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scout kid (JP: タンケルトイズ Tankerutoizu) is an NPC found inside the iko cave in the toy kingdom of chapter one of needle travels. scout kid is a ten-year-old squeltoise with green scales, a round, chubby snout 'n head, a shy and carefree expression, a black antenna with a red crystal sphere, stump-like limbs, a small tail, a dark shell that serves as a backpack, brown explorer's clothin' with a chest pocket, a brown helmet with a blue flashlight, 'n a plump, stocky build. scout kid doesn't know what he wants to be when he grows up. he often changes his mind and dreams of becomin' a train conductor, a pilot, 'r simply a mine explorer. he gets dizzy if he thinks too much, so his mind goes blank fer a few seconds. he's very reserved, rarely speakin' to people he doesn't know or whose identity he barely knows. his japanese name combines the japanese name fer squeltoise (スッケルトイズ) "sukkerutoizu" with the word "探検家" (tankenka), a term related to exploration and expeditions. in chapter one, scout kid can be found near a small expedition in the second area of iko cave, inspectin' what appear to be pink gems that, fer 'me reason, move on their own. he claims these gems might contain small insects that use them as shells. after defeatin' pantocello and havin' him destroy the cave by detonatin' a bomb, scout kid emerges from iko cave. he says that explorin' caves with bombs now seems too dangerous 'n that he wants to be a train conductor. after defeatin' rockwell in chapter one, scout kid changes his mind, sayin' that he now wants to be an airplane pilot when he grows up, 'lthough he later retracts this, sayin' that he could do it at his young age with enough practice 'n patience. in chapter two, scout kid moves to funky town with the other dreamers, appearin' in funky town's iko village. this time, he assembles some airplane blueprints that he built himself, statin' that he could build it with the help of the iko species. in chapter four, he finally builds the airplane with the help of the iko, however, when he tests it, it simply explodes into pieces, leavin' him disappointed in his effort and dreams. in chapter five, scout kid is makin' plans to build both a train track 'n a train itself. he states that fer now, he is askin' people to help him with the construction of said train, however, most reject him due to his young age. in chapter six, scout kid is thinkin' 'bout exactly what to do, but he overthinks thin's, which causes him to feel dizzy 'n only babble nonsense 'n repeat certain words like "airplane", "train", and "explorer". in chapter seven, he appears in the mirror caves, now returnin' to his role as an explorer. he says that due to his mental overload, he 'came an explorer again and is now inspectin' the mirror caves. in the anomalous route of chapter one, scout kid appears as usual, however, he wonders 'bout the reason fer the disappearance of the iko residents and why there is almost no one 'round. he wonders why everyone suddenly left fer 'me strange, unknown reason. in the post-anomalous route of chapter two, he travels to funky town with a role similar to that of the normal routes. his dojo fighterZ card reads as follows: type of bein': dreamer. elements: shell. categories: scout kid, overthinkin' turtle, identity crisis, dizzy turtle. description: "a squeltoise kid who overthinks thin's if he pile up, doesn't know exactly which role to choose 'n usually chooses the opposite. he's a bit clumsy at times, but can muster up courage if thin's go well."

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Type: Picture/Pinup
Published: 3 days, 3 hrs ago
Rating: General

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