I worked a model of Zen's Joshua for about a week and a half.
Day 11 was good enough to put out an image after working SSS, metal mat (gods, I hate doing metal in biased renderers), infinitely more fur tweaks, skinning with Blender's Rigify biped rig from Sintel (THANK YOU VEGDAHL AND BARTON), and implementing my usual hooked-curve tail rig. It's kind of hard to control because the hooks over-ride the Auto Vector settings on the control points of the tail bezier. I wish Blender hooks had an option ignore bone rotation. Maybe I'll code that. Anybody have a good tail rig design I can steal? :D
I've gotten much better about using fur efficiently, but Joshua is still quite a big boy in RAM. I kitted (lol) out to 24gb so I could work while he's rendering in the background. Though, my Vista version caps out at 16gb, thanks Vista. He uses less than 9gb with closeups with extra fur coverage, but the particle buffer and deep shadow buffers need huge monolithic blocks of RAM, making him impossible to render with any apps open with only 12gb in.
Finally I have something portfolio-worthy. If Zen's interested in having Joshua animated -- and from side comments on his fursuit alt I think and hope he is -- expect me to vie for Best Furry Animation ... in a few months.
I wanna be the very best~ 3D furry generalist!
7 years, 6 months ago
20 Dec 2011 22:19 CET
Full Size: 725d310b8cb627f3ce0ddc0af9b83cd2