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Male MockMaid/Man Adopts
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BooRat
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My Little Mockmare

Kongie Hears Ya!!

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Character Sheet for Dru-Scylla (Mockmare)
Nickname(s)
Dru, Scylla, (/ˈsɪlə/ SIL-ə; Greek: Σκύλλα, pronounced [skýl̚la], Skylla)
Sex/Gender
Female
Species
Mockmare of the Mockponies. Fake Seaponies that use a lure on their backs to entice and distract prey for a sneak attack.
Age
Chronologically centuries biological maturity 20's.
Character Description
Occupation: Scavenger/Pirates.

Current place of residence: Shipwrecks and sea caves.

Voice type (What it sounds like. If you like, list a voice actor): Creature's Linda Hunt and Lure's Maria Diane Brink.

Quirks, strange mannerisms, and/or annoying habits: ADHD, goes from rational and think to feral with little provocation especially if hungry.

Education level: Can read and write and do basic math but no formal education. Knows how to sail and the working of most ships and sea-crafts.

Hierarchy/social standing: Apex predator.

Hair color and type: Red curls that resemble a sea anemone.

Eye color: Creature; red with black sclera. Lure; neon lime green.

Skin tone: Aqua/Teal scales, and golden soft underbelly.

Mental problems: ADHD and possibly has Pica.

Height: 12 ft. (365.76 cm.)

Length: 24 ft. (731.52 cm.)

Weight/Mass: 1,000 lbs. (453.6 kg.)

Favorite color: RED

Religious Preference: Esoteric Order of Dagon.

Family: Numerous siblings. And, one near ancient great-great-grandmother.

Pets: Some fish?

Goals: Swimming and eating.

Former: Surviving.

Hobbies and interests: Swimming, sailing, hunting, fishing, eating, battling, mating, reading.
Personality
Quirks, strange mannerisms, and/or annoying habits: ADHD, goes from rational and think to feral with little provocation especially if hungry.
Education level: Can read and write and do basic math but no formal education. Knows how to sail and the working of most ships and sea-crafts.
Likes/Dislikes
Hobbies and interests: Swimming, sailing, hunting, fishing, eating, battling, mating, reading.

Dislikes: Dry heat.
Background/History
History:
• General history of species: There is very little known of their ancient past as they didn't keep a written record of their history until they started having more interactions with other species that didn't involve them eating one another. They tend to only keep oral histories and those only extend to their own lifetime. They don't seem to care much for the deeds and accomplishments of their ancestors. Because of the genetic mental connection and control over their young the young are always trying to get away from their parent's legacies.
Relatives/Family
Family: Numerous siblings. And, one near ancient great-great-grandmother.
World/Setting
Residence: Seaquestria and Aquastria in Equestria, similar to sirens and kelpies, that appear and are alluded to in the series, My Little Pony The Movie, IDW comics, storybooks, and other media and merchandise.
Body
They have the head of a hammerhead shark with a sawfish's long, narrow, flattened rostrum, or nose extension, lined with sharp transverse teeth, arranged in a way that resembles a saw mixed with a narwhal's large "tusk" from a protruding canine tooth. They've got 4 catfish-like prominent barbels, which resemble a cat's whiskers, 2 body-length ones, and 2 short neck-length ones.
The main torso's chest and back are covered by a sea turtle-like shell. They have 4  flipper like forelegs. While they cannot fly in the same way as a bird does, they can make powerful, self-propelled leaps out of water where their long wing-like fins in between their shoulder and their shell enable gliding for considerable distances above the water's surface.
Their most noticeable feature is the half pony 2nd torso growing out of their lower backs above their eel-like tails. These lure torsos are partially self sentient acting mostly on behalf of the whole creature. The lure doesn't appear fully pony as they have patches of scales in the same color as the creature's and the whole backside of their heads are mostly cephalopoid with eight arms and two tentacles, and in the females only a fleshy growth from the lure's head (the esca or illicium) acts as a false-lure.
The 2 torsos are lined up in away that the creature's frog-like legs look like they could belong to either of them depending on how they stand or pose. Between their legs and tail are 2 long pelvic/anal fins.
The long eel-like tail makes up about 50% of the creature's overall length and a 3rd of its weight and is tipped in an almost full replica of a stingray equipped with a working stinger barb. There's a 2nd fin membrane on the tail that is long and flowing and sometimes brightly colored like those of a betta fish.
Clothing
Not really. Some do show some modesty when around other species that have such morals by wearing robes, loincloths, kilts, togas, swimsuits, bikinis, ect. They do wear jewelry salvaged from shipwrecked. And, other sea life (dead and alive) such as starfish, sand-dollars, seashells, turtle shells, coral, sea urchins, shark teeth, and bones of different animals.
Accessories
do wear medallions and jewelry for their different religions and some even getting tattoos and brands.
by BooRat
Male MockMaid/Man Adopts
Pækc'Rhätt's Court by Josh Diffey darthcestual
+2
MHA BNHA PR by Cloud Bearyena - by BooRat	  Submission information:      Posted: a day ago      Cate
Kongie Hears Ya!!
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MHA BNHA PR by Cloud Bearyena - by BooRat	  Submission information:      Posted: a day ago      Cate
Kongie Hears Ya!!
Male MockMaid/Man Adopts
Mockmaid D&D Monster/Creature sheet by BooRat
Male MockMaid/Man Adopts
Kongie Hears Ya!!
Male MockMaid/Man Adopts
Mockmaid D&D Monster/Creature sheet by BooRat
Hearth's Warming Eve Auction Winner:BooRat by: Nightwolf1513
Last in pool
Name: Dru-Scylla  https://www.redbubble.com/people/boorat/works/39395585-...

Age: Chronologically centuries biological maturity 20's.

Date of Birth: N/A most likely a Capricorn.

Race: Mockmare of the Mockponies. Fake Seaponies that use a lure on their backs to entice and distract prey for a sneak attack.

Occupation: Scavenger/Pirates.

Current place of residence: Shipwrecks and sea caves.

Voice type (What it sounds like. If you like, list a voice actor): Creature's Linda Hunt and Lure's Maria Diane Brink.

Quirks, strange mannerisms, and/or annoying habits: ADHD, goes from rational and think to feral with little provocation especially if hungry.

Education level: Can read and write and do basic math but no formal education. Knows how to sail and the working of most ships and sea-crafts.

Hierarchy/social standing: Apex predator.

Hair color and type: Red curls that resemble a sea anemone.

Eye color: Creature; red with black sclera. Lure; neon lime green.

Skin tone: Aqua/Teal scales, and golden soft underbelly.

Mental problems: ADHD and possibly has Pica.

Height: 12 ft. (365.76 cm.)

Length: 24 ft. (731.52 cm.)

Weight/Mass: 1,000 lbs. (453.6 kg.)

Favorite color: RED

Religious Preference: Esoteric Order of Dagon.

Family: Numerous siblings. And, one near ancient great-great-grandmother.

Pets: Some fish?

Goals: Swimming and eating.

Former: Surviving.

Hobbies and interests: Swimming, sailing, hunting, fishing, eating, battling, mating, reading.

Physical Attributes:
• Name: Mockponies (Mockmares for females, Mockstallion for males)

• Age (how long has the species existed?): 125,000+ years

• Lifespan: Semi-Immortal, living for an infinite length of time presumably in a perpetual healthy state, unless suffering a violent death.

• Defense Mechanisms/Strategies (how do they protect themselves against predators?): The tips of all their fins are needle sharp and are coated in bacteria. The bard on the tip of their tails secretes a neural toxin that can paralyzed its victims for several hours or permanently depending on the size of the creature and victim. Some older larger specimens gain an electrical discharge that can stun prey up to a 100 meters. Their turtle-like shell effectively makes their chest and backs bulletproof up to anything but a straight shot. And, again they got a sawfish's long, narrow, flattened rostrum, or nose extension, lined with sharp transverse teeth, arranged in a way that resembles a saw mixed with a narwhal's large "tusk" from a protruding canine tooth.  The suction-cups on the 2 tentacles on the lure's head are lined with hooked teeth.

• Abilities:Can produce nearly 4,000 psi (17,790 newtons) of bite force, can lift over 815 kilograms (1800 pounds) of dead weight, can swim 68 miles (110 kilometers) per hour, can jump up to 15 times its size, body can release powerful electric charges of up to 650 volts (but only if they grow large enough), keep growing throughout their lives growing up to an inch (and gaining a pound) every year after reaching maturity, can unhinge their jaws and swallow a whole horse head, some have color changing abilities like a cuttlefish or chameleon, they can regenerate lost limbs (but they never grow back a 100% operational) but not vital organs, a skeleton compose of 80% cartilage giving them extreme flexibility (Only their skull and shell are actually made of keratin and Enamel), also because of their soft skeleton some have learned to contort the muscles in their lures to partially shape-shift them to appear as different races and species, they're bio-luminescent, have in credible night vision, they can glide for 4,000 m (13,000 ft) at speeds of more than 700 km/h (430 mph), have the ampullae of Lorenzini giving them Electroreception or electroception, can preform echolocation in and out of water, in species only telepathy/mind reading and full blown mind control over those in their family that are younger than them. Meaning the older the generation the more power they have over their relatives. The bond is strongest on immediate family members. This ability is believed to be a leftover genetic trait used by their ancestors to force their young to school (stay together and safe).

• Locomotion (how do they move? Eg. humans walk, snakes slither): trotting, galloping, flying, swimming, sliding, and wallcrawling.

• Herbivore, Carnivore or Omnivore?: Omnivore leaning more to Carnivore.

• Diet (specifically what they eat): Anything and everything... even one another. They'll even eat their litter-mates when young.

• Intelligence: Varying from individual to individual. Some are born not much more than unthinking animals that will go full feral and some born intelligent enough to learn how to use technology and/or magics.

• Illnesses (any unique diseases that the species is vulnerable to?): Primal regression is common with the species either from birth or later in their life some are known to devolve into a feral state loosing their pony form (and whatever intelligence they had) and their lures becoming more frog or fish looking. They're also susceptible to most aquatic illnesses that effect fish. Aquatic parasites.

• Predators: Not many mostly one another and any species smart enough to out think them.

• Problems (any problems that are caused by the species physical appearance/abilities): Often are mistaken for the Kelpie.

Species Culture:
• Habitat: Underwater caves and trenches. They can survive in different tempered waters and they can live in bother fresh and salt water. They can survive indefinitely outside the water as long as they can keep moist.

• Environment (how has it affected them now and in the past): Climate change has very little if any effect on them as they can survive anywhere as long as the water hasn't become toxic.

• Time Period (in roughly what year or stage of evolution eg. dark ages, space age, does this species exist): Throughout all of  history.

• Rituals/Traditions: They've adapted many cultures they've observed from their prey.

• Language (do they speak English or do they have their own language? If not civilized, what animal sounds do they make?): They can speak any langue with most choosing to speak it through their lures as their actual voices tend to be harsher on the ears of most land based creatures. Either very deep, raspy, or guttural. Their native langue is impossible to speak out of the water and is mostly only spoken by the elders of the species still.

• Gender Status (are the males or females dominant? Are the genders equal?): Mostly female dominated as they're the larger stronger of the species. They are prone to sometimes eat their mates. But, there are exceptions to everything and the rare male mutations known as Alphas do sometimes occur, but they don't tend to become thinking leaders but more of bloodthirsty warlords.

• Do they travel in groups/packs or alone?: They tend to stick together in schools but are known for some to go rogue willingly or forcefully.

• Government (how do they choose a leader?): The oldest are the leaders no matter what. They tend to have no choice as the older they become the stronger they become physically and mentally (especially over their children and direct descendants). There is no world-wide encompassing government for the species but many clans, tribes, families, and mafias.

• Clothing (do they wear clothes?): Not really. Some do show some modesty when around other species that have such morals by wearing robes, loincloths, kilts, togas, swimsuits, bikinis, ect. They do wear jewelry salvaged from shipwrecked. And, other sea life (dead and alive) such as starfish, sand-dollars, seashells, turtle shells, coral, sea urchins, shark teeth, and bones of different animals.

• Jobs (what jobs are unique to this species? How important are these jobs to supporting the species as a whole?): Most of don't have jobs in the traditional sense as they're mostly a self sufficient race. But, most that do interact with other species usually take on Mariner jobs such as fishermen, ferrymen, smugglers, pirates, or acting as protection for boats in dangerous waters.

• Special holidays (how do they celebrate them?): They do have some seasonal celebrations for the changing of the seasons as they will migrate to more comfortable waters.

• Are there any inventions, tools or machines that are unique to this species? Why?: Any clothing or armor made by them are unique as it'd be made for their eccentric body types. Also, any weapons made by them tend to be too big and heavy for another race to wield.

• Law (what laws are unique to this species, how do they punish those who break the law?): They have not many species-wide laws many more since they allowed themselves to become a known open species to the rest of the world centuries ago. They do have family clan laws that are different from clan to clan. The punishments are usually are 1 of 2 possibilities; expulsion or execution.

• How does the species think and behave as a unity?: Not really. They can't get along with one another very well. Many family rivalries still exist. Think the Hatfield(s) and McCoy(s) or Game of Thrones.

Aging:
• What happens when they age? Is it any different from ponies?: They keep growing as they age getting bigger and stronger, and their mental powers grow over their descendants.

• Death (does this species die in a different way?): they're effectively semi-immortal meaning they do not die of old age, so there is no such thing as a peaceful death for their species.

History:
• General history of species: There is very little known of their ancient past as they didn't keep a written record of their history until they started having more interactions with other species that didn't involve them eating one another. They tend to only keep oral histories and those only extend to their own lifetime. They don't seem to care much for the deeds and accomplishments of their ancestors. Because of the genetic mental connection and control over their young the young are always trying to get away from their parent's legacies.

Keywords
male 1,216,139, female 1,105,786, canine 195,933, pony 107,136, feral 95,764, young 70,879, mlp 70,801, oral 68,870, horse 60,506, fanart 53,458, males 43,996, straight 42,265, m 29,555, anthropomorphic 27,984, big 26,715, monster 25,967, females 25,206, hair 22,370, traditional 21,438, tentacles 20,558, clothing 19,951, character 19,003, shark 18,750, water 17,478, red 17,476, the 16,963, muscles 16,745, night 16,587, tails 16,430, black 13,818, game 12,842, death 12,674, animal 12,176, teeth 12,143, color 11,924, outside 11,892, little 10,873, kid 10,257, legs 10,017, turtle 9,872, armor 9,485, school 9,126, underwater 9,076, frog 9,023, fish 8,851, dark 8,509, hooves 8,427, space 7,993, ears 7,795, open 7,531, and 7,366, large 7,148, size 6,972, family 6,931, my 6,698, soft 6,595, sea 6,533, jewelry 6,497, up 6,459, of 6,314, any 6,213, mating 6,054, eating 5,930, chest 5,843, creature 5,669, flying 5,234, all 5,099, swimming 4,855, scales 4,578, in 4,442, body 4,338, turtles 4,247, on 4,198, humans 4,151, mix 4,089, back 3,881, long 3,746, skull 3,641, birth 3,618, a 3,527, to 3,435, chameleon 3,371, dead 3,345, is 3,267, head 3,140, aquatic 3,088, swallow 3,039, prey 2,999, nose 2,846, skeleton 2,797, general 2,744, children 2,721, for 2,676, full 2,652, old 2,603, control 2,518, weight 2,507, other 2,484, you 2,471, older 2,409, neon 2,404, holidays 2,291, bite 2,289, animals 2,277, at 2,258, out 2,185, gain 2,090, regression 2,073, reading 2,068, date 2,038, heavy 2,028, gender 2,027, deep 2,016, time 1,975, show 1,959, bones 1,911, species 1,885, world 1,831, power 1,824, mind 1,800, mixed 1,785, colors 1,780, golden 1,770, infinite 1,763, only 1,760, miles 1,736, life 1,658, change 1,657, it 1,641, no 1,556, electric 1,535, growing 1,517, eye 1,513, fins 1,502, age 1,473, 2 1,457, with 1,447, swim 1,434, squid 1,421, eat 1,394, force 1,360, younger 1,357, weapons 1,343, special 1,311, extreme 1,306, stage 1,282, macrophilia 1,276, bigger 1,181, friendly 1,159, type 1,157, not 1,123, shell 1,121, by 1,112, walk 1,112, grow 1,091, over 1,086, skin 1,086, powerful 1,075, jump 1,069, care 1,068, one 1,066, form 1,060, fishing 1,053, changing 1,045, hunting 1,043, thing 996, voice 976, english 966, this 956, self 944, swimsuits 936, stick 934, used 924, leaning 909, break 904, ancient 902, year 887, rogue 886, but 857, be 851, critter 836, sharp 829, tip 829, can 817, like 804, dominated 798, thinking 777, from 774, technology 773, together 767, pirates 746, go 745, gijinka 739, live 727, what 723, evolution 710, after 701, or 682, anything 669, so 666, 4 660, powers 650, robes 650, bard 644, that 632, are 616, history 614, living 597, lost 578, ray 569, 1 566, flattened 562, lift 558, language 552, hunt 550, rest 543, race 530, maria 525, use 524, travel 516, protection 510, needle 497, real 497, made 492, organs 481, order 479, working 467, will 464, bikinis 455, gills 450, teratophilia 444, dangerous 443, tools 434, snakes 431, an 429, jaws 427, coral 425, suffering 420, seasonal 420, land 417, native 416, peaceful 415, unique 406, release 394, more 391, way 391, fake 391, n/a 389, they 384, years 381, do 380, strange 368, who 368, get 367, how 366, punish 360, many 359, as 359, violent 358, some 357, list 354, diane 344, if 338, different 338, rare 331, very 329, past 328, effect 325, mental 323, too 318, physical 315, machines 306, lined 304, formal 303, saw 302, have 297, through 284, die 281, whole 278, its 278, record 278, religious 272, whatever 266, carnivore 266, starfish 265, has 265, lime 264, sneak 257, between 257, read 256, linda 256, education 253, now 252, them 250, climate 250, getting 247, having 243, around 241, away 239, partially 235, prone 234, bond 230, flippers 228, into 228, wear 226, limbs 222, think 220, annoying 220, flexibility 217, 12 215, smart 215, another 213, much 212, hour 209, got 204, take 203, gaining 200, generation 200, against 198, reaching 196, own 195, defense 194, vulnerable 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known 17, ect. 17, extension 17, oldest 17, elders 17, provocation 16, until 16, families 16, contort 16, per 16, becoming 16, didn't 16, death. 15, type: 15, entice 15, they're 15, galloping 14, likely 14, direct 14, actual 14, distract 14, omnivore 14, morals 14, bio-luminescent 14, seaponies 13, ancestors 13, choosing 13, usually 13, unless 13, especially 13, eccentric 13, transverse 12, expulsion 12, kilts 12, 815 12, bulletproof 12, 68 12, seem 12, happens 12, celebrations 12, piquerism 11, quirks 11, protruding 11, started 11, anywhere 11, mutations 11, ft. 11, individual 11, resemble 10, loosing 10, behave 10, attack. 10, and/or 10, mentally 10, 650 10, vital 10, bloodthirsty 10, appear 10, preform 10, depending 10, height: 10, roughly 9, leftover 9, rostrum 9, fishermen 9, lures 9, charges 9, maschalagnia 9, keratin 9, cartilage 9, centuries 9, themselves 9, them. 9, regenerate 8, autassassinophilia 8, permanently 8, resembles 8, lure's 8, fish? 8, cultures 8, water. 8, believed 8, smugglers 8, creature's 8, mph) 8, dru-scylla 8, cm.) 8, name: 8, (365.76 8, spoken 8, (but 8, pygophilia 8, species. 7, interact 7, observed 7, strongest 7, exceptions 7, compose 7, sthenolagnia 7, creatures. 7, (and 7, 790 7, devolve 7, animals. 7, extend 7, hungry. 7, fish. 7, unhinge 7, physically 7, anthropophagolagnia 7, throughout 7, immediate 7, they've 7, sawfish 7, (1800 6, electroreception 6, electroception 6, (13 6, telepathy/mind 6, pound) 6, (17 6, enough) 6, relatives. 6, kilometers) 6, sawfish's 6, ft) 6, km/h 6, (110 6, pounds) 6, length: 6, (430 6, safe). 6, members. 6, underbelly. 6, mates. 6, numerous 6, mannerisms 6, newtons) 6, aqua/teal 6, warlords. 6, stigmatophilia 6, morphophilia 6, (stay 6, preference: 6, thalassophilia 6, gynandromorphophilia 6, occur 6, color: 6, (what 6, level: 6, age: 6, encompassing 6, credible 6, anasteemaphilia 6, tooth. 6, shape-shift 6, enamel) 6, descendants. 6, kilograms 6, narwhal's 6, interactions 6, (only 6, ampullae 6, 80% 6, operational) 6, lorenzini 6, turtle-like 6, green. 5, "tusk" 5, togas 5, young. 5, rational 5, partialism 5, ago. 5, punishments 5, sufficient 5, like. 5, siblings. 5, race: 5, well. 5, mermares 5, deeds 5, involve 5, weight/mass: 4, lbs. 4, (453.6 4, kg.) 4, tone: 4, dagon. 4, family: 4, pets: 4, goals: 4, former: 4, surviving. 4, interests: 4, sclera. 4, anemone. 4, standing: 4, accomplishments 4, hierarchy/social 4, sea-crafts. 4, susceptible 4, intelligence: 4, education. 4, habits: 4, actor): 4, caves. 4, shipwrecks 4, residence: 4, scavenger/pirates. 4, occupation: 4, birth: 4, presumably 4, chronologically 4, gynemimetophilia 4, specimens 4, schools 4, histories 4, hasn't 4, willingly 4, urchins 4, tempered 4, shot. 4, langue 4, pica. 4, problems: 4, (731.52 4, race. 3, locomotion 3, inventions 3, prey. 3, diseases 3, what. 3, lifetime. 3, species? 3, ancestors. 3, raspy 3, parent's 3, mazophilia 3, (both 3, fictional) 3, legacies. 3, (how 3, semi-immortal 3, perpetual 3, bacteria. 3, secretes 3, neural 3, victim. 3, meters. 3, effectively 3, suction-cups 3, teeth. 3, wallcrawling. 3, another. 3, individual. 3, unthinking 3, magics. 3, illnesses 3, had) 3, habitat: 3, trenches. 3, indefinitely 3, moist. 3, toxic. 3, (in 3, adapted 3, harsher 3, guttural. 3, still. 3, forcefully. 3, (especially 3, descendants). 3, world-wide 3, mafias. 3, salvaged 3, shipwrecked. 3, (dead 3, alive) 3, sand-dollars 3, ferrymen 3, waters. 3, migrate 3, it'd 3, types. 3, wield. 3, species-wide 3, clan. 3, possibilities; 3, affected 2, eating. 2, caused 2, civilized 2, they'll 2, move? 2, really. 1, (does 1, exist): 1, history. 1, rituals/traditions: 1, 20's. 1, law?): 1, language? 1, make?): 1, (are 1, dominant? 1, equal?): 1, mockponies 1, mockmare 1, groups/packs 1, alone?: 1, history: 1, execution. 1, leader?): 1, unity?: 1, rivalries 1, exist. 1, hatfield(s) 1, clothes?): 1, mccoy(s) 1, thrones. 1, aging: 1, age? 1, abilities:can 1, predators?): 1, mechanisms/strategies 1, lifespan: 1, 000+ 1, existed?): 1, males) 1, mockstallion 1, (mockmares 1, 1, great-great-grandmother. 1, lure; 1, creature; 1, predator. 1, brink. 1, eg. 1, slither): 1, ponies?: 1, omnivore?: 1, carnivore. 1, (specifically 1, eat): 1, everything... 1, varying 1, litter-mates 1, mockponies. 1, whole?): 1, 125 1, kelpie. 1, (do 1, (any 1, to?): 1, them?): 1, capricorn. 1, parasites. 1, appearance/abilities): 1, predators: 1, culture: 1, way?): 1, why?: 1, attributes: 1, past): 1
Details
Type: Character Sheet
Published: 6 years, 1 month ago
Rating: General

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