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by Aogami
PERSONAL
PERSONAL
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Doodle of Aoi as a paladin with some vague attempt to mimic Yoshida Akihiko's signature style.

Keywords
male 1,108,330, fantasy 24,364, sword 9,739, armor 8,681, knight 2,630, chinchilla 2,298, paladin 504
Details
Type: Sketch
Published: 9 years, 6 months ago
Rating: General

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Stats
1,267 views
128 favorites
72 comments

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Sylex
9 years, 6 months ago
Lovely armor!
I really need to leaarn how to design so well
Aogami
9 years, 6 months ago
look at Yoshida Akihiko's work on Final Fantasy XII, XIV and Bravely Default. I'm sure you'll find some inspiration there
Masterful
9 years, 6 months ago
Tail armor. :>
Aogami
9 years, 6 months ago
haha, that's just the back of his tabbard on the tail ... I figured it was nimble enough to not need armoring, and that it'd be too heavy anyways
Masterful
9 years, 6 months ago
Tail armor... :<
Trebel
9 years, 6 months ago
Chinchilladin.
Aogami
9 years, 6 months ago
=w=
Steelsun
9 years, 6 months ago
What's a Paladin?
ExhumedLegume
9 years, 6 months ago
Your knowledge of the land shall be great.
Aogami
9 years, 6 months ago
They were sometimes known as the 12 peers.
KevinSnowpaw
9 years, 6 months ago
was that written down in the Codex Of Ultimate Wisdom?
Aogami
9 years, 6 months ago
The ... Codex of Ultimate Wisdom?
KevinSnowpaw
9 years, 6 months ago
Yeah, great big book, super importent...probobly sitting unguarded on some pirates desk with no explanation for how it got there or why he doesent seem to care...
Aogami
9 years, 6 months ago
wait hold on a second. The Mayor of Brittania is fucking flying!
KevinSnowpaw
9 years, 6 months ago
"At this very moment... Brittania BURNS!"
terrymouse
9 years, 6 months ago
It's the ninth Ultima game and your role, Paladin!  >.<
Aogami
9 years, 6 months ago
know your role jabroni
Steelsun
9 years, 6 months ago
It brings me so much joy seeing how many people got my reference.
Aogami
9 years, 6 months ago
I am a huge Spoony geek
Steelsun
9 years, 6 months ago
Awesome, what's your favorite Spoony video?
Aogami
9 years, 6 months ago
I like the FFVIII, X, X-2 and Ultima Retrospective series' the most I think, although some of his older ones like The Thing were pretty classic also. I mean ... that's where the fusebox counter gag came from, gotta give props there. I also enjoyed the Counter Monkey segments about the toilet pizza, squirtgun wars and Thief's World.
Steelsun
9 years, 6 months ago
OMG yeah I loooove his Counter Money series, it's kind of embarassing how many times I've watched each one, Thieves World is my favorite by far. "I hurl a flask of acid at the door!" It actually made me want to write a screenplay based on his story. I have a friend who is by no means a Spoony fan but I told him about the Ultima retrospective and he sat his ass down and watched every-single-one in succession.
Aogami
9 years, 6 months ago
Yeah the Ultima Retrospective ... while I really liked it I feel like it was kind of a turning point for him where he stopped trying to write comedy and began writing more of just ... whatever he wanted. Like the goal wasn't always to be funny anymore, now it could be to be informative, or just an expression of opinion etc. And I hate to be one of those guys but the old stuff WAS funnier, it's more re-watchable. Like his review of FFXIII I really think fell pretty flat, there's only one joke that stuck with me (The bit where he comments on how the cast is all happily flying on the dragon and Sahz is hanging on for dear life but nobody cares) and the rest is ... well idk. It seems like an attempt to call back the Spoony rage of old but it's just not there anymore.
Steelsun
9 years, 6 months ago
Oh yeah, his style has definitely changed, and yeah his FF XIII review felt like he tried too hard to be angry and it didn't feel genuine like in his FF VIII, hell in that series he put out a video that is just you watching him draw magic while he bitches about how much it blows. A lot of what I really like from him is his vlogs now a days, he gets a good flow going and it's just entertaining to hear him sit down and ramble for an hour or three. And when it comes to rage his Wrestle! Wrestle! series was the best. He'd sit down on the couch, turn on the TV, start recording and scream at the top of his lungs in furious rage, it's great. BTW in all this talk and Spoony I totally forgot to mention your art is fucking awesome.
Aogami
9 years, 6 months ago
lol well thank you, I'm glad you like my artstuffs. And yeah I've watched a few of the wrestle wrestle vids but I haven't followed wrestling in like ... gosh almost 15 years? So it's hard to understand sometimes and I haven't watched the shows he's commenting on so yeah xD
Tumelo
9 years, 6 months ago
Ooh, not bad at all!
His bucked tooth just kind of makes it for me though; he looks all dignified with his armour while simultaneously being adorable still. XP
Aogami
9 years, 6 months ago
haha yes ... he's not very ... knightly xD
Tumelo
9 years, 6 months ago
I dunno! I wouldn't mind being saved by such a handsome dude. x3
Aogami
9 years, 6 months ago
haha maybe someday
Arcshep
9 years, 6 months ago
Would lay on hands with
Aogami
9 years, 6 months ago
lolol I bet you would
AngyNoodle
9 years, 6 months ago
Wow it looks amazing!!!
Aogami
9 years, 6 months ago
thanks ~
AngyNoodle
9 years, 6 months ago
You're welcome!
KodyYoung
9 years, 6 months ago
Great job on this :)
Aogami
9 years, 6 months ago
thank you n.n
Quietscribe
9 years, 6 months ago
excellent attention to detail. I know who to call should I have a need a armored character commissioned
Aogami
9 years, 6 months ago
I've done a couple full color pieces with some intricate armor before, I like doing fantasy stuff, keeps the creative juices flowing
FidelTheMouse
9 years, 6 months ago
Looks amazing and cute. =3
Aogami
9 years, 6 months ago
cantebury
9 years, 6 months ago
I love the details in the armor.
Aogami
9 years, 6 months ago
thanks n.n
cantebury
9 years, 6 months ago
Takes me back to my D&D days...though now they're Pathfinder days XD
Aogami
9 years, 6 months ago
Pathfinder is alright ... I like 4th edition actually, I used to hate it but it's so much simpler than 3e and Pathfinder and I like that. I guess I'm just not real hardcore lol. I heard 5e is actually even simpler ... Spoony hates it but maybe I'll try it out xD I'm a real fan of super barebones systems that encourage more roleplaying like Savage Worlds and WoD
cantebury
9 years, 6 months ago
The key reason Spoony hates 5e is because it keeps flashing itself like it's trying to be perilous like AD&D and yet it still keeps the tropes that coddle players.  Now I, having joined D&D around 3.0 (even buying my books mere months before they released 3.5 -_-) don't really take issue with the moves made to TRY and give players a bit more of an edge and not die as frequently.  Yes, I still play my characters very carefully and put thought and consequence into my actions, BUT...I have played with people that obviously don't care because they've used the game to make themselves practically invincible and that CAN bother a game.  By the time I heard you could set off Great Cleave by using a couple of bags full of rats like flails and get 8 attacks I was having my doubts about the system XD  I do like PF because it reminds me of D&D 3.5 only done so much better it made D&D look silly, BUT when it comes to simplicity, I gotta give it to World of Darkness, that's a pretty damned simple system...I just don't like modern settings and vampire intrigue XD
Aogami
9 years, 6 months ago
there are lots of different settings in WoD besides vampire, they tackle all sorts of the occult. And if you don't like a modern setting they've got Exalted, and it's not difficult to play them in a medieval setting, just take out the guns and replace the flac jackets with chainmail. :)
cantebury
9 years, 6 months ago
Yeah, I'm a bigger Mage: The Awakening fan.  I played one Exalted game...it's really not my thing ^^;  Maybe it was just the game I was in, but it felt very OP and extreme "anime" and while I don't mind that in small doses, I was playing a very down to earth character that was surprised to discover that he was part god-thing who was forced into a party full of god-things who were all extremely powerful and I had little to nothing to do or any idea what was going on XD
Aogami
9 years, 6 months ago
All that means is that you weren't familiar enough with the rules to make a broken character, which really ... that's what WoD is all about. Breaking your character as hard as possible and making the other players feel like chumps. Then again I mean ... all tabletop games are built around that idea. D&D especially. I mean I know D&D emphasizes teamwork but c'mon ... you know the guy who plays the rogue (me) only does it because he gets the biggest damage numbers as a way to compensate for having a small penis, or in my case to compensate for being terrible at other games boys are good at like Halo and CoD.
cantebury
9 years, 6 months ago
I hate power gamers and min-maxing it makes me sick to my stomach and I think it's an insult to roleplaying XD  I mean if all I did was march through every challenge then I'll get about five minutes of enjoying the game and then never play it again, it's like playing a video game with all the cheats on, it's a laugh, but that's all it ever is a momentary laugh before you go back in there, put your big boy pants on and play the game for real.  In D&D, you used to die the moment you hit 0 HP (no negative numbers no big save rolls) ZERO, you are dead.  At that point someone had to drag your ass to a powerful priest to bring you back.  You know what happened as a result of that?  People played smart, they took into consideration that their dumbass actions had consequences and they learn to VALUE their characters because they could be gone at any moment if they weren't smart about playing.  So no, I don't agree that ANY RPG is made just to overpower your character, because if that's the case, it's a shit RPG that I want nothing to do with =P  That was part of the problem I had with Exalted, encounters had to be very VERY specially tailored to have any challenge to them.  The guy running the game experienced a disappointing moment when a boss fight he spent a week planning ended in about one round of combat, in which he crumpled up his notes and tossed them in the trash with no further ideas XD  THAT, is what happens in a game like that =P
Aogami
9 years, 6 months ago
Well, consider - even in AD&D people did their best to min/max their characters BECAUSE they didn't want them to die, and doing so takes some intelligence, planning and strategy in and of itself. Part of the game is becoming more powerful, leveling up is something people look forward to for that reason and saying that doing whatever you can as a player to make your character more survivable makes the game not fun well that's just the thing that MAKES it fun for a lot of people. Besides, the DM should be aware of how strong your characters are and set obstacles that will challenge you regardless of how strong you are.

For instance, I'm in a 4e game right now where the DM gave us WAY more pointbuy points that we're supposed to have, but as a result we're always tackling dungeons 3-4 levels higher than our character levels say we should be and it's an appropriate challenge for our group.
cantebury
9 years, 6 months ago
Yeah, but in AD&D it was still necessary to play smart to survive, take the mage for example, at level 1, they get ONE spell or TWO if they specialize and that was per-day.  Then you look at 5e where they can cast a fire bolt at a range of 120ft. for 1d10 damage for FREE, any time they want.  Comparatively, that's a little excessive XD  Granted, I was glad in PF when a few spells were free because it DID make a spellcaster still useful after they'd used up their spells, but still.  Thing like point buy and give you God mode right at the beginning may be empowering, but is doomed to be boring after a session or two.  Take World of Darkness, for example.  It's a game made around the idea that you are a character stumbling into the supernatural that you don't understand, are not at all prepared for and will have to fight hard to get through with both your body and mind intact.  It's a game where not only do you have only so many hit points (usually about 7 for the whole game) and can die very easily, but are just as prone to go insane and be just as unplayable (in the same vein as many H.P. Lovecraft RPG's).  The POINT of the game is the feel scared and helpless, that's why it's a horror game.  If you could just pull out all the heavy artillery and combat armor you wanted, it utterly UTTERLY defeats the entire point of the game at it's very foundation, it ruins it.  Yes, D&D offers you a power fantasy, but the idea is the get to the fantasy, to make your character that good as you play, not just Gmod your character into that role at the start of the game because then you have NOTHING to play for and there's no sense of peril or danger.  Best D&D games I've played started low level (1 to 3) and let us play it out and grow, I had an encounter with my frail little scholar (he was even an NPC class) wrestling around on the ground with a gnoll, fighting over a dagger and it meant life or death at any mis-roll and you know what....MOST EXCITING COMBAT EVER!  It was so intense and so awesome to have gotten out of that near impossible challenge alive.  That's how a game is played 8D
Aogami
9 years, 6 months ago
honestly the one spell per day limit on mages was the reason I never played one in AD&D. You blow your pathetic load with a magic missle and then you're done for the rest of the dungeon because if you try and engage in melee your 2 HP aren't going to prevent you dying instantly and at that level nobody has the gold to get your ass revived. I mean I get where Spoony is coming from with the risk/reward thing by saying oh spellcasters get way more powerful when they're high level but at the same time I feel like a character should be fun to play for the whole game, and punishing people for wanting to be useful and have fun for the first 6 months to a year of your game by having them suck at high level seems like a problem inherent with the design of the system.
cantebury
9 years, 6 months ago
Any character is fun to play at level one, power does not equal fun.  The fun of the roleplaying game is the ROLEPLAY, the mechanics are just there so that it actually qualifies as a game and when those "numbers" become more important that story, challenge and character development, then you might as well not even call it an RPG anymore.  Value your characters, invest time and effort into your characters, let them develop and grow.  And really, most mages get powerful really fast, even in D&D 3.0/3.5 spell casters were fine by like level 5 and what are they doing to be in danger from level 1 to there?  Their place is in the back, throwing spells from behind a meat shield (usually a Barbarian or Fighter) that will tank all the damage for them.  Knowing your ROLE in the party is just as important as knowing your character.  If you keep dying over and over again, I'm sorry, 9/10 YOU are the one doing something wrong and if it's really the DM, then quit playing with them and find someone else that actually knows how to present challenges to the player, don't sit there and ask for point buy and min-max and power game your way through, a good DM will punish the crap outta you for that because you'll start to think you're invincible and you will ALWAYS end up throwing caution and reason to the wind when that happens and that's no fun for anyone, not the DM and not the party =P
Aogami
9 years, 6 months ago
My point was that in AD&D a wizard was only good for one turn, in one combat per day and besides that one turn they didn't get to do anything because if they risked melee, they would die instantaneously because they had 2HP and any enemy in the game can do 2 damage. That makes combat for wizards extremely boring at first level.

In 3.0 and 3.5 mages were MUCH more playable because they got 0th level spells and more bonus spells, so even if their stuff wasn't great they always had something to do during combat other than "should I use my one spell ... no, I go and hide behind the cart."
cantebury
9 years, 6 months ago
Granted, I do like to a degree how they're done in PF because they remain useful throughout the game, but you still can't just turn on the "easy mode".  A low levels, they're still very frail and at mid to high levels they're forces to definitely be reckoned with.  It's a bit of the trade off, at lower levels the melee classes have a slightly higher survival rate (unless a mage or thief is played correctly and don't jump into a straight-forward fight) while the mages take over at high levels because you can barely get close to them.  Things stay balanced because people bother to play the roles correctly and then there's not need for "breaking the game" like some people like to do.  Breaking it was never a good thing, it was something maybe to chuckle about as you noticed things you COULD do, like filling a couple of sacks with rats and using them as flails in conjunction with your great cleave ability to get like 12 attacks in a single turn, but if you pitched that idea to any DM, they shouldn't anything else other than laugh about (certainly not allow it =P).  Like Dark Souls, the fun is in the challenge and the game will chew you up and spit you out if you get careless, but when you play it right, not only is it fun, it's rewarding and stays both of those through the entire game.  Where table-tops beat out Dark Souls is that they're better for co-op and there's actual out of combat interactions and play, which is where the heart of these games lies.  Being able to sit at a table or at your computers and play your characters off each other, build a dynamic and establish their personalities and such is the whole point of roleplay and I think that will always take prominence over the "numbers" involved in these games.  That's why the RP comes before the G =P
Aogami
9 years, 6 months ago
Let me say this. Nobody ever used the sack of rats. Anybody who played in a game where they actually attempted to do this and the DM didn't IMMEDIATELY house rule against it had more problems with their game than could ever be dealt with. It was worth a chuckle, but never implemented in a serious game.

But stuff that people did do was for instance, play a cleric of selune in AD&D to get their moon sword ability at first level plus a ton of bonus spells and extra damage during the full moon. Or playing a dervish with a spiked chain weapon in 3.0 to get a 10' step instead of 5' and a 15' threat range plus lightning reflexes to let you get AOOs out the ass on every enemy anywhere near you. I also saw builds that used shurikens to do DPS at long range effectively etc. And I don't blame people for doing that, part of the game is figuring out how to make your character effective in battle and better fill that role that you're so keen to hammer the point in on. A rogue who can't DPS effectively is worthless, a mage who doesn't AOE properly isn't being a good made, and a fighter who can't draw aggro and soak damage is no boon to any party so making a build that boosts those things as high as they can go is a benefit to the party and not just the person.

Roleplaying has always been the most fun of a session for me, so I prefer more barebones systems, but D&D has always been about combat - 90% of the rules are for combat, and especially with pathfinder, 3.0 and up it's become a miniatures wargame. Since you're spending most of your time fighting it only makes sense to make your character good at that. I don't play D&D when I can help it because I'd rather roleplay than fight (although I do like a good cinematic battle), but since we are talking about D&D specifically I don't think it's fair to say that players who min/max their characters are doing so against the spirit of the game because that's what the game IS.

cantebury
9 years, 6 months ago
Bare bones IS why I like WoD for example because...let's face it, pretty much the entire first session of a D&D and PF game is making a character if you didn't pre-make one before everyone got together x_x  WoD is simple, here's some point, distribute them, add them up and that's how many dice you roll.  For God's sake, they even use ONE type of die, it's a great system...I just wish it wasn't largely a modern one ^^;  I'm glad they give the states for archaic weapons and armor though 8D  I never really liked vampire because it became a boring game of what player can screw over what player better.  I know that's the game...no seriously, that IS the game, you are just trying to screw over everyone else and come out on top, it's intrigue engine XD  It's well done...well I thought masquerade was well done, I didn't hear much about Requiem ^^;  Werewolf was NUTS  THAT seems like a more combat heavy game for sure...I never saw Hunter: The Reckoning though ^^;  I own a copy of mage and I love it...after I tweaked it a little bit, I used a lotta influence from The Necronamicon by Donald Tyson to inspire some new mechanics as well as the Encyclopedia Magicka by Eliphas Levi  It's a good system for variety and touches more on the fantasy aspect of things, which I like.  I go back to PF because...well...everyone knows D&D and its usually an OKAY system to start with.

I new D&D 4.0 was a miniatures game, but I never got that impression and of course never played 3.0/3.5 or PF that way.  And granted it's a little harsh to say, "someone's play style is ruining the spirit of the game" but it's an equally bold statement to say power gaming in D&D or maximizing your character in WoD (especially considering it a setting the relies on you feeling helpless at times) and call that how the games are SUPPOSED to be played.  I disagree, I think you can played them that way, sure, maybe even get some fun, but that isn't the definitive "how to play it" and in my experience it often ruins games because there's one or more people that just can't be challenged alongside everyone else (in a game that relies on party dynamic especially).

...And we need to game sometime =P
Aogami
9 years, 6 months ago
Well, I agree that play style can vary a lot and you can still have fun, but D&D is intended to be mostly combat, so engineering your character to be successful at combat shouldn't be frowned upon. Exploiting obvious loopholes or unbalanced parts of the rules that were clearly never intended to be used a certain way sure, but like ... if you have the option of using point buy and you're a rogue, why would you ever NOT give yourself a high dex? That sort of thing.

Also yes Werewolf was more combat based. I play VtM and never found too much problem maintaining a group dynamic because I played with people who weren't dicks, but if you play with people you don't know well you're always going to run into that one guy who wants to steal from the party or split the group and who doesn't understand that "hey, if you do this, the game will end so why don't you just not?" and they always respond with "Well that's what my CHARACTER would do" and then you have to fire back with "So why don't you make a character who's going to be a little friendlier to the group and not screw up the whole game, or you can just leave kthx have a nice day."

In the end, role-playing is about having fun, and if your group has fun min-maxing, breaking down the door, killing things, collecting loot and taking over the world mwahaha then that's how you should play. If you don't like doing that then play with a group that's more congruent with your desired playstyle. Like you said - calling one playstyle wrong just because you don't particularly care for it doesn't solve problems and it's not necessarily true either.
cantebury
9 years, 6 months ago
True point, RPG's are about having fun, it's the number one rule.  Just make sure everyone else is having fun too =P
CuriousFerret
9 years, 6 months ago
Very nice detail, love the coat of arms on the shield.
Aogami
9 years, 6 months ago
thanks ~ I designed it on the spot actually haha
WeirdPurpleBunny
9 years, 6 months ago
Hmm, I think I'd be more inclined towards the Artificer class.  Nearest they have to a Technomage I believe, hehe :)

So just gimme a shout if you need any traps disarmed ;)
Aogami
9 years, 6 months ago
bleh. We have an artificer in our group. Maybe I just don't like him because the player is an annoying douchebag, but I've never been a big fan of the whole ... steampunk gadgeteering deal. I'm more into straightforward fantasy
WeirdPurpleBunny
9 years, 6 months ago
Well I'm happy to play as a Rogue instead then :)
Aogami
9 years, 6 months ago
being a thieving, backstabbing dick is my job in the party
WeirdPurpleBunny
9 years, 6 months ago
*facepaws*

Hmm, ok...  How about Wizard then?
Wielding the elements themselves as my weapons! ;)
Aogami
9 years, 6 months ago
fine you can be the wizard :P
WeirdPurpleBunny
9 years, 6 months ago
Yay! :D
*happydances*

I wanna cast "Magic Missile"!!  hehe :)
NanoDarkk
9 years, 6 months ago
teach me how to draw armor ;-;
Aogami
9 years, 6 months ago
lol uh ... I really just take ideas from other artists so ... do that? xD
Demitri012
4 years, 5 months ago
Das a nice suit of armour and character. : 3
Aogami
4 years, 5 months ago
thanks :)
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