Support this game till the campaign ends, so you can make this game happen, and get some rewards as well! Click on >>> THIS LINK <<< (that's my reference link) to support the project! It's not mine but I think it's promising! If you're familiar with the Fighting is Magic and the story behind it you know well what it is, a little shout out doesn't hurt :) Especially after LAUREN FAUST made the designs!
So yea. Support them, make this happen!
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This is a commission for Bergham, a few years ago he won an commission auction, and somehow both of us forgot about the thing, we picked up the thing and rolled with this one! He asked me if I could do something like this for promoting the project a little bit, and I couldn't think of a better way to do it, so thanks for letting me participate!
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Well since the entire reason the project exists is getting in trouble for using pony characters, and Pinkie is right there, I highly doubt that could happen...
Well since the entire reason the project exists is getting in trouble for using pony characters, and
sadly at the rate its going bareing a ton more interest its not gonna make it theyve stalled just pats 50 percent and have been trickeling up since this game depends on you people if you have the money throw it at this game! come on its cute criters beating the shit out of eachother and the soundtrack is epic!
sadly at the rate its going bareing a ton more interest its not gonna make it theyve stalled just pa
Their mistake is extreme overambition. They want hand-drawn animation and dynamic music in their FIRST TITLE? Not happening.
They should have made a much simpler pixel art or cheap vector game for $200k or less and set hand-drawn animation, visual lobby, etc. as stretch goals or used the profits post-release to update the game accordingly.
The visual lobby itself is also incredibly ugly and reminds me of RPG Maker... You've got Faust herself on your creative team. Why aren't you making good use of her for things like that?
This combined with the fact that the project's only appeal is, essentially, to people who are both bronies and Capcom fighter fanatics (and are able to pronounce "Fœnum") is what kills it.
Their mistake is extreme overambition. They want hand-drawn animation and dynamic music in their FIR
no need to be so negative right at the start XD They already have hand-drawn animations in for the first two characters and the dynamic music is already working.
Art is the lesser problem. The bigger problem is the programming. Such a fighting game needs to work well, otherwise it would be slow, imbalanced or overall bad gameplay.
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The visual lobby itself is also incredibly ugly and reminds me of RPG Maker... You've got Faust herself on your creative team. Why aren't you making good use of her for things like that?
It's just the lobby, it's not an important part of the game yet. You just complained about the hand-drawn animation...
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This combined with the fact that the project's only appeal is, essentially, to people who are both bronies and Capcom fighter fanatics (and are able to pronounce "Fœnum") is what kills it.
If a game looks fine, with smooth animations, good control and great music, does it really matter to peope who like beat 'em ups that these have some resemblance?
But I get what you mean. You think they put their first goal too high. And I agree at some point. How does early access sound?
no need to be so negative right at the start XD They already have hand-drawn animations in for the f
This isn't "negative", it's sensible. These are the facts as to why the project hasn't been funded and isn't likely to meet its goal. Dreams and strong wills alone don't get a lot of work done in this industry.
Yes, they already have hand-drawn animation and a basic dynamic music system. That is why they haven't met their funding quota. If they hadn't demanded it as a vanilla feature of the game, their funding would already be complete because they would only need ~$200k, which they have; then they could have left the hand-drawn animations and dynamic music as stretch goals, because those are optional polish and the core funding should be to have a playable game, while stretch goals are there to polish it.
And to be honest, the dynamic music is a complete waste of time and money anyway, because nobody is going to notice it over all the noise of a fight going on.
The lobby not being an important part of the game is precisely the point. That's why it should have been a stretch goal. As it is, the lobby is taking up part of the funding requirement when it isn't at all vital to the game.
And yes, it does matter that the game is a cute pony clone, because 2D fighting game fans don't like cute games - they like "badass" games with edgy muscle men and hot anime girls with thick thighs. The vast majority of people interested in this game will be the small minority of fighting game fans (casual in particular) who are also bronies or are at least comfortable with them.
This is the FIRST TITLE from this development team. Without any momentum from previous titles under their belt, their extremely specific audience simply isn't sufficient to fund a game demanding such professional assets; this would have seen more success as their 3rd or 4th title.
So again, they should have asked for $200k for an uglier game and kept the extremely expensive traditional graphics and music as stretch goals or done what every other fighting game does and re-released the game 3 or 4 years down the road with the fancy graphics et al after they'd built up a reputation.
This isn't "negative", it's sensible. These are the facts as to why the project hasn't been funded a