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HattieTheHat

Dominion Rod

Okay so at the start of Twilight Princess, the Dominion Rod is inside the Temple of Time. But then Link travels into the past and removes the Dominion Rod. Then he travels back to the present, but it's a present where the Dominion Rod is not in the Temple of Time. It's a small change, but it is a change. When Link returns to the present, it is not to the version of the present where the Dominion Rod is still in the Temple of Time. This means there's a version of the Twilight Era where Link disappears into the Temple of Time and doesn't return, leaving nobody to stop Zant and Ganondorf, except for Ashei, Auru, Rusl, Shad, and Telma.
Viewed: 19 times
Added: 7 years ago
 
TwoTails
7 years ago
Uh .. I was never able to buy the game after all this time, so this doesn't make much sense to me to begin with yet. ( i'd like to mod wolf link but i'd have to be able to play it through).

If I read that right, yeah, normally the least physics violating time travel would be alternate time-line hopping, where sum-of-events is the parallel timeline position. If so, going back then returning to the changed future would be leaving their original reality.
One thing is the interaction of realities, meaning another link might've ended up in the abandoned reality, but any 'gods' behind this should find this pointless & irresponsible.

Another possibility that would be less disturbing is maybe the Temple of Time is somehow isolated so that any actions there take place in it's own timeline, but that would only be true if it's status effected nothing outside (like if people assume its the same no mater what happened in there)

I think Zelda OOT toyed with this, but in that case it seems they did leave one of the realities abandoned, which then supposedly branched off into windwaker then zelda 1 & 2. But I'm not sure if that was actually 3 timelines, since one would've had to been a defeat that triggered the need to repair the past and future.
HattieTheHat
7 years ago
So, like, the Temple of Time exists outside of time? That could be. It is "of Time," after all.

But yeah. At the end of OOT, Link is sent back in time to his childhood, leaving a timeline where he just disappears, then Wind Waker, Phantom Hourglass and Spirit Tracks happen. I was just theorizing a similar thing could've happened in TP.
EmmetEarwax
6 years, 11 months ago
I always had trouble with time travel paradox stories. I resolved such in my fan-fics by the following:
Any attempt to alter the past creates a divergent time line where A occurs. In the other time line A does NOT occur. This may explain some alternate realities where history diverged at some point (in contrast to alt.realities where some fundamental difference exists.)
HattieTheHat
6 years, 11 months ago
That's what I do too.
EmmetEarwax
6 years, 11 months ago
Something like this occured in ZORK II where you use a working time machine (put in the crypt by the Flatheads in the mistaken notion that it was just a model) to steal something BEFORE the cage is locked forever. Go back to BEFORE the cage is locked, take the whatever, and return to the present. You will then see a notice that a theft had taken place and measures were taken to deal with it. Once the cage is locked, it can never be opened. Going into the future will not avail you.
I gather that the Flatheads had died out or emigrated long ago, leaving the now empty ruins & artifacts.

A wizard, the Dungeon Master, a roaming thief, and mythical creatures may be encountered.

ZORK II was an Infocom adventure game for home desktops. As I no longer have an Apple ][ and as the invisible ink in the clue booklets had all faded, I only go on memories.  
HattieTheHat
6 years, 11 months ago
Sounds like they were some memorable memories.
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