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12" Mitsuky Figure
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bbmbbf's Gallery (1986)

Reinar (low Poly)

Sad Cathy

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by bbmbbf
12" Mitsuky Figure
Vi -Stereoscopic Pic for 3dtvs
Our first videogame design,  a developer contacted me some days ago due problems with his previous 3d artist.. it was all an experience since we never worked on low poly models (zbrush average models have a dozen of millions of polygons,  this one have only 3k) .. videogames require low poly count because small processors like the ones of cell phones are not that powerful. also they need memory for background and the game itself, so videogame require efficient polygons distribution.. and I learned a lot after this commission

male 688,102, wolf 118,336, werewolf 6,050, video game 1,788, reinar 1
Type: Picture/Pinup
Published: 2 years, 9 months ago
Rating: General

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2 years, 9 months ago
2 years, 9 months ago
thats why racing games were so popular in the early days of rendered games. cars being 50-150 polys was common
2 years, 9 months ago
cool, good luck with the game.
A bit curious how a company that focus on making cartoon porn suddenly gets flinged in the gaming industry XD
2 years, 9 months ago
Looks quite vicious
2 years, 9 months ago
looks pretty badass
2 years, 9 months ago
It's interesting that today, 3000 polygons is Low Poly... Back in the Playstation days, 200 polygons for a single character was high...
2 years, 9 months ago
to give you an idea..all the 3d models I posted have around  3 to 12 millios of polygos O_o.. the raw files that i use to work i mean
2 years, 9 months ago
WHOA!!!!!!!!! This fantastic work here i love it very impressive i mean he is just most epic creation ever you rock
2 years, 9 months ago
Holy.. That is so freaking awesome!!! =D
2 years, 8 months ago
For it being low poly (I have no real understanding of polygon count other than appearances and what I learned from "Blast Processing") it still has quite a bit of good looking detail on him.
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