when you grab neco make sure it's closer to the head when neco is on the ground or she will fall through the floor shimejis were kinda not made for tiny sprites....and I wasn't going to upsacale every frame! the fall/throw animations are also being a bit off but I tried to keep neco on the cursor better than just floating in mid air if you scale up the shimeji try to keep her higher from the floor when letting go so she also doesn't fall! (I already tried changing the image anchors with x2-x3 as default and I had the same problems) also you happen to fix the dragging animation to work 100% let me know because without changing the size of the frames Idk what else to do
you have my permission to edit the code and frames of course just link the shimeji back to me or just send your files and I can edit it later!