My submission for an Onta contest (which I fared terribly in, natch). Half the original post comment:
I feel like a sucka, trying to develop a character to give away in a contest, but exposure is exposure, no? Part of me hopes to not win -- as quotidian as this is, it's still the best character I've done so far. Still nothing to write home about, this is no paragon of visual character design. Regardless, with this piece, I made strides in composition, costume, pose, multitexturing, anthro anatomy, rendering, and speed, so in its own personal way, this is a work of which I can be proud. Time taken: 9 days' free time, two of which were weekend days. Yeah, sadly, that's a speed improvement, though it gets markedly faster each time as I gain xp. A wild-ass guess of 40 hours of work is about the point where I start to get restless to change projects. As I become more proficient and efficient at the craft -- modeling, sculpting, lighting, etc. -- I hope this leaves more brainwidth for the art, the more human elements (lol human). Blender 2.49b, Luxrender 0.6.1, GIMP 2.6.8. <3 Free Software