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BANJO-KAZOOIE: Scarred 'N Feathered - Page 032
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Escopeto
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BANJO-KAZOOIE: Scarred 'N Feathered - Page 034

BANJO-KAZOOIE: Scarred 'N Feathered - Page 035

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BANJO-KAZOOIE: Scarred 'N Feathered - Page 032
BANJO-KAZOOIE: Scarred 'N Feathered - Page 035
The thirty-fourth page of our ongoing comic - Enjoy this and more at our Patreon!


<<Cover
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*Spoiler-Free Synopsis: It has been 17 years after their last adventure, the platforming days of unlikely adventurous duo Banjo and Kazooie are long over. When Kazooie starts to have weird flashbacks about her repressed past (note: see original comic) , Banjo comforts the breegull of his dreams and proposes to face the remnants of her checkered past - together. On their way to unravel old mysteries, the Bear and Bird follow the clues to Fungus Forest, a mysterious location they've only heard legends of. They meet faces from the past, uncover horrific and sad truths, and confront their skeletons in the foggy abyss of the MYKOLOGICAL woods - Banjo and Kazooie bring along their RARE typical humour and some Dreamrifle inspired NSFW sprinkles to seal old wounds once and for all!*

NOTE: The comic is available to Patrons of ALL classes! Decide for yourself how much you want to throw into the honeypot!

CAUTION: Promo and cover art are SFW, comic and story are NOT - Read/Pledge at your OWN risk!~

Keywords
male 1,287,869, female 1,171,900, butt 129,023, ass 93,473, bear 53,669, bird 41,381, avian 34,424, nintendo 22,180, forest 16,655, pants 8,376, ursine 6,542, pants down 4,075, beak 3,840, woods 3,054, old 2,587, bite 2,478, statue 2,171, unknown 2,106, mystery 1,811, perspective 1,653, shock 1,520, fog 738, banjo 559, firefly 465, banjo-kazooie 454, kazooie 441, mushrooms 440, rare 370, abandoned 312, fungus 271, breegull 252, kitsuneyoukai 244, memorial 211, abyss 198, escopeto 107, observing 67, sashimipop 64, saved 47, scarred n feathered 41, elderflowerpudding 22, fungus forest 10, dinger 9, project dream 2, edson 1
Details
Type: Comic
Published: 11 months, 2 weeks ago
Rating: General

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Starcat5
11 months, 1 week ago
...and that is why you always check for collision when exploring cut levels. 😼
Escopeto
11 months, 1 week ago
" Starcat5 wrote:
...and that is why you always check for collision when exploring cut levels. 😼
, said the programmer cat to the test player mouse.
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