So, along wtih one of his privious updates, I had made Gejhi render 20% larger in mugen to be the actual size standard I was going for, but this was largely just a temporery solution. In a future update, Gejhi will have all new sprites of the proper size I'm going for.
Along with the new larger sprites, some animations like this one here, will get a bit of an upgrade as some of his animations are much older than others, since it was a long period I developed Gejhi slowly over, largely because I was still figuring out a lot of mechanical things and a lot kept on changing about him over all that time.
Most of the aniamtions will pretty much be the same, but just scalled and manually touched up to the new size, also with 4 shades per color, instead of 3, to match my standards I settled on as well.
But I felt like making this lil side-by-side is a nice time jump to show some progress on things. Especially since I've gotten a lot more comfortable with sub-pixel animating.
I also changed the pose slightly and added some frames to slow him down and ease the bounce, as I feel this fits his personality a bit more.
I have no idea when this revamp will be done, it's something I'm gonna pick at on the side while I focuse more on creating other characters, what's out for Gejhi is good enough for the time being.
There WILL be a new public update for Gejhi BEFORE this sprite revamp is finished, as a fix for a lot of bugs, some mechanical adjustments to certain states, and a few new features, like a pause menu and a few other possible things.