Revisiting some older stuff with an updated list of magical artifacts. Includes some old ones that have previously caused a bit of trouble for the crew and a few new ones. More may be yet to come.
#1 turns anthro canids (dogs, wolves, foxes, etc.) into ferals.
#2 swaps the genitals of any two people who touch it at the same time.
#3 swaps the gender of any two people who touch it at the same time.
#4 allows for 100% effective hypnosis. Note that it can not make someone do something they do not want to do; however, it can make someone act out on secret or subconscious desires.
#5 swaps ferals with anthros, anthros with ferals.
#6 transforms its wearer into a living pooltoy.
#7 is a lingerie trap, replacing whatever clothing worn by those who open it with lingerie.
#8 are enchanted dice which enacted a random effect based on what one rolls.
#9 is a collar that makes the wearer smoother "down there," for that Ken/Barbie effect.
#10 is an assortment of enchanted rings with a variety of different effects, including but not limited to turning the wearer into a living plushie, changing the gender of the wearer, and creating clones of different sorts of the wearer. Effects last only as long as the ring is worn.
Details
Published:
4 years, 8 months ago
08 Apr 2020 04:38 CEST
Initial: b8a7fb9f337eea65a0a1959c7b0d1496
Full Size: 2cbc3753546894eec71704787ca0e856
Large: 64cc56c5e2a74e6b75fb273410af1d18
Small: 51fc30ef6e8eda70065caa7644760920
Stats
37 views
7 favorites
1 comment