Character Sheet for Prysm T. Kitsune
Age
Apparant age: mid twenties, actual age varies but usualy in the early 300s
Character Description
just under six feet tall in anthro form and about 4 and a half to 5 feet in feral form prysm is lean and fit with creamy white fur, each of his nine swaying tails fades into the color of the element it represents, each tail has a corresponding element.
Personality
Prysm suffers from a form of multiple personality disorder, his base personalty is kind, playfull and a while wise is sometimes a bit absent minded, each tail and each element there in has its own personality within his mind however and each is tied to its element, knowing the elements makes it easy to guess what each personality is like with reasonable accuracy, fire, water, earth, wind, light, and shadow behave much as you'd expect those tied to such elements would, the silver, gold and spacial tails however are....different...
time, space, and dimension...
time is wise, but quite and subdued, rarely speaking
space is impulsive, with his mind always somewhere else and can appear something of a klutz as a result
dimension is cautious and ever vigilant, rarely surfacing unless the need is great
Likes/Dislikes
Likes: practical jokes, traveling, learning new things, good friends, good lovers, kind and wise people, respect
dislikes: being confined, those who hurt others for no reason or for personal amusement, prudes, religious zealots, and raw unfiltered stupidity
Background/History
Relatives/Family
World/Setting
Prysm's world is rife with magic and it has shaped everything, no industrial revolution as we would know it took place, instead magitech came to be, the devices used by them do resemble tech from our own world but the principles driving them are radically different, example, flashlights drills and such draw on the users mana and thus require no external or internal power drive.
cultures are much the same as well save for them all being anthros, species can cross breed though the children tend to favor the mothers species with one or 2 traits from the father that don't pass thru to the next generation
religion regrettably does exist and while budism and other enlightened practices form the core of the worlds religious spine so to speak fanatical groups do exist on the fringes and often cause trouble.
there are 7 species of anthros within prysm's homeworld, kitsune, lupis, leos, dragons, lapine, avis, and solis
the solis are spirits of magic and tend to take animal shapes when interacting with mortals and physical magic creatures, by default they appear as either a male anubian jackal or a female pheonix, though they tend to change form to suit what would make the one there talking to most at ease.