But I'm getting the swing of it for this fall semester. I'm getting into the really heavy stuff now so I need to spend a little more time on homework and assignments if I'm going to succeed so I probably wont be online as much. My most challenging course is probably going to be Calculus I, followed by my Geology course, and then my first Computer Science course all adding up to 13 credits for the fall. I'm having a lot of fun in my Computer Science course though. The semester covers understanding and writing JAVA which has lead to some other interesting ideas.
It seems that JAVA does get a lot of bad rep though, and I can understand why but I'm still researching the feedback on it. What's Inkbunny's general opinion on JAVA? The class itself just covers the basics so I haven't really gotten into that much but I've been doing a lot of reading on it. It's a bit different then Actionscript but I'm getting a handle on it. As I read more about it though and get a better understanding I've realized that this might be a good format for building an action adventure platforming game.
Now nobody panic, I'm not planning on reprogramming Babysitting Cream into java. When it comes to point and click adventure games I'm going to stick with flash. However, one thing that has always bothered me about flash is how much speed suffers in action/adventure/platforming games. Any action game I've played larger then the original set up for the screen always grinds to a halt and the game play suffers for it. I've been testing out platform games in Java and I see a lot of potential in it but I still need more research on it.
What do you think?
6 years, 10 months ago
28 Aug 2012 03:22 CEST