Character Sheet for Elmmancer
Pomon don't have ages, they have levels. It's level 10 by default.
Elmmancers are child-like bundles of energy. Though not very powerful they are very eager to please their Potrainers and are eternally loyal to their friends. Fighting til they drop they don't know when to quit and will see any task they are set through or faint trying. They are notoriously easy to train and breed and despite them reaching their peak before becoming too powerful they can power-up using Postones for a temporary boost that rivals some of the other element-specific Pomon species.
likes working hard, dislikes when its friends get hurt
Elmmancers are one of the most abundant Pomon in the Poverse and can be found anywhere. When they are born they are Normal type but after being exposed to a Postone or living in an environment with a strong element they can change color and element to match. Elmmancers can specialize in one of 6 different skill types; melee, projectiles, traps, casting, crafting or persuasion by using items specific to that type. Like all Pomon they live in Potgrass and are born from a Poegg.
In the Poverse creatures with magic powers called Pomon exist. People use these creatures for everything but that's not always a good thing. What will you do with this power?
has grey colored muzzle, cheeks, paws and a grey colored patch on the breast that extends down the underside of the tail. Has green eyes. Depending on their element however Elmmancers can have different base colors. Normal type (Gen) Elmmancers are green, Combination type (Dao) are half black and half white, Soul type (Sol) are purple, Fire type (Fah) are orange, Energy type (Eng) are white, Ice type (Ikh) are pale blue, Organic type (Urg) are Red, Quantum type (Kon) are Black, Mechanical type (Mek) are dark blue, Air type (Erh) are brown, Earth type (Afh) are grey and Water type (Wah) are mid blue. If you are confused about what type it is, they are the same color as the Postones.
Uses an axe for melee, a bow for projectile, a net for traps, a spell book for casting, a item card for crafting and a doll for persuasion.