The goal is to have a whole shitload of different weapons to use in my game, which players can freely swap in and out of their inventory. There are four weapon slots, one being a melee weapon unique to each character, one sidearm, one primary weapon (rifle, shotgun, etc) and one 'special' weapon in the fourth slot, like a grenade launcher or a flamethrower.
Weapons can be used by any character, save for the unique melee weapon everyone starts with.
Keywords
video games
8,483,
gun
8,071,
guns
1,771,
rifle
1,512,
pistol
1,341,
firearm
886,
shotgun
647,
doom
645,
gamedev
235,
game development
168,
smg
116,
gzdoom
8
Details
Published:
2 years, 10 months ago
30 Jan 2023 01:20 CET
Initial: e345854ce3478bb647aaf4c9a7354c1f
Full Size: c4d7b8b86d04c8ccba0b9a27799015e3
Large: 1065410f8fac1b897371b54f272dfa4c
Small: a6b6550c8b0cdb98b4b046e1cf23b3a5
Stats
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