That looks wonderful and, if I'm frank, I want to steal that for use in my next Pathfinder game. Any chance you could post a version of this without the backgrounds, colored or otherwise?
That looks wonderful and, if I'm frank, I want to steal that for use in my next Pathfinder game. Any
That looks wonderful and, if I'm frank, I want to steal that for use in my next Pathfinder game. Any chance you could post a version of this without the backgrounds, colored or otherwise?
I don't think it would be difficult to remove it (well, except the fireball due to how it was made.)
But I can't say I'd like my pride and joy to be put into something like that.
~~~ Quote by Magnus: That looks wonderful and, if I'm frank, I want to steal that for use in my
... okay, I usually don't watch a lot of anime, but somehow I'm reminded of Roy Mustang from Fullmetal Alchemist with this character. Was he actually the influence behind the fox?
... okay, I usually don't watch a lot of anime, but somehow I'm reminded of Roy Mustang from Fullme
No, he was inspired by the Tales of series. I mean I get that he's got fire powers, but other than that ... ? He's got about as much in common with Roy Mustang as he does with Zuko from Avatar.
No, he was inspired by the Tales of series. I mean I get that he's got fire powers, but other than t
I guess, but doesn't everyone in that series wear blue and silver state alchemist military uniforms? The Tales games are okay, I've played a number of them ... it's one of the few surviving JRPG franchises, and honestly it's not very good anymore. People will tell you Abyss, Symphonia and Xillia are good but I find them pretty boring tbh.
I guess, but doesn't everyone in that series wear blue and silver state alchemist military uniforms?
Well, I believe so, but Roy Mustang's the one most known for primarily using fire. Seeing as, again, I've never played the Tales of games, I had no idea that this was more of a reference to that; most of my RPG experience is either tabletop, Final Fantasy (which I've only played around 40 minutes of FFII/IV for my younger brother to get him past a single boss battle), Ultima IV (which I still hate with a passion), Chrono Trigger/Cross (which I've only watched others play), Might and Magic III (Glass Everything, a Leather Long Sword, and the Wooden Mind Gem of the Gods), Fallout 3/New Vegas (currently my favorite, and still playing through New Vegas), and a couple random MMOs.
Well, I believe so, but Roy Mustang's the one most known for primarily using fire. Seeing as, aga
No, he was inspired by the Tales of series. I mean I get that he's got fire powers, but other than that ... ? He's got about as much in common with Roy Mustang as he does with Zuko from Avatar.
The character himself wouldn't really be Tales "inspired" so to speak. He's an original character that I created for a Tales-inspired RP story that me and a couple friends are writing.
~~~ Quote by Aogami: No, he was inspired by the Tales of series. I mean I get that he's got fir
That sounds like semantics to me. He WAS inspired by the Tales universe and that style, because he was designed specifically to fit within that universe. Believe me I know, I used the references you gave me which were majority art from the series xD so if anything, inspired isn't a strong enough word to describe the correlation.
That sounds like semantics to me. He WAS inspired by the Tales universe and that style, because he w
The Tales universe isn't really just one universe, but rather multiple. Each game has a different enough universe that taking a character from a different one and inserting them into a universe other than their own would make them clash heavily with the world around them (even just from a design perspective.)
Ditto for the Tales Inspired RP's universe, it's not just Tales Copy-Pasta, it's its own universe that differentiates itself enough from the others. Various Tales staples are still around, like the Summon Spirits, Magic, Party Pervert, "the Kid" party member, the Traitor, the design being very anime in general and just having an overall lighthearted feel to it (even if our narrative has a ton of dark moments.)
Well... I mean... The Tales universe isn't really just one universe, but rather multiple. Each game
By "the Tales universe" I am referring more to the art style, since it has been more or less consistent ever since Tales of the Abyss. One can easily identify members of the franchise based on the art alone and since we're talking here primarily about visual identification, that's more relevant than whether or not the character exists within one or more of the games' universes or some derivative thereof.
Also it's funny you would say it has a very anime style to it because while I agree that's true, the style is almost TOO generic anime, to the point where one can pick it out from a crowd ... like ... the most average ... normal ... thing is so average that it's actually unusual and unique.
By "the Tales universe" I am referring more to the art style, since it has been more or less consist
Well, the Artstyle changes every few games, every few 3D releases they change up the artstyle to a more distinct one, and then go back to a fairly bare one again (the bare ones are easier to make.) I wouldn't say it's easy to identify members of the franchise based on Artstyle alone, you only say that because you know of the franchise well enough. Ask that to someone who knows next to nothing about the series, no way they'll guess "hey, that person's from a Tales game.
Well ... if you show somebody who doesn't know Final Fantasy a chocobo they're going to go "uhh idk a big chicken?" that doesn't really prove anything. Also, the character designs are ridiculously similar in those screencaps. There are a ton of re-used design elements which are in EVERY game from Abyss on - just the costuming in general all shares the same visual aesthetic and makes them easily identifiable as belonging to the Tales series. Just like how Tetsuya Nomura's characters all have hundreds of useless zippers and pockets and spiky hair, the Tales characters all have a similar aesthetic of simple shapes, rounded edges and points, a certain type of coat always shows up, there's always one character with the two long trailing scarf/capes from the shoulders, that sort of thing.
As for your character being generic, I've never seen a furry in a tales game so that's new. But the costume is very simple and Tales inspired, the species is very common and there's nothing about him that I would point to and say "this is unique and makes him stand out and be identifiable from other characters" I guess. Being original is really hard, especially when you're working with a simplistic design scheme like the Tales franchise does because there's just SO MUCH out there that's already been done. Look at the adopts community - in the struggle to be unique you see character designs out there now that are so over embellished they look like wedding cakes.
I guess one thing you've just got to come to terms with is that if you want to be visually appealing you have to follow trends, and that means that you're going to be less unique. It's only a VERY select few very talented designers that are able to break out of that trendy norm and create designs that spark the imagination of the public and push the vanguard of art in a new direction, and that rarely lasts long before it becomes a trend and the unique quality that people loved about it is lost and someone new has to come along to push things further. :)
Also, when you're giving a description to an artist to design something for you you have to consider the balance of power and the influence it has on creativity. As a character designer and illustrator, I have a certain amount of experience in this sort of thing and if you want unique and interesting you have to let the leash out a little bit and be willing to accept that the result won't be exactly what you're imagining. I have no problems with drawing exactly what I'm told and following instructions, but if you want visual creativity and originality for a VISUAL design, it's very difficult to communicate that verbally and you sometimes need to offer more freedom to the designer. If I'm shackled to this Tales of style, the design is going to look like a Tales game which is by definition unoriginal because it's heavily derivative of the source material - the Tales games. That's what you were aiming for though, because the character is for use in a Tales inspired roleplay, so we met our goal and you got a design that fits your world and that (I thought) you liked. If you were looking for something wholly unique, creative and more visually impactful we would have to break away from that idea and do something else you know? :)
Well ... if you show somebody who doesn't know Final Fantasy a chocobo they're going to go "uhh idk
Ridiculously similar? I'm not seeing it. Saying that they've been "reusing" design elements since Abyss is technically incorrect, since not only have those design elements been used before that AND there's two different Artists for the games. Fujishima did pretty much all of the localized game character designs, while Inomata has only had a few localized games with her work in them. Fujishima has more... Subdued character designs, which means they rarely "pop" per say, but he almost never has an outright bad one. While Inomata has more "out there" designs that pop more, but her designs are very hit and miss when they hit, they hit well, but when they miss you end up with a design mess like Harold from Destiny 2: http://img1.wikia.nocookie.net/__cb20091218003817/asel... And the two of them have been doing designs since 1995 and 1997 respectively, it's not easy to avoid reusing any design elements after almost 20 years.
Well, in Tales of Rebirth there were the Gajuma; which were pretty much furries and Caius from Tales of the Tempest could turn into a Werewolf of sorts, so there's that.
Before you were saying "generic" and talking down about Tales designs like being generic was necessarily a bad thing. But now your tone seems to be talking like it's not a bad thing for a design to be generic.
No, I love the design, just... Hearing the artist him/herself shit on it kind of depresses me. Like it's something that it pains you to draw because it's so "generic."
Ridiculously similar? I'm not seeing it. Saying that they've been "reusing" design elements since Ab
I feel like you're twisting my words to make it sound negative.
I like and have liked several of the entries in the series ever since I played the first one on PSX years and years ago, but - and this is just a personal opinion - I feel like the designs, especially in the more recent entries have gone very stale. I played Graces f all the way through and was very disappointed with the art everywhere from the character models to the designs and most especially the cutscenes, which ... although yeah nice they were animated, were sloppy at best and poorly executed. There are designs I've really enjoyed in the series - Fon Master Ion for instance I thought was an inspired design, while Guy from the same game was so bland they literally just named him guy :P
I'm not saying every design in every game is the same, but I AM saying that there are many many design elements and points of "style" which permeate almost the entire body of character art for the series. You see a lot of the same shapes repeated in the costuming for characters, there's very rarely any intricate detailing or filigree on anything - something which I noticed immediately because most fantasy settings thrive on those sorts of things. I think the reason for it was ORIGINALLY because they were working with early 3D and had to keep things simple enough to be successfully animated, but it became a design staple for the series and kind of stuck.
I'll put this to rest though - I am not shitting on it, I am not saying generic is even a bad thing, it's has it's place and purpose. When I design my own OCs, I take generic elements which are trending and integrate them to make the design more appealing. Because if I went and made a character that is just an assortment of shapes, textures, limbs and colors with no cohesive purpose or unifying recognizable theme, it won't look good and it won't be identifiable and no one will like it. It needs recognizable elements to generate familiarity and not look simply weird.
I feel like you're twisting my words to make it sound negative. I like and have liked several of t
I'm not twisting your words, it just came off like you were talking down about generic designs. And given how you're an artist, it made me feel bad about the design of a character that I really liked the design of.
Technically Destiny on the PSX was the second one, but I digress. A large part of the reason that Graces' cutscenes were more... Sloppy was because it was originally a Wii game that was ported to the PS3, Ditto for the Character models not being as good as the likes of Vesperia. It's strange that you mention Graces as having "stale" designs, considering it's one of the few Inomata games that was released in English, while pretty much every localized game after the PSX Era was done by Fujishima (with Xillia and Xillia 2 being a compilation of both of them, the latter having much more... Modern character designs so as to fit the in-game world.)
Your comparison to Guy and Ion has one problem with it. You have to remember: In Abyss, Ion is basically the head of the Order of Lorelei, he's pretty much the most important figure in the game's world, it would make sense for him to have a memorable outfit that everyone would recognize immediately. While Guy on the other hand, was just a servant at House Fabre, so his outfit wasn't supposed to be some extravagant thing that you'll remember as being; "super unique and memorable." And "Guy" IS short for "Gailardia" after all, (considering that Guy's reasoning for going into service at house Fabre was to get Revenge on Duke Fabre for killing his family,) he couldn't just use his real name and dress like a noble.
That's not technically right, though. See, the design staples were a thing long before the series became 3D, there's always been official character art with the same staples, you can't fault a series for sticking to an artstyle when it evidently works, Tales characters are some of the most memorable looking Anime styled characters I can think of.
I'm sorry... It just seemed a lot like you thought it was terrible, given how you're talking down about the "generic" designs of recent Tales games.
I'm not twisting your words, it just came off like you were talking down about generic designs. And