Our first videogame design, a developer contacted me some days ago due problems with his previous 3d artist.. it was all an experience since we never worked on low poly models (zbrush average models have a dozen of millions of polygons, this one have only 3k) .. videogames require low poly count because small processors like the ones of cell phones are not that powerful. also they need memory for background and the game itself, so videogame require efficient polygons distribution.. and I learned a lot after this commission
Details
Published:
8 years, 2 months ago
20 Sep 2016 07:32 CEST
Initial: 3331da7f49686704ec012f82857d2d3b
Full Size: 527b16a6bd9c3822892bf6c746b7b623
Large: 2fda9e93abe917d4e747656613c183c4
Small: a26c073532ffc009af94fcf00bc39381
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