I felt like sketching something to warmup/practice... turned out to be a close approximation of my marauding gypsy pirate grave robber king werewolf of a Dragonborn... yay mods! Here, I guess he's brooding over his Dragonborn destiny... you know, between raping and pillaging the countryside. No one is safe! Except the children. Oh, and most of the quest NPCs. I swear there was this immortal nobody of a guard in Morthal, I think, when I thought it would be fun to turn Inigo into a werewolf in order to kill some woman the Dark Brotherhood sent me to assassinate, because there were loads of people around and didn't want to get a bounty on my head, or have to kill all the witnesses... turns out we killed most of them, anyway, lol.
My current character, Zool, wasn't always a fox, but I felt like changing him... then for some reason his colouring and hairstyle made me think of him as a gypsy, which in turn reminded me of a drivable gypsy wagon player home I'd heard mentioned somewhere.
Seems a bit buggy, unless it's just me, or the follower mod I have, or maybe the follower AI just can't deal with the navmesh to sandbox properly, but is a neat little player home. Could do with a bit more gypsy characterisation, though. A few drapes here, a bit more paint and decoration there, hmm, I guess the Enchanting station already gives it a crystal ball... I've got to say it certainly looked a lot nicer in that mod spotlight I watched, with a couple extra tents around it from the Frostfall mod I think, that really made it look and feel like a gypsy camp. Not game enough to try that one yet. Maybe after I actually finish the main game, because I already get side-tracked and distracted enough as it is!
I think I still prefer the flyable (pirate) airship, the "Dev Aveza". Though I was recently fiddling with the Creation Kit, after I found I quite liked the layout of the Icerunner shipwreck while I was doing the associated quest... seems like a lot of work to build a custom player home from scratch though, or even altering one in the Creation Kit. So far, starting with the blank large ship interior, I've only done the captain's cabin...! Seems a bit cramped, though, but I kinda like it. Maybe if I took the Alchemy and Enchanting benches out and gave them a different room in the ship... once I decide on a good layout...? It's so tempting to fill it with Dwemer pipes and things too... maybe it could even be an airship... a gypsy pirate airship...
The painted on "underwear" on the Fennec fox race mod I got is a bit annoying, but really only because the texture seams are just baaaaaaaad. (Also it kinda ruins the whole aesthetic and novelty of making your character run around buck naked with the Schlongs Of Skyrim... heh. Ghosts are hella funny with their dangly bits bouncing around. Best mod ever!) Would that I wasn't so lazy to fix it myself... but then... that one is through the Steam Workshop, so chances are it would update itself and ruin all my hard work. *sigh* I wish the Scars would work for them too, but what can you do?
~
Anywho! What do you think, TL;DRs?
Pose? Anatomy? Something else? How am I doing?
Keywords
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skyrim
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10 years, 5 months ago
01 Sep 2014 07:18 CEST
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