Rare to see a Jenner with that kind of damage though. They are well armed for their weight, but not well armored, so the best way is to use them in hit and run strategies, supporting more heavily armored but slower units.
In that kind of role, I'd say the Jenner makes it through battle virtually unscathed nealy 9 times out of ten, but the tenth battle it would receive a direct unlucky hit from something much heavier, often turning it into a smoking field of scattered molten debris that are hardly recognizable as having been a Jenner in the first place.
So seeing a Jenner like this - beaten up but still kicking - means it has an "interesting story" to tell ;)
Rare to see a Jenner with that kind of damage though. They are well armed for their weight, but not
You know that there are Jenner variants which drop the SRM 4 in favor of maximized armor? Seems to be not the case with this one though, seeing it still has the launch tubes for the missiles.
You know that there are Jenner variants which drop the SRM 4 in favor of maximized armor? Seems to b
That, and theres simply a limit on how much useful armor you can put on a chassis of that size.
I think the option exists with almost all mechs to trade some offensive armanent against either better protection or more speed and agility, but no matter how much endosteel you strap on, this aint no 100 ton mech. In my oppinion Most light mechs have a natural advantage in speed, making it hard to hit. It often pays off to amplify this strength than to sacrifice it for a few extra tons of armor.
With a super heavy,bits the other way round. There is no way you can dodge enemy fire at that size or mass, and you are too slow to run away from a fight So you better put on some extra armor and just tank.it, while your weapons crush anyone foolish enough to try and attack.
In the mech warrior simulators specifically, I was always much better with smaller mechs. They have less armor in each section, but due to size and speed, I could usually dodge most fire and the remainder got spread out across all sections of the torso. With super heavies, I kept running.into the.issue that opponents managed to concentrate their hits on specific, vulnerable sectiins such as center torso or cockpit, which - by itself - had less pritectionbthan the small mech across tge whole chassis. Size can be a disadvantage, especially against missile salvos.
That, and theres simply a limit on how much useful armor you can put on a chassis of that size. I t
I think you would be surprised how fast you can make a Superheavy. Let's take the Executioner for example which can reach 64 kph and can jump a distance of 120 meters. A MASC system can push its speed even higher for short periods of time endin in a 95 ton mech with 86kph speed. The Berserker weights 100 tons and has 64 kph base speed too. Depending on variant it can too reach 86 kph through either MASC or Triple Myomere. The fastest known assault mech though currently is the so called muse earth Devastator. This 100 ton monster can reach speeds of 110kph. Thanks to both a MASC and an Engine Supercharger.
I think you would be surprised how fast you can make a Superheavy. Let's take the Executioner for ex
Ugh. Is that how the Jenner looks in the new Mechwarrior? I like the Tech readout pic much more. Hell even a Jenner IIc looks better than this. Please don't missunderstand. Your art is fine. The paint job on the mech too. Just this model of the Jenner looks ugly.
Ugh. Is that how the Jenner looks in the new Mechwarrior? I like the Tech readout pic much more. Hel
I never liked the Jenner. I've hated it for all the reasons people like it: It's fast, it has too many guns, and a whole lot more structure than you would expect. why won't this stupid little light mech die when I shoot it!? DX
I never liked the Jenner. I've hated it for all the reasons people like it: It's fast, it has too ma