Character Sheet for Tonfa
Species
Urshifu (Rapid Strike Style)
Character Description
Tonfa is known across the coastlines and back-alley dojos as the Urshifu who never quite sobers up—and never quite loses a fight. Where most warriors chase clarity and discipline, Tonfa walks a swaying line between haze and razor-sharp instinct. To strangers she looks like a mess: a drink in hand, a crooked grin, and a gait that can’t decide whether it’s a stumble or a dance. But anyone who’s faced her knows better. Beneath the slur and stagger is a master of the drunken fist, a fighter who turns imbalance into advantage and chaos into precision.
Audio:
Tonfa Message 1
Tonfa Message 2
Tonfa Message 3
Tonfa Message 4
Personality
Unpredictable, Loyal, Free-spirited, Perceptive
Likes/Dislikes
Likes: Strong drinks, Late-night sparring, Tavern music, Protecting her sister
Dislikes: Rigid rules, Early mornings, Being underestimated, Forced sobriety
Background/History
Note: Tonfa didn’t become a drunk because she was weak; she became one because she found a strange truth in surrendering control. Alcohol dulled the noise in her head, softened the expectations she never fit, and unlocked a style that felt honest. Over time, that haze became ritual. She drinks not to forget but to flow—to blur the line between intention and instinct until her body moves before thought can interrupt. In battle, her staggering footwork becomes impossible to predict. Her sways are feints, her slips are counters, and her laughter is a warning sign that someone is about to hit the ground.
Note: Her curse, if she has one, is that she doesn’t know how to stop moving. Sobriety feels too sharp, too loud, too real. So she drifts from town to town, fight to fight, drink to drink, leaving behind stories of a staggering Urshifu who laughs through broken bottles and broken bones alike. Somewhere out there, her sister continues to train with perfect form and clear eyes, hoping that one day Tonfa will return—not necessarily sober, but whole. Until then, Tonfa keeps walking the wavering line between mastery and mess, a living contradiction who proves that sometimes the most unbalanced stance is the hardest to knock down.
Relatives/Family
World/Setting