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zander

Olivia Voldaren, Magic the Gathering Commander

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So I've decided to post one of our own commander decks today.  This would be the first one that Skylar built when we got into the commander format.  I helped her with the card choices but in the end she built it the way she wanted to when it came down the the final 100.  We originally had it as a vampire tribal deck and it has since changed quite a bit away from only vampires theme but it is still a vampire centric theme with majority of the creatures still being vampires.

Olivia herself is pretty self explanatory, eat things and steal them.  We wanted to maintain the focus of this deck on the black vampires and therefore didn't add any of the mono-red ones.  As a theme addition, to qualify as a card choice in this deck, the card has to be at least some part black unless the effect was something super needed for the health of the deck (Chaos Warp) or just so absurd in this deck that it warranted inclusion (Braid of Fire, Stranglehold).

Hope you enjoy our vampire commander deck as much as we do!  As always feedback and card discussion is welcomed!  Tell us what you think!

Commander
Olivia Voldaren

Sorceries
Demonic Tutor
Curse of the Cabal
Life's Finale
Mutilate
Temporal Extortion
Mind Twist
Beacon of Unrest
Void
Fumarole
Damnation
Increasing Ambition
Ashes to Ashes
Blood Tribute

Instants
Hatred
Terminate
Vampiric Tutor
Chaos Warp
Withering Boon
Sudden Spoiling

Planeswalkers
Liliana of the Dark Realms
Liliana Vess
Sorin Markov

Enchantments
Black Market
Leyline of the Void
Stranglehold
Braid of Fire

Auras
Animate Dead

Artifacts
Scroll Rack
Thran Dynamo
Sol Ring
Caged Sun
Rings of Brighthearth
Altar of Shadows
Expedition Map

Equipment
Blade of the Bloodchief
Basilisk Collar
Lightning Greaves

Creatures
Dark Impostor
Stromkirk Captain
Necropolis Regent
Gatekeeper of Malakir
Crypt Ghast
Vampire Nighthawk
Soul Collector
Guul Draz Assassin
Magus of the Coffers
Deepfire Elemental
Nirkana Revenant
Captivating Vampire
Vampire Nocturnus
Avatar of Woe
Mephidross Vampire
Bloodline Keeper // Lord of Lineage
Lord of the Void
Deathbringer Thoctar
Butcher of Malakir

Legendary Creatures
Drana, Kalastria Bloodchief
Shauku, Endbringer
Kalitas, Bloodchief of Ghet
Sheoldred, Whispering One
Mikaeus, the Unhallowed
Rakdos, Lord of Riots

Non-Basic Lands
Lake of the Dead
Spinerock Knoll
Urborg Volcano
Shadowblood Ridge
Graven Cairns
Akoum Refuge
Command Tower
Molten Slagheap
Dragonskull Summit
Cabal Coffers
Vesuva
Strip Mine
Rakdos Carnarium
Badlands
Sulfurous Springs
Bojuka Bog
Blood Crypt
Crypt of Agadeem
Bloodstained Mire
Thawing Glaciers
Rocky Tar Pit
Tainted Peak
Lavaclaw Reaches
Thespian's Stage
Leechridden Swamp

Legendary Lands
Urborg
Urborg, Tomb of Yawgmoth

Basic Lands
9 Swamp
1 Mountain

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Change log:


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You can check out the other decks I've gone over here:

Commander
Odric, Master Tactician
Jor Kadeen, the Prevailer
Olivia Voldaren

Standard
Double Menace
Indestructibles
Reflections of the Spirit
Viewed: 30 times
Added: 10 years, 9 months ago
 
Adilor
10 years, 9 months ago
I like it. It has a theme and sticks to it, and isn't just about adding all the massive dick cards that win games based on sheer power, or in other words, how I like to build. :P I might try building this one in OCTGN to see how it plays against a housemate's commander decks.

I've actually been kinda interested in the format as of late, and despite my general ineptitude when it comes to building effective decks, and knowing a lot of good cards to put in, I've been experimenting. My first attempt is something revolving around Ertai, the Corrupted, making craptons of Myr tokens, having ways to untap him, and so on. It needs some work, but I feel like it has some potential to be really fun.
zander
10 years, 9 months ago
I'm glad you like it.  This is one of our weaker decks.  Don't let that fool you though as when we say weak deck it means it's still disgusting as I'm sure you remember.  If you remember we built our decks with power level in mind for the people we played with.  As time went on and people started making their decks better though we started removing the "limiters" that we used to put on the power levels of our decks.  We could potentially make it much stronger with card choices that we have but my main thing is synergy and themes.  We could make something much stronger but there isn't as much fun to it as trying to win or play with certain handicaps.  As a general rule I don't do tutors or wraths much in my decks with this being one of the exceptions to that more because it is one of Skylar's decks.  The card choices aren't always the best of the best but they make the deck interesting and fun to play and that's the win in my eyes.  How did your experience with it go?  Got any questions about a particular combo in the deck or why we chose certain cards over others?
Adilor
10 years, 9 months ago
I played a couple rounds with it. One was a pretty easy victory, and the other gave it a lot of hell, being up against an Azorius lockdown deck, built around Grand Arbiter Augustin IV. Led with the Guul Draz Assassin, which earned an Arrest after killing his commander once. I managed to steal his Hussar Patrol with Righteous Authority attached to it and hit him once before the detaining started. He consistently kept Olivia detained with Archon of the Triumvirate, and a couple turns later, played Iona. Naturally the chosen color was black. This slowed things down a lot, though within a couple turns, I drew the Lightning Greaves. Thankfully he had no counter, so I was able to get the Hussar Patrol back to attacking, which with 9 cards in hand every turn, was hitting for 11 and reducing his creature count. Eventually he played a Supreme Verdict, as he was running quite low on blockers. Past that, he was on topdeck, whereas I had a loaded hand of creatures to pop out every turn, and within a few more turns got enough flying damage going to end the game.

I feel like the deck functions well. My only real complaint about it is Leyline of the Void. It doesn't seem to fit in very well, considering how many cards in this deck want both graveyards to have stuff in them. I opened with it in both games, and both times I found myself wishing I could cycle out creatures that were effectively nerfed by having it on the field.
zander
10 years, 9 months ago
The deck has a lot of synergy with the cards that are in it.  Part of playing it, and any deck for that matter, is knowing what to do in certain situations with your available cards.  That's something that comes with time and experience playing the deck if you didn't build it yourself to figure out all the cute little interactions that were put in there.  

Leyline of the Void is a key card against other decks that like to play out of their own graveyards.  Keep in mind that the Leyline only exiles opponent's graveyards and not yours.  There are a couple cards that could potentially be a little less effective because of it, but since it leaves your own graveyard alone none of those cards are ever truely useless as you can always delve into your own graveyard to bring back your own creatures.

Also keep in mind that exile is almost always better than destroying in commander.  While some of the other cards may not have their full potential, it stops recursion shenanigans cold.  Never having to worry about something coming back is better than worrying about it possibly coming back in the future.  In commander the graveyard is almost a better resource than your library because you can sort of control what you "draw".  Also in commander being able to consistently reuse things from the graveyard can get stupidly overwhelming ridiculously fast if you don't keep it in check.  Just think if every creature had something like flashback or buyback.  You basically draw two cards or more a turn if you can continually reuse the things that have been dealt with already.  That Terminate becomes so much worse because it didn't just flat out exile the creature in the first place.  In my honest opinion recursion in commander is a much bigger problem than it is in something like standard.  Bringing back something devastating every turn is just backbreaking to you if you don't deal with it.  

Now, is it unfortunate that you happened to draw the 1 Leyline out of the 99 cards both games against a deck that didn't use the graveyard?  Absolutely.   But commander has the variation of being a singleton format.  You won't always draw the Leyline is my point.  It also matters to have some way to deal with a variety of problems you may come into contact with since commander usually has no sideboard.

The fact that it could come back from something like Iona is pretty impressive.  Seeing as how there are literally two cards that aren't artifacts or black or lands just goes to show how resilient the deck actually is.  Normally something like Iona is just time to scoop up your cards and go to the next game against a pseudo mono colored deck.  
zander
10 years, 9 months ago
One thing I see you should have done though with the Lightning Greaves is put them on Oliva and just steal the Archon.  Detaining problem solved and then you'd be detaining his stuff instead.  Olivia can steal as many creatures as you need at the same time.  Not just one.  Also you could have stolen the Archon before his attack phase since the detain effect wears off at the start of his turn.  Remember that activated abilities can be used at any time unless they have a timing restriction and Olivia doesn't.
Adilor
10 years, 9 months ago
Yeah, I got super ridiculously lucky with that draw on the Lightning Greaves. That pretty much saved the match. For some reason, it didn't occur to me to move them to Olivia, which comes from me just not being able to pay attention to everything sometimes. I got really focused on having this creature that would either kill him or Iona, and granted, that did open things up after a few turns. I just haven't really achieved that level of experience with the game as a whole, I suppose, and a deck of this caliber might be beyond my ability to fully appreciate. Even when having every single card at my disposal in OCTGN, it's still tough to know what to put in.
zander
10 years, 9 months ago
Greaves helped yes.  What I was trying to say though was that you could also have just stolen the Archon before his attack phase even if the greaves weren't on the field.  It looks something like this when you do it.

He attacks with Archon.
He detains two non-land permantents (Olivia and something else).
He passes turn.
Your turn your stuff is still detained.  Don't do anything on your turn and make sure you have 7 mana (2 black, 1 red) available.
You pass turn.
As his turn starts, your stuff is no longer detained and he can't detain anything else unless he attacks. This is an assumption based on the cards you said he had out.
During any of his phases before combat you just say: Pay 1R to bite the Archon and then pay 3BB to steal it with Olivia.
He doesn't get to detain anything anymore and now you have the Archon to detain his stuff over and over.

It's all a matter of timing and experience with the deck which you'd pick up as you play it more.  That goes for any deck even one you've built yourself.  A couple times I've put things into decks not meaning to have them interact with stuff but rather because it's a good card for the deck and then I'll draw the two together and get an evil grin going on.  I've always said in commander that it's not what you actually do that matters.  It's what you can possibly do that matters.  The more possibilities you have to screw with your opponent's plans the better off you'll be when it comes time to actually survive and counterattack their shenanigans.  The catch is making that kind of stuff have synergy with the rest of the deck so it doesn't hinder you as well.
FoxLogic
10 years, 8 months ago
All I saw was Olivia Voldaren commander deck and the first words out of my mouth was "Damnit! This crazy bitch again!"
zander
10 years, 8 months ago
lol...  Madam Horsecock strikes again!
FoxLogic
10 years, 8 months ago
And with that nickname you already know how much of a bitch she is to deal with haha! Even when I lose to those kinds of decks I always had fun playing against you two :3

I need a day off to see you again!
zander
10 years, 8 months ago
hehe yeah we always have fun playing with you too Charlie.  :3

We do the game nights still on Sundays.  ^^
FoxLogic
10 years, 8 months ago
I know, that's what makes me so sad that I can't make it each time. My ride there is usually too tired to take me over to your place in Mesa since he is the MAIN driver in the apartment right now. If I'm not working on a Sunday it'll be easier to try to go over there.
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