Last year we started a competitive hero twin stick shooter, but due to a number of issues and a change of personel we had to discard the proyect.
These are one of the few concepts that I worked at (we had another person for the senior concept artist role), I was more a support concept artist, my main role was project leader and level designer.
When working on this enemies I stumbled with the challenge of designing them in a way that each one of them has a unique and differenciable silhouette. In order to do it so I had to experiment with a new technique that consisted on painting the silhouette completely black and then adding shading and color.
Details
Published:
7 years, 6 months ago
31 Jul 2017 16:35 CEST
Initial: 62a6068e798ce67faf414b63fc1876e8
Full Size: a1347bb3726b8765752c865024a9bca9
Large: e1777b41902669dd2e0b55667e3cfdee
Small: 15538365963eeb487f14b29443022fd5
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