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Infinityplus1

In a world.....

I have two major announcements to make.  Both of them are comic related.  The first announcement is that I will be working on a major comic project this coming February, if all goes according to plan.  More on this first announcement will be disclosed at a later point.

The second announcement is a personal project, that I'm planning on releasing some time this Summer, by the title of Big Bad's Revenge.  It will be a regularly produced comic featuring a series of  perverted fairy tales.  The series will be centered around the common theme of the villains of each story exacting a twisted retribution on the hero.

I'll be making comics involving such stories as:
Bo Peep
Red Riding Hood
Three Little Pigs
Pinocchio
Goldilocks
Alice

and perhaps some more obscure fairy tales, depending on what I can come up with.  But I will do my best to involve only public domain characters and concepts.

The comic will feature adult themes, non-consensual sex, bondage, and some mild violence.  This is not a gore comic.  Many of the stories may feature non-furry characters, and as such could not be posted on Inkbunny.

I plan on selling this second comic if it is possible to do so. In digital form, unless I discover some other method that appeals to me.

I'm currently accepting applications for editors and co-authors.  An undertaking so massive is something I know I probably can't do alone, and I would appreciate feedback and honest, constructive criticism from a small team of advisers.  I'm not looking for 'Yes Men'  I'm looking for someone who can give me their blunt and honest opinion without being cruel.  I'm looking for people who can explain their opinion in coherent terms, describe what factors into it, and how it may be changed.  

This would a be a strictly voluntary position.  I can't even guarantee I will make money off of it, so I make no promises about payment for co-authors or editors.  However, everyone on this team would receive a digital copy of the comic when it is completed, and access to concepts and notes while it is in progress.
Viewed: 192 times
Added: 12 years, 3 months ago
 
KevinSnowpaw
12 years, 3 months ago
Sounds like a hell of a project to me. I work retail so my free time is not all ways on hand but I wouldn't mind giving some of it to you if you like. I can try to critique the artwork or the dialog. I allso have some pretty good knowlage of faery tails.
Infinityplus1
12 years, 3 months ago
If you're interested in helping with the project, could you show me some examples of your work?  Like, dialogue, reviews, analysis, that sort of thing?  The low free time is not an problem, you can communicate via forms of correspondence when we can't talk in real time. But it would be nice to have two to three hours a week where we could communicate with the whole group in chat of some type.  That way everyone can raise their questions and concerns, and give their review on what needs to be done.

I need people who are good at crafting dialogue so that it's effective and concise.  Space in a comic is very limited, and I like to get my point across with as few words as possible.  I would also need input on pacing, so that I don't end up making too many, or too few transition panels.  Everything needs to be arranged in a way that makes sense, with as little waste as possible.  Someone with experience in lettering, or typography would be awesome, too.  SAI has no lettering capabilities, so that would need to be done in a different program.  I need someone can can arrange print so that it's readable, or if they don't have those kinds of resources, at least someone who can explain in simple terms what needs to be done to fix unreadable text.

I would like to think that I'm an okay writer, but I might need some extra heads to come up with flavor text, sound effects, or character voices.  I could also use help brainstorming for backgrounds, props, and character concepts.
KevinSnowpaw
12 years, 3 months ago
Unfortunately all I can give you is honest feed back and advice I don't have any actually experience working on this kind of project before nothing of this size anyway. I just wanted to put my support on the table, it's there if you need it. Im off Tuesdays and Thursdays every week so time on one of those days wouldn't be a problem at all. I can review the comic dialog and pacing from a consumer perspective and give feed back based on pacing ect. it's essayist for me if im answer structured questions. How do you feel about the pacing, explain why you feel that way ect.
Infinityplus1
12 years, 3 months ago
The evidence of your abilities doesn't need to be official.  Basically just pick something you feel strongly about, and explain in objective terms why you have that reaction to it.  It can be a movie, a comic, a cartoon, a game... etc.   It doesn't have to be long winded or elaborate.  I prefer it when  people can speak plainly, but effectively.  Take your time.
KevinSnowpaw
12 years, 3 months ago
well I can pick to examples of something well done fi you like a movie and a comic =p
KevinSnowpaw
12 years, 3 months ago
I'll start with the Movie Labyrinth. Despite the things it accomplished (fact that we wouldn't have HAD Yoda in Starwars in his current form if not for Labyrinth Proving what the creature shop could do) It's is a wonderfully put together masterpiece. I'll try to take the nostalgia goggles off and be objective here for the sake of this Demo.


What i LIKE about the movie is the way it looks and feels. GREAT care was taken in makeing the movie feel like it was a living thing, even the labyrinth itself shifts and changed and gives the impression that the place is alive. THis makes the viewer feel small and lost, and puts them in the same place as Sarah, frustrated, scared but determined. I wont go into details about the acting, because im not criticizing the actors who all did a good job just the feel and look of the movie. The Labyrinth walls and environments are often dusted with that cinema glitter that was populer in the late 80's and early 90's it lents a mystical feeling the the work and makes everything look slightly wet and dewy, it imparts a feeling of freshness. Another level of immersion we dont see allot of in today's CG saturated world.

the music is perfect for this film and a bit different from what you useualy get out of David bowie, he worked hard to craft works that would fit the theme of the film and a score is important in a movie, one of the most important parts. I feel that the music really stands out almost as much as the set design.

By far the costumes and the creatures MAKE this movie though. the Goblins are AMAZING there everything from simple hand puppits to complex puppit suits you actually WARE! Hoggle is one of the most complicated puppits in film history even today. It  Ludo is allso well Done though hes just a very well done suit.

I feel Labyrinth is an excellent example of storytelling in movie form and as such i need to try to point out it's failings. The movie has held up well ageinst the test of time, and while no one siguler thing jumps out as a example of something done wrong, I feel parts of the film for time reasons were rushed. The movie left you with this wonderful world thats never elaborated on. You are never entirely sure if Sarah was dreaming or if it was all real and Jerith really was some Fae Lord. thankfully this is addressed in the graphic novels that recently come out. I recommended them. Allways try to flush out your worlds without drowning the reader in unneeded details.

the Wheel of TIme Books are a great example of this. You will be ahrd pressed to find a ritcher more epic fantasy in scope or exacution, this book literaly has EVERYTHING I meen that everything you could ever want in a fantasy. The problem is the Auther is a long winded bastard who takes nine paragraphs to get to the point. this builds a ritch world but it makes the first half of the first book a CRAWL it's hard to read through to get to the good parts. THis is an example of poor paceing even if he was a master auther.

In the rlem of comics my current favorite would be the Legacy Comics by Dark horse. There Starwars expanded universe and tell the story fo Cade Skywalker, a jedi padawan who never completed his training. Grew up as a pirate and is addicted to Death sticks to dull his cunnection to the force. The character is flawed, Cade is a Mess and hes ok with that.

he doesn't give a damn about the galaxy, hes not selfish or a jerk he just doesn't WANT any of this. hes a Skywalker, so the whole galaxy even his ancestor Luke, expect him to save the whole thing and clean up the mess his ancestors left behind Cade just wants to be elft alone why does this have to be his problem? This is an amazing example of character development hes an interesting character that's flawed without being angsty or two dimensional. Over the coarse of the Story he changes and grows, but he always REMAINS Cade. he doesn't morph into an entirely different person like so many charicters end up ding, he LITERALLY just learns
Infinityplus1
12 years, 3 months ago
Very nicely done.  I have some experience with all of those things you just reviewed, except for the last.  And my experience with Wheel of Time is very limited, but I did notice the author was kind of long winded.  If you're up for a very unusual wordsmitch, try Gormenghast, by Mearvin Peake.   His paragraphs seem like a convoluted mess, right up until you finish them, and realize that they were pure genius.   It's a challenging read, but well worth it for the experience of seeing someone paint a brilliant picture with their words.

http://www.mervynpeake.org/gormenghast/poet.html

Though I find the writing style compelling, I don't think it's appropriate for a comic.  The dialog might be interesting to study, though.  His characters have very distinct voices.
KevinSnowpaw
12 years, 3 months ago
Well thanks for the link =p Gonna ahve a look at that. And keeping that review to 4000 characters was a bitch.
Catwheezle
12 years, 3 months ago
I think I might be OK for the feedback, but possibly not for the commitment. I dunno. Try me? Generally, when requested, I try to give very thorough feedback, but that can be time consuming. Like, hours to compose a criticism of a single pic, both positives and negatives. And that can become too much of a commitment, and I need to bow out. But I'm willing to have a bash.

But please remember that this feedback (except for basic facts, like typos and Dan-Brown style failures of fact checking) is all opinion. This explains that better than I could. So if my point of view is too radically different from what you want I might also be unsuitable. You don't have to pander to everyone, and few great works were ever written by committee.
Infinityplus1
12 years, 3 months ago
Feedback on pictures would be minimal.  But probably necessary.  

My request is more for people to proofread the storyboards, outlines, and dialogue, to make sure it's readable and properly paced, without wasting a lot of resources on dead wood and irrelevant panels.  

So far as creation by committee goes,  there probably wouldn't be a lot of voting or anything.  As an editor or co-author, you wouldn't be competing with me, you would basically just be the fires that would help temper my ideas into stronger steel.   Politely, but honestly, point out when I'm making some kind of mistake, why you think it's a mistake, and suggest ways you think it could be fixed.  I would want this advice to be direct, and concise.  You don't need to embellish it with flowery dialogue, or big words.  

The reason I'm suggesting this model is because I realize that I might become emotionally attached to some dumb ideas, and I need people who can honestly tell me when they think my idea is dumb, and why.   I would ultimately maintain creative control, but your feedback could be the difference between a Jack Sparrow and a Jar Jar.
Catwheezle
12 years, 3 months ago
*nod* Pics and writing are what I've got most experience critiqueing, but I'm happy to give the rest a whirl too.

My committee comment wasn't because I expected to have any creative input, but because I worry that artists and authors getting too much disparate feedback tend to aim future work at the common denominator of all that feedback, rather than making the thing they set out to make in the first place. It can make a story much less... crisp, flavourful, and well-defined. It can also end up with bland, generic art that has lost all character.

Not sure that's clarified it any - but not important anyway, I was just fretting needlessly :P
Catwheezle
12 years, 3 months ago
Grrrm. Loking at your Goldilocks pic, I think critiquing your stuff is gonna be HARD. Because, you're damn good, and obviously have a very clear vision of the style and effect you're after, and enough skill to get it. So unless you make any obvious bloopers, there's nothing to nit-pick. And a crit which is all compliments just comes off as ass-kissing.

But seriously, what can I complain about here? Nothing! Grrr.

# Theme - I read it as "girl gets grabbed by bear with bad intentions". I love it :) And knowing there's a whole family of them, including a cub, makes the anticipation more fun! Though I could be completely misinterpreting the pic, of course. Perhaps they are both playing innocently together on a trampoline?

# Style - sketchy, which you expect from a sketch. I like the fade-out of the bear's legs, it's a nice touch - though as you say, he's rough and may need more definition in the final piece.  A sharper, more savage face might fit his expression more, not sure. Really nice lines. Ye gods, how I love and envy your bold, confident lines.

# Anatomy - deliberately cartoony, so nothing to fault there. Symmetry and proportion is consistent, limbs are cartoon-noodly.

# Motion - depends what's happening. She looks "floaty", like someone falling or at the top of a jump.
If he's pushing her down to the ground, then that works fine.
If he's grabbing her up, then it's completely wrong, unless he *has* grabbed her up, and now at the top of the grab, her dress, hair, and limbs have carried on moving even though he's stopped moving her body up. This is what my eye *thinks* is happening here.
Or it could just be "cartoon physics" - she's been grabbed, so has gone "bushy" in surprise.

# Expressions - great, provide most of the humor of the piece. And there is definitely humor.

# Cloth/hair - excellent puff, fall, fold, and drape, and general clothing design contributes to the fairytale feeling, and sells her as Goldilocks. You sure do give good cloth. I'm no big fan of that puffy-zigzags anime-style hair, but it works here given the toony style.
Infinityplus1
12 years, 3 months ago
" Catwheezle wrote:
# Motion - depends what's happening. She looks "floaty", like someone falling or at the top of a jump.
If he's pushing her down to the ground, then that works fine.
If he's grabbing her up, then it's completely wrong, unless he *has* grabbed her up, and now at the top of the grab, her dress, hair, and limbs have carried on moving even though he's stopped moving her body up. This is what my eye *thinks* is happening here.
Or it could just be "cartoon physics" - she's been grabbed, so has gone "bushy" in surprise.


I was going for the "bushy in surprise" kind of thing.   Very astute analysis.  So far as the hair is concerned, I may change it a bit.  But I don't want to make it too complicated to recreate.   I'm trying to keep the style very fluid and dynamic.  The bear will probably be changed more than Goldilocks at this point, I'm not sure he feels 'stylized' enough.  

I want the cartoonishness to feel consistent. And I'm just not getting that with the bear.  I was thinking of giving him more of a badass popeye arm kind of look.  Where the forearms are thicker than the upper arms, but not in a way that makes it look goofy.  But I'm not sure what I will do with his legs.  I think the face could benefit from being a little leaner, too.  I want him to look simultaneously frightening, and just a little bit toony. I'll have to practice making bear faces that look lean and terrifying while still resembling a bear.  The way I drew the bear looks a bit too 'cuddly' and round if you can understand what I mean.
Catwheezle
12 years, 3 months ago
Yup - think I know what you meant, it seemed clear in the pic: the whole tone of it suggested a scary, dark bear that was still toonish, as you described. The face seemed too rounded and cutesy. But that's going to be a hard combo to pull off: couldn't find any bears both toony and fierce/scary on Google images. Maybe clothe or armor him? Worked for the panserbjorne. Even pants would contribute to the tooniness... but then you lose the feral fierceness. I'm going to enjoy seeing how you tackle that, I think :)

Bushy surprise works fine, because of the toony physics :) My confusion there, I think, may be because the dress billowing was too well drawn. Er. That's not helpful. I mean, it billowed well enough that you can *feel* the pressure of the air under it, so my mind searched for a reason for that air to be rushing up there. Not sure if that makes sense, or is even the real reason. Maybe my eye just wanted cartoony clues (motion lines, shock/surprise rays, something like that?)

Not sure you should change the hair: I was expressing my personal taste, and you probably shouldn't let that affect your vision for the character too much.

She, and her hair and outfit, struck me as being very clearly defined, with a definite sense of style, that worked well as a whole with no jarring elements: you could show her in any pose and angle and state of dress, and the viewer would be able to say "yes, that's her".
Infinityplus1
12 years, 3 months ago
I was going for a dress that had kind of rigid poofiness to it.  Sort of like how many old fashioned dresses did.  It would have kind of a bell shape to it.  And the hair I was thinking of changing was mostly towards the back, I quite like how the locks towards the front turned out.  The change to the rear hair may be subtle or major, I haven't decided at this point.  
Catwheezle
12 years, 3 months ago
Ah, OK. I always thought they were held out like that by frames and corsetry and a bajillion layers.
Infinityplus1
12 years, 3 months ago
I would probably go with frames.
ScottySkunk
12 years, 3 months ago
I'll be happy to help. I dont do too much with my time XD
Zippo
12 years, 3 months ago
im prolly the pickiest bitch you can find heh, would be happy to,
lock444
12 years, 3 months ago
id be willing to help im a fairly good writer and i do particularly well with dialog.

https://www.furaffinity.net/user/lock444/

you can check out my story's their. i hope you enjoy reading them. please know most of them are all requests.
Infinityplus1
12 years, 3 months ago
Honestly, I find double spaced stories kind of hard to read, but the dialog seems good.  It gets the point across well.  

I've actually been toying with the idea of maybe including an unreliable narrator to go along with the comic.  But I don't know which kind of spin I'll put on it.  Maybe the narrator pretends the scene is more innocuous and innocent than it actually is.
lock444
12 years, 3 months ago
that could work. like the narrator is trying to play off everything thats happening as normal and innocent :P
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