InXile made one of my favorite games, The Bard's Tale (Remake, not the old old one) a long time ago. They.. haven't really been doing too much after that. A lot of little games and such, But they just.. don't have the capital for a big game that they'd love to make.
But it's hard to trust a publisher, who WILL pay you.. but then make a zillion demands of your game, most constraining of all being TIME. I can't count the games that I had high hopes for that became ruined because of time constraints. And how many games have YOU played that was awesome in the beginning, but then just... sucked at the end? That's usually a publisher's fault, pushing a date on the Devs.
FUCK Publishers :) Gamers can and will fund good ideas themselves now. Pirates can't kill a game that's already paid for by gamers. DRM is completely moot now.
Publishers are afraid, and for very very good reason. Perfect, worldwide and global communications renders the need for Publishers and Distributors a moot point. They are dying.
Be careful through. Watch for them flail and flounder in courts, trying hard to stop being extinct in the near future
...What what's that? Oh my bad. I'm being told that's already happening 0w0
What guarantees that the game I'm helping to fund (and expecting to receive) is not going to become vaporware? What's a good idea after all? Isn't that a little subjective? I don't mind about pushing a launch date but, do we get a refund if the game doesn't develop ever?
Of course that the publishers/investors model is a thing made by Satan itself but this other solution also sounds like a gateway to poor decisions, money being thrown into a well and the perfect fraud scenery. In a perfect and more honest word, one not so based around money, this would be a great idea.
What guarantees that the game I'm helping to fund (and expecting to receive) is not going to become