Viewed: | 7 times |
Added: | 5 years, 8 months ago 21 Mar 2019 12:15 CET |
" | DomTheGoat wrote: |
1- that stat system makes a lot more sense. |
" | DomTheGoat wrote: |
2- shame about the armors. do you intend to add more later or is that just it? |
" | DomTheGoat wrote: |
3- ooh. what kind of new weaponry? |
" | DomTheGoat wrote: |
4- any ideas for the new town and NPC's? would you like some advice / fans make their own? |
" | DomTheGoat wrote: |
5- did you fuck with the combat and survival systems? |
MaxwellGalloway |
" | SammuWamm wrote: |
yeah i think that's as simple as i can make it. better to start with the engine build before trying to custom personalities and gear. |
" | SammuWamm wrote: |
unfortunately no. the armors for every race in the game would add a huge amount of relatively pointless extra data. the armor would have to something so different and spectacular to warrant being replicated hunderds of times over. |
" | SammuWamm wrote: |
Don't quite know just yet but so far since it's the flavor of the year I thought maybe something along the lines of feed powers, traction, stasis, that kind of thing or straight up saf control, void, godkilling and eraser powers.. |
" | SammuWamm wrote: |
i'm still thinking on that at the moment. i need to work out some stuff about the races, plotline, politics, history, etc before i settle on what characters to include. Similar-wise the purpose for the town needs to be thought in. |
" | SammuWamm wrote: |
the effects system is going to be a lot more simplistic as well as the swing/stroke/thrust system. this means that weapon designing is going to be much more basic too. i simply can't do the same level of customization in the new software. |
" | SammuWamm wrote: |
other weird mechanics are available as long as it doesn't require any visual editing. This includes things like craft farms, scheduled entertainment distribution and adventure elements, possibly even a dream mode and the death system has had some awesome new revisions. Check out my blog on that. |
" | SammuWamm wrote: |
the lock/free system is going to be more significant as well as multi-layer crafting similar to DSEG400's system. However the socializing system is gonna be more basic. I think you'll like the way the crafting system turned out and I know you're already groaning at the lock/free system coming back but this time it's like the early fan customs rather than the retarchonplex system i used before. |
" | SammuWamm wrote: |
so yeah basically i've been listening to my fans for once. |
" | SammuWamm wrote: |
any new ideas i have i'll put through the fanwork wringer before giving them the okay. |
" | DomTheGoat wrote: |
glad we get tailored gear for stat biases and it even tells us the personality of the user. |
" | DomTheGoat wrote: |
holy crap next level monster power weaponry! do that! |
" | DomTheGoat wrote: |
see you next year. |
" | DomTheGoat wrote: |
it's not going to be like Ebenhand is it? oh no. |
" | DomTheGoat wrote: |
The new saf heavy system for respawn sounds intriguing. Don't think anyone will like their characters getting deleted though. Still that makes those special weapons gold dust. |
" | DomTheGoat wrote: |
Farming introduced into this game is weird but makes complete sense. This is something I'll enjoy. |
" | DomTheGoat wrote: |
Adventure elements will really make this game have its own identity. This will be a very different Albion. |
" | DomTheGoat wrote: |
Scheduled entertainment sounds amazing. Everybody raves about how awesome it was. A game with its own built in Netflix is just wow. |
" | DomTheGoat wrote: |
Dream mode and madness mode stuff is the shit. To have that in Albion would be wild. |
" | DomTheGoat wrote: |
I still don't think you can make the lock/free system intuitive. it's gonna be a pain in the neck. |
" | DomTheGoat wrote: |
Crafting thing sounds good. I want to see that. |
" | DomTheGoat wrote: |
I'm all for interaction and all but in a single player game what's the point? if you intend to use this system as a required mechanic I might just throw my pc at the wall. |
" | DomTheGoat wrote: |
I think your old ideas might be put through the wringer whether you like it or not. especially with a new website specifically for you stuff alone. |
" | SammuWamm wrote: |
death-play will seriously be a thing. |
" | SammuWamm wrote: |
there's a lot to do and after this set back i just don't have the heart for it right now. things should by all rights pick up in June though. |
" | SammuWamm wrote: |
similar to my early combat system for Monster Way. |
" | DomTheGoat wrote: |
The new saf heavy system for respawn sounds intriguing. Don't think anyone will like their characters getting deleted though. Still that makes those special weapons gold dust. |
" | SammuWamm wrote: |
The point is though that your character doesn't get deleted. Just loses high-end rare abilities and has a history refresh. |
" | DomTheGoat wrote: |
Adventure elements will really make this game have its own identity. This will be a very different Albion. |
" | SammuWamm wrote: |
Code-wise it's probably the easiest of all to implement but it relies on item quantity rather than hundreds of different items. Sorry to bust your bubble. |
" | DomTheGoat wrote: |
Scheduled entertainment sounds amazing. Everybody raves about how awesome it was. A game with its own built in Netflix is just wow. |
" | SammuWamm wrote: |
Well I thought of making a randomly generated show using code. The indexes will be based on the date and a thematic system about the individual shows via criterion. Should be a lot of fun. Don't worry, every user should see the same show play out as each other. Eventually it will run out of phrases and repeat itself but pointless text content is my forte so it's hardly going to turn out like a Tomodachi Life rap battle. |
" | SammuWamm wrote: |
there'll be some very very limited 72nd hour gimmicks you can exploit. Yeah and that's gonna be running whilst canon and story characters are walking around and everything. |
" | DomTheGoat wrote: |
I still don't think you can make the lock/free system intuitive. it's gonna be a pain in the neck. |
" | SammuWamm wrote: |
it's gonna be like 3 buttons. |
" | SammuWamm wrote: |
I now realize that towns are best for pointlessly lengthy menu systems. |
" | DomTheGoat wrote: |
I'm all for interaction and all but in a single player game what's the point? if you intend to use this system as a required mechanic I might just throw my pc at the wall. |
" | SammuWamm wrote: |
kinda but it's not going to have the 3 pages full of expressions. simple shit like the topic of the conversation will do just fine. |
" | DomTheGoat wrote: |
I think your old ideas might be put through the wringer whether you like it or not. especially with a new website specifically for you stuff alone. |
" | SammuWamm wrote: |
i am totally intending that to happen. i fucking invite it wholeheartedly. new pc is new me. if i have to start from scratch i might as well change everything. |
" | DomTheGoat wrote: |
you'll bounce back. you always come back fighting stronger. |
" | DomTheGoat wrote: |
The new saf heavy system for respawn sounds intriguing. Don't think anyone will like their characters getting deleted though. Still that makes those special weapons gold dust. |
" | SammuWamm wrote: |
The point is though that your character doesn't get deleted. Just loses high-end rare abilities and has a history refresh. |
" | DomTheGoat wrote: |
that's the exact shit I'm talking about. |
" | SammuWamm wrote: |
there'll be some very very limited 72nd hour gimmicks you can exploit. Yeah and that's gonna be running whilst canon and story characters are walking around and everything. |
" | DomTheGoat wrote: |
You just suicided series 2 and it's going to be absolutely glorious. |
" | SammuWamm wrote: |
I now realize that towns are best for pointlessly lengthy menu systems. |
" | DomTheGoat wrote: |
wait. what about combat crafting? don't tell me you REMOVED IT!!! |
" | DomTheGoat wrote: |
if you simply copy the communication front page over and nothing else I will be a happy boy. |
" | DomTheGoat wrote: |
I think your old ideas might be put through the wringer whether you like it or not. especially with a new website specifically for you stuff alone. |
" | SammuWamm wrote: |
i am totally intending that to happen. i fucking invite it wholeheartedly. new pc is new me. if i have to start from scratch i might as well change everything. |
" | DomTheGoat wrote: |
whatever happened to the Jay we knew who took series 2 as gospel? |
" | DomTheGoat wrote: |
you'll bounce back. you always come back fighting stronger. |
" | SammuWamm wrote: |
aw that's nice. CX |
" | SammuWamm wrote: |
I now realize that towns are best for pointlessly lengthy menu systems. |
" | DomTheGoat wrote: |
wait. what about combat crafting? don't tell me you REMOVED IT!!! |
" | SammuWamm wrote: |
No it's still there but it works like the regular combat crafting system and not DSEG400. leave that shit for safe spaces where time isn't an issue. |
" | DomTheGoat wrote: |
if you simply copy the communication front page over and nothing else I will be a happy boy. |
" | SammuWamm wrote: |
prepare to be a happy boy. it's pretty much just that. |
" | DomTheGoat wrote: |
whatever happened to the Jay we knew who took series 2 as gospel? |
" | SammuWamm wrote: |
welcome to the new wave. swimming lessons start right now. throw you in the pool. |
" | DomTheGoat wrote: |
you'll bounce back. you always come back fighting stronger. |
" | SammuWamm wrote: |
aw that's nice. CX |
" | DomTheGoat wrote: |
whether we want you to or not. |
" | SammuWamm wrote: |
the combat crafting works like the regular combat crafting system and not DSEG400. leave that shit for safe spaces where time isn't an issue. |
" | DomTheGoat wrote: |
this was the best possible outcome. |
" | DomTheGoat wrote: |
whatever happened to the Jay we knew who took series 2 as gospel? |
" | SammuWamm wrote: |
welcome to the new wave. swimming lessons start right now. throw you in the pool. |
" | DomTheGoat wrote: |
you're gonna regret this later I swear. |
" | SammuWamm wrote: |
the combat crafting works like the regular combat crafting system and not DSEG400. leave that shit for safe spaces where time isn't an issue. |
" | DomTheGoat wrote: |
this was the best possible outcome. |
" | SammuWamm wrote: |
the lock/free system is similar but you don't care and you'll chew my head off for mentioning it. |
" | DomTheGoat wrote: |
whatever happened to the Jay we knew who took series 2 as gospel? |
" | SammuWamm wrote: |
welcome to the new wave. swimming lessons start right now. throw you in the pool. |
" | DomTheGoat wrote: |
you're gonna regret this later I swear. |
" | SammuWamm wrote: |
i can fix anything. if i do i swear i can make something good out of the fresh blood. |
" | DomTheGoat wrote: |
whatever happened to the Jay we knew who took series 2 as gospel? |
" | SammuWamm wrote: |
welcome to the new wave. swimming lessons start right now. throw you in the pool. |
" | DomTheGoat wrote: |
you're gonna regret this later I swear. |
" | SammuWamm wrote: |
i can fix anything. if i do i swear i can make something good out of the fresh blood. |
" | DomTheGoat wrote: |
this is gonna be Albion's Teen Titans Go isn't it? |
" | DomTheGoat wrote: |
no no NO! it's gotta have the freedom to roam and do what I like when I like or it's just not Elder Scrolls anymore and I don't want to play medieval Gears of War. |
" | SammuWamm wrote: |
i've played all the games to some degree and i love the series but i think the company is falling apart and we've basically lost all chance of successive sequels. another good thing ruined by the money monsters. i'm still getting Elsweyr though. |
SammuWamm |
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