Our first videogame design, a developer contacted me some days ago due problems with his previous 3d artist.. it was all an experience since we never worked on low poly models (zbrush average models have a dozen of millions of polygons, this one have only 3k) .. videogames require low poly count because small processors like the ones of cell phones are not that powerful. also they need memory for background and the game itself, so videogame require efficient polygons distribution.. and I learned a lot after this commission
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Published:
8 years, 2 months ago
20 Sep 2016 07:32 CEST
Initial: 1d56b0e4a708b6455567c54a30b62396
Full Size: 3910a54ecd24f4dc2efbea46ad1c4378
Large: 2fd6ec6eb363c99ea00953a2418799ba
Small: a4251d2cb4c62d6c536b5e9921c0b08d
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