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Journal 3 - Dragons Ahoy

Yay, I finally got a render I was happy with uploaded after months of inactivity.

My plan at the moment is to try my talon at comic making. In some ways this is harder than animation I think, conveying motion and such in static images... animation is probably still harder though, simply due to the volume of things you have to process and look at. Focusing more time on individual frames as you do when making a comic will probably help when I move back to full animation.

With my last dragon model, I couldn't believe it but I didn't use one of the tricks I already learned for making the eyes look more alive. I experimented with a new one, using an Anisotropic shader for the iris, with results that I was happy with. The effect isn't shown off quite so much in this render as it was with one where I had badly setup lighting. Adding the previous trick involving the structure of the eye... made it look better and showed it off more for this render, but nevermind. The 1-page comic I'm thinking of involves this particular dragon anyway, and vore... of course. I have ideas for another more elaborate comic as well, but will try with something a bit smaller and more likely to get finished first. ;p

As always all comments welcome, and critiques, they are any aspiring artists best friend.
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