibly hard for them to become obese. A fat male is such a rarity of the species that when one does become fat they're considered very attractive to the females.
They're "Semi-Immortal", living for an infinite length of time presumably in a perpetual healthy state, unless suffering a violent death.
They protect themselves against predators with the tips of all their fins that are needle sharp and are coated in bacteria. The bard on the tip of their tails secretes a neural toxin that can paralyzed its victims for several hours or permanently depending on the size of the creature and victim. Some older larger specimens gain an electrical discharge that can stun prey up to a 100 meters. Their turtle-like shell effectively makes their chest and backs bulletproof up to anything but a straight shot. And, again they got a sawfish's long, narrow, flattened rostrum, or nose extension, lined with sharp transverse teeth, arranged in a way that resembles a saw mixed with a narwhal's large "tusk" from a protruding canine tooth. Females have additional spikes on their shells as well. The suction-cups on the 2 tentacles on the lure's head are lined with hooked teeth.
They can produce nearly 4,000 psi (17,790 newtons) of bite force, can lift over 815 kilograms (1800 pounds) of dead weight, can swim 68 miles (110 kilometers) per hour, can jump up to 15 times its size, body can release powerful electric charges of up to 650 volts (but only if they grow large enough), keep growing throughout their lives growing up to an inch (and gaining a pound) every year after reaching maturity, can unhinge their jaws and swallow a whole human head (between 22 and 23 inches), some have color changing abilities like a cuttlefish or chameleon, they can regenerate lost limbs (but they never grow back a 100% operational) but not vital organs, a skeleton compose of 80% cartilage giving them extreme flexibility (Only their skull and shell are actually made of keratin and Enamel), also because of their soft skeleton some have learned to contort the muscles in their lures to partially shape-shift them to appear as different races and species, they're bio-luminescent, have in credible night vision, they can glide for 4,000 m (13,000 ft) at speeds of more than 700 km/h (430 mph), have the ampullae of Lorenzini giving them Electroreception or electroception, can preform echolocation in and out of water, in species only telepathy/mind reading and full blown mind control over those in their family that are younger than them. Meaning the older the generation the more power they have over their relatives. The bond is strongest on immediate family members. This ability is believed to be a leftover genetic trait used by their ancestors to force their young to school (stay together and safe).
Their intelligence Varies from individual to individual. Some are born not much more than unthinking animals that will go full feral and some born intelligent enough to learn how to use technology and/or magics.
Primal regression is common with the species either from birth or later in their life some are known to devolve into a feral state loosing their humanoid form (and whatever intelligence they had) and their lures becoming more Bullywug or Sahuagin or Lizardfolk looking. There's another mutation that is rare to happen but can be beneficial and those are males called Alphas that are born larger and more monstrous than even a female 3 times their age. They're also susceptible to most aquatic illnesses that effect fish. Aquatic parasites like copepods and barnacles leave a lot of them predominately blind.
They're often are mistaken for mermaids and other sea-monsters like Aboleths, zaratani, Tritons, Nereids, Merfolk, Kuo-toa, Oceanus dragons, Wastrilith, Morkoths, kelpie, Rusalkas, Dragon turtles, locathah, Krakens, Marids, Sea hags, Sirines, Merrow, vodyanoi, ixitxachitl, or ixixachitl.
They tend to live in underwater caves and trenches. They can survive in different tempered waters and they can live in bother fresh and salt water. They can survive indefinitely outside the water as long as they can keep moist. But, they are more acceptable to cold and fire damage outside the water.
Any form of climate change has very little if any effect on them as they can survive anywhere as long as the water hasn't become toxic.
They've adapted many cultures they've observed from their humanoid prey including but not limited to Dwarvish, Elvish, Aquan, Draconic, Gnomish, Orcish, Fey, ect. Some will decorate their bodies with tattoos, tribal scarring, and piercings. They can speak any human langue with most choosing to speak it through their lures as their actual voices tend to be harsher on the ears of most land based creatures. Either very deep, raspy, or guttural. Their native langue is impossible to speak out of the water and is mostly only spoken by the elders of the species still.
The males have head crest that they show off on their lures. The more unique the male is compared to the others the more attractive they are to the females. Weather it's their weight, colors, or mannerisms the more different they seem the better. Because of this a lot of males will adorn themselves with shiny object and cover themselves in tattoos and piercings. And, some knowing that they can die if they mate will do the opposite and try to make themselves less attractive.
Females normally choose their mates but most the time they are arranged mating(s) by their elders to strengthen their bloodline or gain more hunting territories.
They're mostly female dominated species as they're the larger stronger of the species even though males outnumber them 5 to 1. They are prone to sometimes eat their mates after long mating sessions. But, there are exceptions to everything and the rare male mutations known as Alphas do sometimes occur (1 in every 10,000 births), but they don't tend to become thinking leaders but more of bloodthirsty warlords.
They tend to travel together in groups called "schools" but are known for some to go rogue willingly or forcefully.
The oldest are the leaders no matter what. They tend to have no choice as the older they become the stronger they become physically and mentally (especially over their children and direct descendants). There is no world-wide encompassing government for the species but many clans, tribes, families, and mafias.
Some do wear clothing to show some modesty when around other species that have such morals by wearing robes, loincloths, kilts, togas, swimsuits, bikinis, ect. They do wear jewelry salvaged from shipwrecked. And, other sea life (dead and alive) such as starfish, sand-dollars, seashells, turtle shells, coral, sea urchins, shark teeth, and bones of different animals. They don't wear armor very often unless they chose a class that requires it like Paladins.
Some do wear medallions and jewelry for their different religions and some even getting tattoos and brands. If required some will wear robes or the armors of their classes. They no longer actively have their own original religions anymore. They mostly adopt or adapt to those of other races. They do believe or spread some of their own mythologies about themselves to other species.
They have their own myths and legends like (but not limited) to they're the true original people and that they were turned into their monstrosity forms when the Elder/Outer Gods cursed them to make way for other races. None of this can be proven. The species actually seems to be younger than most of the main races. They might be extraterrestrial in origin.
Most of don't have jobs in the traditional sense as they're mostly a self sufficient race. But, most that do interact with other races usually take on Mariner jobs such as fishermen, ferrymen, smugglers, pirates, or acting as protection for boats in dangerous waters. They will take on jobs that bring them far from the waters but at great risk of their own well-being.
They do have some seasonal celebrations for the changing of the seasons as they will migrate to more comfortable waters.
Any clothing or armor made by them are unique as it'd be made for their eccentric body types. Also, any weapons made by them tend to be too big and heavy for a human to wield. A two-handed broadsword for one of them would be like a lance to a human-sized race.
They have not many species-wide laws any more since they allowed themselves to become a known open species to the rest of the world centuries ago. They do have family clan laws that are different from clan to clan. The punishments are usually 1 of 3 possibilities; expulsion, execution, or mutilations.
They have mating periods every month. With the females selecting a new mate each time normally because after hours long mating sessions the females will eat their mates. Once pregnant the females can either lay several (12-52) eggs within 4-5 months or if they've grown large enough some female will withhold their eggs inside their wombs where they will hatch internally and the pups will stay in there for another 3-4 months where they will devour one another until their mother gives live birth.
The young the are hatched from eggs are guarded by their mothers who will feed them breast-milk and predigested meats. But, even with this nurturing they will still kill and eat each other until there's only a handful left.
The ones that are live births are usually self-subsistent by the time they leave the womb and are left to fend for themselves. The difference between the 2 birthing styles is the hatching(s) act more like a school of piranhas and the live births are more like sharks.
They keep growing as they age getting bigger and stronger, and their mental powers grow over their descendants. They're effectively semi-immortal meaning they do not die of old age, so there is no such thing as a peaceful death for their species.

There is very little known of their ancient past as they didn't keep a written record of their history until they started having more interactions with other species that didn't involve them eating one another. They tend to only keep oral histories and those only extend to their own lifetime. They don't seem to care much for the deeds and accomplishments of their ancestors. Because of the genetic mental connection and control over their young the young are always trying to get away from their parent's legacies.
Some have become more human-like and are getting smarter while others of their species seem to regress.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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by BooRat
Kongie Hears Ya!!
Sexy BBW or Thicc YCH-by GaboComics
+2
Kongie Hears Ya!!
PackRattronus Primal by Josh Diffey darthcestual New Submission
+2
Show 2 More Pools...
My Little Mockmare
+3
Sexy BBW or Thicc YCH-by GaboComics
+2
My Little Mockmare
+3
New PackRat on Killpie sketch Fiverr by darthcestual
+3
https://orcpub2.com/pages/dnd/5e/monsters/mockmaid-mock...
------------
http://www.furaffinity.net/view/32124843/
Mockmaid/Mockmaidens (females of Mockfolk)
Large monstrosity, lawful neutral
Armor Class:17
Hit Points:16d10 + 73 (158)
Speed:30 ft., fly 40 ft., swim 50 ft., climb 10 ft.
STR
18 (+4)
DEX
13 (+1)
CON
19 (+4)
INT
10 (0)
WIS
13 (+1)
CHA
18 (+4)
Saving Throws:Str +6, Con +4, Dex 0, Int 0, Wis +2, Cha +1
Skills:Persuasion +11, Investigation +2, Acrobatics +1, Performance +13, Perception +5, Survival +5, Animal-handling +2, Nature +1, Deception +8, Intimidation +10, Athletics +6, Insight NaN, Stealth +10
Damage Vulnerabilities:acid, cold, fire, lightning, necrotic, radiant
Damage Resistances:acid, cold, fire, lightning, necrotic, radiant
Damage Immunities:slashing, poison, piercing, bludgeoning
Condition Immunities:blinded, deafened, stunned, unconscious, invisible
Languages:deep speech, orc, dwarvish, gnomish, sylvan, elvish, abyssal, common, undercommon, primordial, giant, halfling, goblin
Challenge:15 (13000 XP)
False Appearance.:While the Mockmaid remains submerged in water or mud/sand, it is indistinguishable from a normal humanoid, such as a member of the merfolk, sirens, skum, aquatic/sea elf, ect.
Amphibious.:The monster can breathe air and water.
Keen Hearing. :The creature has advantage on Wisdom (Perception) checks that rely on hearing.
Blood Frenzy. :The creature has advantage on melee attack rolls against any creature that doesn't have all its hit points but only underwater.
Actions
Bite. :Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage.
Tail Swipe/Sting.:The Mockmaid makes one tail attack. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Slam. :Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.
Multiattack/Fist.:The mockmaiden makes 2-4 attacks: one each with its four arms and/or two with a 2 two-handed weapons. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
Constrict. :Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the mockmaid isn't already constricting a creature, and the target is restrained until this grapple ends.
Tentacles/slam.:One creature grappled by the Mockmaiden must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The Mockmaid slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the mockmaid's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.
Tendril/Whiskers. :Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the Mockmaid can't use the same tendril on another target.
Ink Cloud:(Recharges after a Short or Long Rest). A 20- foot-radius cloud of ink extends all around the octopus(on the back of the Mockmaiden's lure head) if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the creature can use the Dash action as a bonus action.
Legendary Actions
Saw Tusk Attack/Gore.:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Swallow. :The mockmaid makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the mockmaiden, and it takes 21 (6d6) acid damage at the start of each of the mockmaid's turns. A mockman can have only one creature swallowed at a time.
Amphibian Climb. :The Mockmaid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Creature must keep at least 3 point of contact with a surface to maintain the climb.
Limited Telepathy. :The Mockmaid can magically transmit messages and images to any member of their own species as long as they are related and within 250 feet of it. This form of telepathy doesn't allow the creature to telepathically communicate to other races/species.
Regeneration. :The creature regains 10(-1 DEX each subsequent turn) hit points at the start of its turn. If the creature takes acid, fire, cold, or lightening damage, this trait doesn't function at the start of the Mockmaiden's next turn. The monster dies only if it starts its turn with 0 hit points and doesn't regenerate.

 General Appearance: Sea creatures with a monstrous humanoids body.
They have the head of a hammerhead shark (A hammerhead shark's head is flattened and extended sideways into a "hammer" shape, giving it its name. The unusual and distinctive structure of its head is houses an extensive array of acute sensory organs, not least of which are the shark's eyes and nose, which cannot be easily fooled or avoided. While it may be possible to to outrun a hammerhead, hiding from one is virtually impossible.) with a sawfish's long, narrow, flattened rostrum, or nose extension, lined with sharp transverse teeth, arranged in a way that resembles a saw mixed with a narwhal's large "tusk" from a protruding canine tooth. They've got 4 catfish-like prominent barbels, which resemble a cat's whiskers, 2 body-length ones, and 2 short neck-length ones.
The main torso's chest and back are covered by a sea turtle-like shell. They have 4 arms with flipper like hands with the last 3 digits fused into 1 large flat fin. While they cannot fly in the same way as a bird does, they can make powerful, self-propelled leaps out of water where their long wing-like fins in between their shoulder and their shell enable gliding for considerable distances above the water's surface.
Their most noticeable feature is the half human looking 2nd torso growing out of their lower backs above their eel-like tails. These lure torsos are partially self sentient acting mostly on behalf of the whole creature. The lure doesn't appear fully human as they have patches of scales in the same color as the creature's and the whole backside of their heads are mostly cephalopoid with eight arms and two tentacles, and in the females only a fleshy growth from the lure's head (the esca or illicium) acts as a false-lure.
The 2 torsos are lined up in away that the creature's frog-like legs look like they could belong to either of them depending on how they stand or pose. Between their legs and tail are 2 long pelvic/anal fins.
The long eel-like tail makes up about 50% of the creature's overall length and a 3rd of its weight and is tipped in an almost full replica of a stingray equipped with a working stinger barb. There's a 2nd fin membrane on the tail that is long and flowing and sometimes brightly colored like those of a betta fish.
Like most of the sea life that composites their bodies the species does show sexual dimorphism with the females being up to 2-3 times bigger than their male counterparts. The males also possess a Mohawk-like fin crest on their lure's head. Males also being able to grow more whiskers if they live long enough. Growing a new set for every 100 years of life they have after their 200th birthday. Males have less fat reserves than the females meaning it's incredibly hard for them to become obese. A fat male is such a rarity of the species that when one does become fat they're considered very attractive to the females.
They're "Semi-Immortal", living for an infinite length of time presumably in a perpetual healthy state, unless suffering a violent death.
They protect themselves against predators with the tips of all their fins that are needle sharp and are coated in bacteria. The bard on the tip of their tails secretes a neural toxin that can paralyzed its victims for several hours or permanently depending on the size of the creature and victim. Some older larger specimens gain an electrical discharge that can stun prey up to a 100 meters. Their turtle-like shell effectively makes their chest and backs bulletproof up to anything but a straight shot. And, again they got a sawfish's long, narrow, flattened rostrum, or nose extension, lined with sharp transverse teeth, arranged in a way that resembles a saw mixed with a narwhal's large "tusk" from a protruding canine tooth. Females have additional spikes on their shells as well. The suction-cups on the 2 tentacles on the lure's head are lined with hooked teeth.
They can produce nearly 4,000 psi (17,790 newtons) of bite force, can lift over 815 kilograms (1800 pounds) of dead weight, can swim 68 miles (110 kilometers) per hour, can jump up to 15 times its size, body can release powerful electric charges of up to 650 volts (but only if they grow large enough), keep growing throughout their lives growing up to an inch (and gaining a pound) every year after reaching maturity, can unhinge their jaws and swallow a whole human head (between 22 and 23 inches), some have color changing abilities like a cuttlefish or chameleon, they can regenerate lost limbs (but they never grow back a 100% operational) but not vital organs, a skeleton compose of 80% cartilage giving them extreme flexibility (Only their skull and shell are actually made of keratin and Enamel), also because of their soft skeleton some have learned to contort the muscles in their lures to partially shape-shift them to appear as different races and species, they're bio-luminescent, have in credible night vision, they can glide for 4,000 m (13,000 ft) at speeds of more than 700 km/h (430 mph), have the ampullae of Lorenzini giving them Electroreception or electroception, can preform echolocation in and out of water, in species only telepathy/mind reading and full blown mind control over those in their family that are younger than them. Meaning the older the generation the more power they have over their relatives. The bond is strongest on immediate family members. This ability is believed to be a leftover genetic trait used by their ancestors to force their young to school (stay together and safe).
Their intelligence Varies from individual to individual. Some are born not much more than unthinking animals that will go full feral and some born intelligent enough to learn how to use technology and/or magics.
Primal regression is common with the species either from birth or later in their life some are known to devolve into a feral state loosing their humanoid form (and whatever intelligence they had) and their lures becoming more Bullywug or Sahuagin or Lizardfolk looking. There's another mutation that is rare to happen but can be beneficial and those are males called Alphas that are born larger and more monstrous than even a female 3 times their age. They're also susceptible to most aquatic illnesses that effect fish. Aquatic parasites like copepods and barnacles leave a lot of them predominately blind.
They're often are mistaken for mermaids and other sea-monsters like Aboleths, zaratani, Tritons, Nereids, Merfolk, Kuo-toa, Oceanus dragons, Wastrilith, Morkoths, kelpie, Rusalkas, Dragon turtles, locathah, Krakens, Marids, Sea hags, Sirines, Merrow, vodyanoi, ixitxachitl, or ixixachitl.
They tend to live in underwater caves and trenches. They can survive in different tempered waters and they can live in bother fresh and salt water. They can survive indefinitely outside the water as long as they can keep moist. But, they are more acceptable to cold and fire damage outside the water.
Any form of climate change has very little if any effect on them as they can survive anywhere as long as the water hasn't become toxic.
They've adapted many cultures they've observed from their humanoid prey including but not limited to Dwarvish, Elvish, Aquan, Draconic, Gnomish, Orcish, Fey, ect. Some will decorate their bodies with tattoos, tribal scarring, and piercings. They can speak any human langue with most choosing to speak it through their lures as their actual voices tend to be harsher on the ears of most land based creatures. Either very deep, raspy, or guttural. Their native langue is impossible to speak out of the water and is mostly only spoken by the elders of the species still.
The males have head crest that they show off on their lures. The more unique the male is compared to the others the more attractive they are to the females. Weather it's their weight, colors, or mannerisms the more different they seem the better. Because of this a lot of males will adorn themselves with shiny object and cover themselves in tattoos and piercings. And, some knowing that they can die if they mate will do the opposite and try to make themselves less attractive.
Females normally choose their mates but most the time they are arranged mating(s) by their elders to strengthen their bloodline or gain more hunting territories.
They're mostly female dominated species as they're the larger stronger of the species even though males outnumber them 5 to 1. They are prone to sometimes eat their mates after long mating sessions. But, there are exceptions to everything and the rare male mutations known as Alphas do sometimes occur (1 in every 10,000 births), but they don't tend to become thinking leaders but more of bloodthirsty warlords.
They tend to travel together in groups called "schools" but are known for some to go rogue willingly or forcefully.
The oldest are the leaders no matter what. They tend to have no choice as the older they become the stronger they become physically and mentally (especially over their children and direct descendants). There is no world-wide encompassing government for the species but many clans, tribes, families, and mafias.
Some do wear clothing to show some modesty when around other species that have such morals by wearing robes, loincloths, kilts, togas, swimsuits, bikinis, ect. They do wear jewelry salvaged from shipwrecked. And, other sea life (dead and alive) such as starfish, sand-dollars, seashells, turtle shells, coral, sea urchins, shark teeth, and bones of different animals. They don't wear armor very often unless they chose a class that requires it like Paladins.
Some do wear medallions and jewelry for their different religions and some even getting tattoos and brands. If required some will wear robes or the armors of their classes. They no longer actively have their own original religions anymore. They mostly adopt or adapt to those of other races. They do believe or spread some of their own mythologies about themselves to other species.
They have their own myths and legends like (but not limited) to they're the true original people and that they were turned into their monstrosity forms when the Elder/Outer Gods cursed them to make way for other races. None of this can be proven. The species actually seems to be younger than most of the main races. They might be extraterrestrial in origin.
Most of don't have jobs in the traditional sense as they're mostly a self sufficient race. But, most that do interact with other races usually take on Mariner jobs such as fishermen, ferrymen, smugglers, pirates, or acting as protection for boats in dangerous waters. They will take on jobs that bring them far from the waters but at great risk of their own well-being.
They do have some seasonal celebrations for the changing of the seasons as they will migrate to more comfortable waters.
Any clothing or armor made by them are unique as it'd be made for their eccentric body types. Also, any weapons made by them tend to be too big and heavy for a human to wield. A two-handed broadsword for one of them would be like a lance to a human-sized race.
They have not many species-wide laws any more since they allowed themselves to become a known open species to the rest of the world centuries ago. They do have family clan laws that are different from clan to clan. The punishments are usually 1 of 3 possibilities; expulsion, execution, or mutilations.
They have mating periods every month. With the females selecting a new mate each time normally because after hours long mating sessions the females will eat their mates. Once pregnant the females can either lay several (12-52) eggs within 4-5 months or if they've grown large enough some female will withhold their eggs inside their wombs where they will hatch internally and the pups will stay in there for another 3-4 months where they will devour one another until their mother gives live birth.
The young the are hatched from eggs are guarded by their mothers who will feed them breast-milk and predigested meats. But, even with this nurturing they will still kill and eat each other until there's only a handful left.
The ones that are live births are usually self-subsistent by the time they leave the womb and are left to fend for themselves. The difference between the 2 birthing styles is the hatching(s) act more like a school of piranhas and the live births are more like sharks.
They keep growing as they age getting bigger and stronger, and their mental powers grow over their descendants. They're effectively semi-immortal meaning they do not die of old age, so there is no such thing as a peaceful death for their species.

There is very little known of their ancient past as they didn't keep a written record of their history until they started having more interactions with other species that didn't involve them eating one another. They tend to only keep oral histories and those only extend to their own lifetime. They don't seem to care much for the deeds and accomplishments of their ancestors. Because of the genetic mental connection and control over their young the young are always trying to get away from their parent's legacies.
Some have become more human-like and are getting smarter while others of their species seem to regress.

Keywords
male 1,200,436, female 1,091,064, canine 191,747, dragon 149,660, human 108,855, feral 93,753, young 68,081, oral 67,949, feet 52,910, tail 50,710, males 43,393, straight 41,871, fat 39,791, bird 38,021, m 29,303, big 26,774, monster 25,509, females 24,931, pregnant 23,380, traditional 21,313, blood 21,131, tentacles 20,433, clothing 19,030, shark 18,419, water 17,063, the 16,960, tails 16,733, muscles 16,568, night 16,288, humanoid 15,944, death 12,350, color 11,874, fire 11,747, outside 11,621, teeth 11,541, mother 11,373, little 10,913, growth 10,111, turtle 10,029, legs 9,821, original 9,778, adopt 9,672, piercing 9,437, armor 9,339, underwater 8,928, school 8,854, spread 8,640, colored 8,334, ears 7,564, open 7,469, and 7,345, large 6,990, rarity 6,941, shiny 6,921, size 6,880, giant 6,865, family 6,819, sheet 6,524, soft 6,511, up 6,403, sea 6,366, of 6,298, eyes 6,286, jewelry 6,263, any 6,154, mating 5,993, eating 5,821, chest 5,742, creature 5,607, hard 5,577, weapon 5,531, ink 5,503, tribal 5,454, restrained 5,186, difference 5,127, all 5,071, dragons 4,948, elf 4,849, inside 4,623, scales 4,386, in 4,366, action 4,350, eggs 4,323, turtles 4,235, flat 4,230, body 4,186, on 4,103, nature 4,042, short 3,882, hands 3,827, back 3,813, long 3,681, amphibian 3,619, birth 3,609, tattoos 3,587, skull 3,575, a 3,501, to 3,392, dead 3,291, chameleon 3,284, is 3,280, whiskers 3,224, dnd 3,206, sexual 3,194, head 3,069, swallow 3,031, aquatic 3,009, prey 2,916, goblin 2,905, for 2,868, new 2,855, cloud 2,804, skeleton 2,795, nose 2,786, cover 2,779, general 2,676, full 2,631, spikes 2,627, none 2,621, children 2,595, arms 2,588, old 2,564, other 2,479, looking 2,461, weight 2,429, control 2,408, dungeons and dragons 2,403, older 2,347, animals 2,282, at 2,256, down 2,255, bite 2,233, out 2,192, reading 2,033, gain 2,029, off 2,013, regression 2,007, deep 2,000, time 1,984, heavy 1,969, show 1,956, cold 1,950, bones 1,882, power 1,836, species 1,820, world 1,811, mixed 1,779, mind 1,778, lightning 1,777, colors 1,756, infinite 1,741, miles 1,737, birthing 1,713, life 1,684, change 1,655, it 1,629, only 1,619, orc 1,556, no 1,542, electric 1,522, look 1,518, growing 1,504, execution 1,486, fins 1,458, 2 1,458, age 1,446, with 1,432, swim 1,403, eat 1,378, challenge 1,354, force 1,345, attack 1,345, dash 1,337, weapons 1,331, younger 1,295, extreme 1,281, womb 1,230, fly 1,182, by 1,156, bigger 1,146, mutation 1,128, not 1,126, grow 1,088, shell 1,081, powerful 1,070, over 1,069, jump 1,068, care 1,066, one 1,058, form 1,046, air 1,037, changing 1,032, hunting 1,031, hiding 996, thing 994, 3 990, two 970, unconscious 969, this 958, legendary 957, mates 939, self 938, used 911, swimsuits 908, year 888, ancient 888, great 884, rogue 862, poison 860, but 859, be 849, acid 841, pups 824, half 823, sharp 819, mate 814, class 805, like 804, can 803, tip 802, con 801, fin 800, kill 790, dominated 769, technology 768, from 759, thinking 758, together 753, four 748, swallowed 741, stand 740, go 737, make 735, backside 734, pirates 732, were 713, speech 713, after 695, may 679, or 679, live 668, cursed 666, so 665, powers 658, anything 654, dungeons 643, 4 639, that 632, member 629, bard 618, history 617, robes 611, are 610, living 586, dc 577, end 574, 1 566, lost 563, tendril 551, lift 549, rest 540, sideways 524, flattened 520, covered 517, use 517, normal 514, travel 511, protection 509, legends 501, needle 495, made 495, set 478, draconic 472, will 471, lizardfolk 460, working 459, lance 458, people 451, rare 450, 18 450, bikinis 445, dangerous 442, object 438, an 433, jaws 430, land 425, seasonal 421, 5 415, native 410, organs 407, coral 406, peaceful 405, unique 404, suffering 403, shape 402, feed 392, heads 391, lay 389, more 388, do 387, being 387, way 387, creatures 386, release 383, violent 381, years 380, point 375, gods 375, they 373, get 365, who 364, as 359, how 359, some 357, many 356, maker 347, different 336, if 336, fey 326, past 325, effect 323, mental 321, stealth 317, too 316, very 315, about 310, lined 303, saw 296, have 296, kelpie 288, performance 286, extraterrestrial 286, survival 286, through 285, its 282, strength 279, whole 278, record 276, die 275, 6 269, hit 266, has 266, whatever 266, weather 262, merfolk 262, starfish 260, each 258, patches 254, upside 253, 10 253, damage 253, neutral 249, getting 241, them 240, having 237, around 236, stinger 235, last 234, submerged 234, away 234, between 234, prone 232, mermaids 227, into 226, partially 226, attractive 224, shoulder 222, bond 220, limbs 219, contact 218, parasites 217, another 212, much 211, wear 209, halfling 209, flexibility 209, common 207, torso 204, got 203, take 201, generation 199, hour 198, sentient 196, against 195, gaining 195, own 194, target 194, invisible 193, crest 192, rolls 189, reaching 186, risk 185, still 183, intimidation 183, don't 182, true 179, predators 177, comfortable 175, deception 175, primal 175, telepathy 174, others 172, there 171, 14 169, stingray 165, 13 165, acting 162, climate 159, overall 155, even 154, everything 153, ending 153, wearing 152, either 151, level 150, dd 149, almost 148, trying 146, clan 143, able 143, next 142, written 140, mothers 140, related 139, same 139, tusk 137, never 135, effects 134, fresh 134, reach 133, left 132, main 131, giving 130, salt 130, sirens 124, houses 124, does 123, seasons 122, those 121, save 121, shells 121, throw 121, stats 120, hatch 120, devour 118, again 117, smaller 116, melee 115, also 113, climb 112, protect 111, 100 111, because 110, dex 109, tips 107, matter 105, times 104, grown 104, keep 103, turn 103, based 103, choice 103, impossible 102, fully 101, when 100, 15 100, most 99, flowing 99, intelligence 99, choose 99, lot 98, paralyzed 98, while 97, these 97, bonus 96, without 96, their 95, could 95, length 94, 21 94, psi 93, forms 92, would 92, monstrous 90, less 90, turned 90, it's 90, flipper 89, solid 87, than 87, investigation 87, unusual 87, where 85, born 85, such 84, saving 83, stay 83, looking. 82, blown 81, humanoids 81, try 81, plus 80, 50 80, poisoned 79, blinded 78, 19 77, possible 77, act 76, vision 76, always 76, points 75, lure 75, state 75, acrobatics 74, sensory 73, membrane 73, caves 73, larger 72, 17 72, must 71, medium 71, stunned 71, cuttlefish 70, 40 68, start 68, makes 67, above 67, 23 66, abyssal 66, bodies 66, though 66, knocked 66, might 66, fused 66, remains 64, within 63, genetic 63, connection 63, betta 62, coated 62, eight 61, wisdom 61, limited 61, styles 61, 22 60, bother 60, structure 60, 5e 59, hammerhead 59, fleshy 58, electrical 58, area 58, ones 57, groups 57, ability 56, once 56, scarring 55, breathe 55, actually 55, lightening 54, learn 53, turns 52, which 51, leave 51, seashells 50, enough 50, stronger 50, messages 49, mostly 49, grapple 48, surface 48, hours 47, intelligent 47, clans 45, arranged 45, false 45, sometimes 45, tribes 45, boats 44, abilities 44, gliding 44, government 43, images 43, possess 43, jobs 43, believe 42, homebrew 42, toxin 42, voices 42, waters 41, least 41, can't 41, lower 41, races 40, speeds 40, hatched 39, cha 38, later 38, hooked 38, far 37, nearly 37, current 36, 3rd 35, healthy 35, every 35, lives 34, discharge 33, starts 33, total 33, glide 33, speak 32, ends 32, replica 31, bloodline 31, females. 31, inch 31, doesn't 31, mockmaid 30, meaning 30, feature 30, slashing 29, several 28, become 28, victims 27, radiant 27, backs 27, easily 27, constricting 26, broadsword 26, 2nd 26, already 25, extended 25, happen 25, hits 25, tipped 25, maturity 25, 100% 24, barbels 24, opposite 24, produce 24, stun 24, attacks 24, repeat 23, heavily 23, alphas 23, difficult 23, months 23, called 22, appearance 22, 700 22, sense 22, isn't 22, survive 22, since 21, laws 21, athletics 21, mariner 21, seems 21, moves 21, bring 21, nan 20, known 20, 000 20, elvish 20, takes 20, advantage 20, it. 20, human-like 19, sylvan 19, loincloths 19, echolocation 19, modesty 19, varies 19, mistaken 19, gives 19, myths 19, tend 19, leaders 19, volts 18, + 18, minute 18, allowed 18, belong 18, often 18, guarded 18, trait 17, longer 17, ect. 17, cannot 17, primordial 17, extension 17, elders 17, narrow 17, keen 17, death. 16, until 16, per 16, learned 16, contort 16, becoming 16, families 16, digits 16, perception 16, didn't 16, actions 15, mockman 15, nurturing 15, they're 15, knowing 14, morals 14, brightly 14, bio-luminescent 14, actual 14, direct 14, acts 14, unless 13, handful 13, usually 13, decorate 13, releasing 13, ancestors 13, oldest 13, eccentric 13, choosing 13, itself 12, normally 12, monstrosity 12, seem 12, bulletproof 12, 815 12, transverse 12, 68 12, kilts 12, started 11, individual 11, str 11, outrun 11, ft. 11, anywhere 11, expulsion 11, mutations 11, needing 11, obscured 11, int 11, prominent 11, protruding 11, birthday. 11, periods 11, checks 11, attack. 10, grappled 10, including 10, creature. 10, barnacles 10, appear 10, preform 10, and/or 10, resemble 10, 650 10, loosing 10, dimorphism 10, merrow 10, bloodthirsty 10, celebrations 10, vital 10, dies 10, languages 10, tails. 10, depending 10, 200th 10, esca 10, charges 9, there's 9, body. 9, successful 9, considered 9, enable 9, constitution 9, themselves 9, lures 9, cartilage 9, piercings. 9, equipped 9, centuries 9, them. 9, leftover 9, keratin 9, fishermen 9, pose. 9, noticeable 8, creature's 8, lure's 8, resembles 8, internally 8, (but 8, regenerate 8, compared 8, mph) 8, 2) 8, mentally 8, rostrum 8, weapons. 8, locathah 8, water. 8, spoken 8, exceptions 8, lawful 8, wombs 8, condition 8, cat's 8, sharks. 8, smugglers 8, insight 8, cultures 8, permanently 8, believed 8, catfish-like 7, 790 7, (and 7, required 7, physically 7, armors 7, allow 7, time. 7, incredibly 7, unhinge 7, mockfolk 7, fish. 7, throws 7, wing-like 7, fooled 7, animals. 7, torsos 7, devolve 7, two-handed 7, month. 7, 250 7, throughout 7, head. 7, enough. 7, strongest 7, immediate 7, they've 7, birth. 7, extend 7, compose 7, creatures. 7, chose 7, species. 7, (the 7, 73 7, sahuagin 6, interact 6, 3-4 6, interactions 6, reserves 6, 2-3 6, maintain 6, observed 6, encompassing 6, 50% 6, themselves. 6, orcish 6, mannerisms 6, turtle-like 6, sawfish's 6, narwhal's 6, tooth. 6, (17 6, newtons) 6, kilograms 6, (1800 6, pounds) 6, (110 6, kilometers) 6, enough) 6, pound) 6, operational) 6, 80% 6, (only 6, enamel) 6, shape-shift 6, credible 6, (13 6, ft) 6, km/h 6, (430 6, ampullae 6, lorenzini 6, electroreception 6, electroception 6, telepathy/mind 6, relatives. 6, members. 6, (stay 6, safe). 6, mates. 6, occur 6, warlords. 6, descendants. 6, ones. 6, leaps 6, piranhas 6, fend 5, hatching(s) 5, surface. 5, ago. 5, sessions. 5, 4-5 5, sufficient 5, 1. 5, breast-milk 5, left. 5, predigested 5, "tusk" 5, well. 5, deeds 5, births 5, involve 5, oceanus 5, sessions 5, meats. 5, aquan 5, inches) 5, (between 5, togas 5, punishments 5, obese. 5, selecting 5, (12-52) 5, mohawk-like 5, counterparts. 5, composites 5, barb. 5, fins. 5, pelvic/anal 5, frog-like 5, cephalopoid 5, behalf 5, eel-like 5, water's 5, distances 5, considerable 5, although 5, withhold 5, self-propelled 5, fin. 5, shell. 5, torso's 5, neck-length 5, body-length 5, self-subsistent 5, tempered 4, urchins 4, shot. 4, (a 4, (1 4, histories 4, accomplishments 4, langue 4, additional 4, communicate 4, bludgeoning 4, appearance: 4, regenerate. 4, succeed 4, susceptible 4, disadvantage 4, array 4, adapt 4, 3) 4, strengthen 4, specimens 4, hasn't 4, presumably 4, willingly 4, action. 4, underwater. 4, better. 4, sand-dollars 3, bacteria. 3, secretes 3, neural 3, victim. 3, meters. 3, effectively 3, suction-cups 3, teeth. 3, religions 3, function 3, acceptable 3, mutilations. 3, necrotic 3, 4) 3, another. 3, individual. 3, unthinking 3, magics. 3, illnesses 3, had) 3, trenches. 3, indefinitely 3, moist. 3, toxic. 3, adapted 3, harsher 3, guttural. 3, still. 3, deafened 3, smarter 3, forcefully. 3, (especially 3, descendants). 3, world-wide 3, mafias. 3, salvaged 3, shipwrecked. 3, (dead 3, alive) 3, perpetual 3, ferrymen 3, waters. 3, migrate 3, it'd 3, types. 3, wield. 3, species-wide 3, clan. 3, possibilities; 3, lifetime. 3, ancestors. 3, parent's 3, legacies. 3, skum 3, ink. 3, surfaces 3, magically 3, transmit 3, medallions 3, subsequent 3, bullywug 3, wis 3, damage. 3, significant 3, what. 3, requires 3, age. 3, raspy 3, swallow. 3, name. 3, mockmaiden 3, race. 3, kuo-toa 3, ends. 3, semi-immortal 3, +7 2, undercommon 2, prone. 2, (2d8 2, (5d6) 2, minute. 2, success. 2, slam. 2, (3d6 2, multiattack/fist.:the 2, 2-4 2, attacks: 2, +9 2, (3d10 2, 6) 2, constrict. 2, (2d10 2, gnomish 2, (escape 2, 16) 2, tentacles/slam.:one 2, paralyzed. 2, slams 2, dwarvish 2, (2d6 2, mockmaid's 2, turn. 2, stunned. 2, tendril/whiskers. 2, 15). 2, cloud:(recharges 2, rest). 2, 20- 2, foot-radius 2, extends 2, octopus(on 2, mockmaiden's 2, head) 2, disperse 2, extensive 2, attack/gore.:melee 2, (1d8 2, (3d8 2, grappling. 2, (6d6) 2, turns. 2, climb. 2, actively 2, ceilings 2, check. 2, telepathy. 2, classes. 2, brands. 2, telepathically 2, races/species. 2, regeneration. 2, regains 2, 10(-1 2, turn) 2, languages:deep 2, immunities:blinded 2, territories. 2, shark's 2, "hammer" 2, distinctive 2, acute 2, avoided. 2, virtually 2, impossible.) 2, paladins. 2, immunities:slashing 2, resistances:acid 2, target. 2, hit: 2, (5d6 2, swipe/sting.:the 2, (4d6 2, vulnerabilities:acid 2, +10 2, +8 2, animal-handling 2, +5 2, +13 2, +11 2, skills:persuasion 2, +1 2, +2 2, +4 2, +6 2, illicium) 2, false-lure. 2, throws:str 2, (0) 2, (+1) 2, (+4) 2, speed:30 2, (158) 2, points:16d10 2, class:17 2, "semi-immortal" 2, mockfolk) 2, (females 2, attractive. 2, beneficial 2, copepods 2, predominately 2, blind. 2, sea-monsters 2, aboleths 2, zaratani 2, tritons 2, nereids 2, wastrilith 2, morkoths 2, rusalkas 2, mating(s) 2, krakens 2, marids 2, hags 2, sirines 2, vodyanoi 2, mockmaid/mockmaidens 2, ixitxachitl 2, mockmaidens 2, regress. 2, adorn 2, "schools" 2, human-sized 2, well-being. 2, origin. 2, ixixachitl. 2, proven. 2, anymore. 2, births) 2, outnumber 2, elder/outer 2, limited) 2, mythologies 2, lures. 2, challenge:15 2, (13000 2, xp) 2, appearance.:while 2, mud/sand 2, indistinguishable 2, races. 2, aquatic/sea 2, amphibious.:the 2, hearing. 2, :the 2, (perception) 2, rely 2, frenzy. 2, bite. 2, :melee 2, attack: 2, vulnerabilities 1, resistances 1, https://orcpub2.com/pages/dnd/5e/monsters/mockmaid-mockmaidens-females-of-mockfolk- 1, immunities 1, ------------ 1
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Published: 5 years, 9 months ago
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Makareno
5 years, 9 months ago
What the fuck...
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