Longtime viewers may recall that I created Byron in 1992. 1992 is also the year that I bought a ColecoVision at a garage sale, a less auspicious milestone in my life.
The ColecoVision is frustrating to me, because it made a lot of lofty promises about perfect conversions of popular arcade games... promises that it ultimately couldn't keep. Much of the blame rests on the shoulders of the system's VDP chip, which is saddled with a lot of vexing limitations. Sprites are single colored, smooth scrolling is next to impossible, and the color palette is just the worst; both limited in scope and filled with the blandest, barfiest hues you can imagine. The blues and greens are okay (and probably over-represented), but reds, yellows, and oranges all look like they've had the life sucked out of them.
Having said all that... the ColecoVision is pretty popular in classic gaming circles, and the system has recently gotten a bunch of development tools that make CV game design a lot easier than it's been in the past. After careful editing in Aseprite, this drawing was converted to a ColecoVision ROM with the aid of a tool by Tursi, also known as Harmless Lion. You drag and drop an image into Tursi's utility, and it converts it to your choice of formats, including a file that can run on ColecoVision emulators and even the actual system, should you happen to have a flash cart.
The created program doesn't do anything but display an image, but it's still pretty nifty. Hey, I've got Byron on a classic video game system... that kind of thing makes me unreasonably excited.
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01 Apr 2024 23:51 CEST
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