I taught myself to use Maya via tutorial vids, and Wilykat was my first serious stab at making a finished product. Sadly Maya's 'educational' license only applies to those attending fancy universities that have paid off Autodesk for bulk Maya licenses. And AD started nagging me for 'proof' that I was attending Yale, lol.. Also my trial for Vray ran out.
So, I never did end up completing this cutie, or animating him >,< (after the Vray trial ran out, I got tired of having multi billion dollar companies constantly attempting to limit my capabilities, and side-burnered this..)
Just FYI, hair/fur/irises aside, all the colors on this are just recolored polygons. I hadn't gotten around to making the actual texture/shader images for most of it, and that's why it looks so (relatively) bland. It's basically the 3d artist version of flat coloring a picture. Also why some of the color borders look off, since I was limited 1 color per polygon, and only did that to get a better feel for how it would look in the end (a lot easier to do that, than to make a crapload of image files, only to discover I hate the look in the end) .
The first pic shows him at all angles.
The second is an older render from before I got Vray (see why I won't continue without it?)
The third I'd fully redone his hair(with exception of the lower back part by his neck, which I had planned to work on later)
The forth is mostly just a different angle from the first but with hair color redone to be more accurate.
The fifth through seventh, I began adding fur to the face (The Hitler mustache was unintended :-P, that's just how the fur initially generated). I also made an actual paint texture for the head(hence the face pattern looks more accurate and eyebrows are gone, I was debating on adding the brows as a separate piece to give more of an animated range in emotions)
The eighth and final render, I had tidied up the facial fur a bit and added some noise and such to make it look a bit more realistic. I also re-colored the polygons on his nose and lips just to test how it would look before adding that to the base texture image file (hence the clowny lips >,<). But that was the last render I got done b4 Vray conked out.
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Details
Published:
3 years, 2 months ago
26 Aug 2021 02:22 CEST
Initial: 96df3e1d7fc43afac0f869988fc4dc7a
Full Size: 3c2a945c811ff0f56608ab3a5ff919ac
Large: a3d2564cd7d022e76c81fa3cb33dbed9
Small: 5f4a5c43ce754665117bc64c10385204
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