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VinVulpis
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Aurumo WIP Pateon Update 06-01-21

[Animation] Sweet Moments
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This post details is mostly compied over from the patreon post.
The download is at the bottom of the post notes for $5 patrons.
I ended up not charging for 2 months, because I will not charge unless I feel I put out significant updates for folks.

Link to the post and download: https://www.patreon.com/posts/51950008

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Finally here, as I stated in the evening. Feliro is also included with a small universal update.

Aurumo is FUNCTIONALLY finished, but just needs a few animations for intro/win/lose and a for his Riposte throw (and a possible frozen foe throw I may add)

Oh, he also still needs parry animation. That will be added soon.
This update is huge though:
Mechanics
The main change to mechanics in this update is the change made to tech fall recovery when doing the tech just as you hit the ground. ALL of my characters are getting this change. The character is now considered on the ground during this recovery, and gets proper invincibility when performing it. I may at a later time add in directional inputs for these recoveries, allowing for a left or right "roll" when teching in this way.

Animations
Pretty much all of Aurumo's universal animations have been filled, but many of them still need details added to them, but in terms of FUNTION, all of them are there, so he shouldn't turn into Gejhi anymore for normal play.

HOWEVER, he still lacks intro/win/lose by time animations and still uses placeholders from Gejhi from those. That still will all be added in this final detailing phase.
Aurumo's Attacks
Cryosphere:
This move got some big changes. The attack now has an angled variant, which is performed when using the power button with the command (D,F + Pow). The large slow variant can still be done by HOLDING the input button, which delays the attack slightly before firing it. The large version has more damage now.
Pyroburst:
This attack got it's range extended, and now does 3 hit, based on the range it hits from. All 3 hits will connect when done up close.

NOTE: Pyroburst and Cryosphere had there input buttons switched. Pyroburst is now done with [D,F + 1] and Cryosphere is done with [D,F + 2 OR P]

Turning Attack (on ground):
This attack is finally added. It it done by pressing back with button 2, as the universal turning attack on the ground. This attack does 2 hits, as has great damage. It can also be canceled with any of his normal facing button 2 attacks.
His UP-2 attack can only be cancel this attack from the first hit, the elbow portion.
Arc Slash (Up, Power ATK):
This attack is a super wide slash that completely swings around Aurumo. The damage is strongest at the start, and the knock-back properties change depending on the frame it hits. It is possible to link other attacks from this with proper spacing.
Double Sweeping Slash (Down, Power ATK):
This attack is a sweeping attack that covers BOTH SIDES of Aurumo. It's a bit stronger than his normal sweep, but isn't really capable of extending a combo. This attack instead is a spacing tool, as it knocks foes away from him into a hard knock-down.

SUPER - Glacial Great Sword (F, D, DF, 2+P) :
This attack replaces the super attack I had a placeholder for. The mechanics in the placeholder have changed. This attack is now a high-damage combo extender with long-reach. Foes hit by this attack are frozen, and then are put into a free fall with a brief lift after the freeze.
This attack has super armor during the start up.
SUPER - Glacial Javelin (D, F, D, F, 1+2) :
This super attack is a large, fast moving projectile that plows through everything it comes into contact with. It does multiple hits as it flies through foes, it's best when done from mid to longer range. This attack still needs some work though, to make it function more consistently.
This move has a long start up after the super pause, but also has super armor until the projectile is thrown.

Air Throw (Changes)

Aurumo's Air throw is now able to grab foes who are also in fall states. The bounce when he hits the ground with them will scale with the damage scaler, to prevent some broken combos. BUT, it can start, continue, or end a combo for decent damage. This opens up a lot of combo routes for Aurumo, making him a way more fun I feel.

ALSO, I'm thinking of giving Aurumo a special throw against frozen foes, to kinda make him feel like a special sort of semi-grappler since he has a special "Riposte" throw when he throws a Shield Countered foe.

Landing air throw adds 2 steps to the scaler.

Packed Ice Uppercut (changes)
This attack got the grounded combo knock back reverted to still always force a hard knock-down. BUT, when it's used in a combo with a jab, the upward knock back is half.
This attack also now adds 2 steps to the scaler, to limit some of the catastrophic damage I was doing before that.

Various other stuff
I made a handful of other adjustments to stuff so far, mostly just small damage tweaks and other small things of that sort. Nothin is final though.

SO WHAT'S LEFT!?
Well, mostly just detailing the animations, doing the intro/win/lose animations and adding better effects and adjusting sounds and such. THEN, the AI work.
There is something I'm considering adding, is a different attack for AIR-1, and move the current Shield drop attack as AIR-DOWN-2. This is mostly just to keep the buttons in theme, making all of button 1's attacks "unarmed" and all of the 2 and P moves ice weapon moves, which is also why I moved Pyroburst to button 1.

OH, and also Riposte still needs it's own animation, which is still dummied with other move animations. I will get this done along with anything special I do for him throwing frozen foes.

Adjustments to the moves will be made as I move to properly finish the animations. Especially for the new moves I just added, as they haven't had time to go through a lot of testing yet.
From what I was able to add and do tonight, I think Aurumo is truely shaping up into a fun character, which is something I was struggling with, to not make his play style too boring. He's a lot of fun to me now.
ALSO INCLUDED IN THIS UPDATE IS A SMALL FELIRO UPDATE:
Feliro hasn't gotten a ton of work this time around, but I'm including him with this huge Aurumo update because he also got the universal fall tech update mentioned. Gejhi also got it, and I'll be making a public update for him soon, since he also got the other bug fixes and other tweaks since.
THANKS SO MUCH (current patrons) FOR STICKING AROUND WITH MY SLOWNESS! I really hope the free months make up for that. It's just tough to sneak in all this work with commissions. If I manage to build this patreon up more with more support, I can dedicate more time to this work.

For now, thank you all, and I hope you enjoy this update, it was a big one and took me a while.


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Keywords
animation 21,837, game 11,823, download 632, mugen 245
Details
Type: Picture/Pinup
Published: 2 years, 10 months ago
Rating: General

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