Some lore stuff about the setting most of my own ideas I draw and write about exist in. As another example, Nresiil's ship also uses this method, but in a more advanced stage of the application of these devices: his ship has more of it's length and outer surface dedicated to the GC drives.
They manipulate the gravitational field present in all of space. I could say the "Higgs Field" if that concept helps with the general idea, but I don't want to make the mechanics of my fiction bound too much to current scientific terms, this way the concepts can have some more flexibility.
They manipulate the gravitational field present in all of space. I could say the "Higgs Field" if th
This sounds like the next step to my vulpine gravity vector drive. That one worked by "cutting" a spherical chunk of the gravitational field around the ship and reorienting it to alter the vector, with some limited ability to increase or decrease the pull. It's efficacy is dependent on proximity to a gravity well.
It is extremely agile within a gravitational field, but super weak in open space, making it good for interplanetary journeys but completely useless for interstellar travel (still better than chemical rockets, but incapable of FTL unlike more nuanced space warping techniques). And you still need RCS to reorient the craft; rotating a field does not rotate the ship.
You'd start an interplanetary journey by accelerating as much as possible near a planetary body and then coasting, using the usually weaker stellar gravitational field for course tuning or maintaining light acceleration (if you need to get there ASAP).
Speed wise, this technique could get you directly from Earth to Jupiter in three months. There's also no real constraints to the size of the ship, so vulpine ships tended to equate to small cities that "fall" between planets.
This sounds like the next step to my vulpine gravity vector drive. That one worked by "cutting" a s
That's a good concept, unique as far as I know and it has interesting limitations that can help worldbuilding and storytelling also.
The drives I have here are also only for sub-light speeds, in my setting, getting to places sooner than light would in open space requires a well-planned journey through parallel spaces, or parallel universes if you will.
That's a good concept, unique as far as I know and it has interesting limitations that can help worl