Gosh this model just keeps coming along. Still work to be done, but she is looking mighty fine, I do say.
Body armature rigging is about 85-90% complete. Eyes have been re-worked to be more realistic after my first-pass attempt (separate iris/cornea for proper lighting), and the lookat rigging for them has been integrated into the armature proper.
Still need to model her coverall's collar, which is a pretty annoying thing, and create some kind of mini stand-in for her tank-top to be seen underneath. I am probably going to forego cloth simulation on the coveralls; I generally end up with pretty useless results.
I'm not quite yet done with the body mesh still, but once that's done I'll be digging into the shape keys for rigging up her face, and then the real fun starts. Hair is still... I dunno. Ditto eyebrows.
This is the first render I feel is pleasant enough for my main page; other WIPs and test animations are in my scraps.
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Details
Published:
10 years, 6 months ago
15 Jun 2014 08:58 CEST
Initial: 8012f69699cf33de77510a8bd3f4ec75
Full Size: 1d65718f12d30d8f4555b4ce0d7c76db
Large: 31af4998fdfa1c30bc7c872d6b1856bd
Small: efd43dcd05068b96c5189e4bba1047fc
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