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Imp2.
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Ĉu vi deziras helpon?
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subtera_vojo.mp3
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Ĉu tie ĉi estas mia vera hejmo?
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Tertruo.
First songs I made in Furnace tracker. Trying music composition programs other than LMMS.

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Type: Music - Album
Published: 10 months, 1 week ago
Rating: General

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IMP2
10 months, 1 week ago
You made a song in Furnace. I bow to you. Great work!
Reizinho
10 months, 1 week ago
Thanks, buddy intrepid.
BogdanUrs
9 months ago
linda música - é muito nostálgica! :)
Reizinho
9 months ago
Acabo de atualizar.
jenicpelnka
9 months ago
huh? a third track?

I gotta give a listen..  ^^ is nice
Reizinho
9 months ago
Enjoy thyself.~
nelson88
7 months, 3 weeks ago
Very cool!🕺🕺🕺🕺
Reizinho
7 months, 3 weeks ago
Thanks, buddy  Nel.<3
nelson88
7 months, 3 weeks ago
My pleasure!^^
lizord
7 months, 3 weeks ago
Haven't heard of that tracker.  I used sunvox when I was learning trackers.  What do you think of the tracker experience?  It was always kind of frustrating to me, as I know no music theory - yet, I felt they had a lot of promise.
Reizinho
7 months, 3 weeks ago
Furnace is fairly new. It wants to one-up Deflemask. Trackers are hard to get used to and I have already thought about quitting a handful of times. This one is also pretty difficult, because it tried to be compatible with the chips you are composing for, which means that composing can be a challenge, due to how limited many chips are. However, if you complete a song in it and export the result into a VGM file, it will play in a console emulator. The next version, 0.7, will bring ROM exports, so you could flash your songs in a cart and play them in real hardware. What attracted me to is that it can make SNES songs. But I'm already trying other chips, in random order. The first one is SNES, the second is Virtual Boy, the third is NES and the last two are for some arcade machines.
lizord
7 months, 2 weeks ago
I see...it goes beyond my area, but it's probably really cool for people trying to have easier ways to make authentic chiptunes.  If I'm understanding you right.  I'm not really aware of the sorts of limitations each chip might present - merely that each chip can produce different sorts of sounds.
Reizinho
7 months, 2 weeks ago
Well, let me give you some examples from the chips I tried:

* SNES. Eight channels, can use samples and you can convert wave tables into samples. However, you have tight memory constraints. An SNES song can not be bigger than 60kb or so in memory. So you can't use many instruments, can't use many samples and can't have a song too long.
* Virtualboy. Only wave tables, six channels. It's surprisingly reliable, versatile and overall great! But alas, the console itself was a failure.
* NES. Five channels, two of them are squares, one is a triangle, one noise generator and one channel for playing a sample back. The waves in the channels can not be changed around and the sample does not have the full octave range (some notes can't be played). The sample also will sound horrible, for modern standards.
* OKI MSM6295. Four channels, sample synthesis, but the samples must be played as they are in the original files. You can't adjust the pitch or speed of the samples, ruling out notes. The samples also can not loop. The only thing I could do in it was a drum line.
* Irem GA20. Four channels, sample synthesis. It is almost an Amiga, but lacks sample looping.
* Yamaha YM2413 (OPLL). Two-operator frequency modulation synthesis, with two waves: sine and half-sine. It has nine channels, which got me excited, but... the whole chip can have only one instrument configuration loaded at once. So, if I change the configuration of one channel, it will affect other channels. In short, it's a keyboard in which you can press nine keys at once. I made a synth melody with it.

The next chip I'll use is Commodore Plus/4, which has two channels: a square and a noise, I think. Not to be confused with Commodore 64.
Reizinho
7 months, 2 weeks ago
As for needing musical training, I don't think one needs it. I never had any professional training in music. I just make what sounds good to me.
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