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IGAKattack

I, Perseverate; Republic credits?!

Republic credits are no good out here.

Fuck EA already. Shit, but if I had the combined knowledge and talent of a SINGLE one of their employees slaves (Now I'm no law-man, but I'm pretty sure their contracts technically and legally make them slaves to EA at this point), I would NOT be working for a company like EA. I could make my own game, with blackjack! And hookers! Fucking literally!

I guess that's the problem though; even if the programmers, animators, modelers, texture-ers? and everyone else DID grow some morals (and balls, they probably need some balls too, in order to face the consequences of breaching their contracts) and just walked out on EA... I suspect EA wold have no problem finding a million other CHUMPS all clamoring for the position of bitch boys and girls, who have the same lack of morals and the same greed that EA has...

In fact, they probably already are those chumps, aren't they? Man, but if they don't pull a massive turn-around on this loot box fiasco, this is finally the beginning of the end for EA. So sad. Too bad. They know exactly what they've done. And they deserve to go bankrupt for it. Consigned to history. Little more than a cautionary tale, of what NOT to fucking do.

Seriously. With the Visceral Games's Star Wars project also running into trouble recently, they've royally fucked themselves, big time. I mean, I myself don't care what that game ends up being, I've been burned too many times now. I won't be buying it any time near it's eventual release date... and not at full price, either. Not unless they fix Battlefront 2's loot box fiasco, and soon. In fact, if it ends up being as big a disaster as Battlefront 2's greedy monetization, then I can guarantee I'm not the only person who won't be buying it at all.

Rogue One's message was about hope, though... so... come on, now, EA. Impress us.

~

In the meantime, I'm gonna try and make my own game. Now, I have a free version of Unity... how the fuck do I learn a programming language? No, seriously. What is the first step here? Hmm... maybe I could take another look at Twine? That was fun to mess around with... but I'm a very visual person, so there's that wall-of-text problem, that has been keeping me from proof-reading and finishing any of my stories... hmm. I seem to have a similar problem with my drawings, too... hmm. Also, I learned the word perseverate from catching a brief part of an episode of The Good Doctor! I didn't know there was a word for it. Neat! Now if only I could figure out how to not do it.

Any creative writers or artist's out there who can tell me what I'm doing wrong here; either I draw a picture almost to completion/write a large chunk of story in one session, OR I sketch/outline what I want it to be, and either way never come back to it to finish it. It is extremely frustrating. Just knowing that I'm doing it IS NOT half the fucking battle. FUCK.

I feel like the issue could be the lack of a clear goal... except most of my best work is completely spontaneous and improvised... so... I just don't know. Or maybe, I just don't know WHAT to DO with whatever I end up with? Say... if I were to complete that model YT-2400, interior and exterior and moving parts and all... what do I DO with it? And then, at what point is the model actually "completed" enough to DO anything with it? Argh! I should be sleeping.
Viewed: 26 times
Added: 6 years, 5 months ago
 
MystBunny
6 years, 5 months ago
I think the best way to learn a language is to play around with it. Once you get a knack for it, try to focus your efforts on playing with a single game mechanic to see if you can pull it off. If it goes well, you can try building a game around it.

edit: Also, I gave up on EA a long time ago, back when they released what seemed like a bunch of Sims 2 expansions on console as separate, full-priced games, but dumbed down to what the "expansions" were supposed to be about, when they should have just consolidated them all into one game and it would have been so much better.
IGAKattack
6 years, 5 months ago
Yeah, that's what I kinda did with Twine 2.0 a bit earlier in the year. It was fun, and I was playing around with a couple of different things. I feel like I relied heavily on their wiki's documentation for Harlowe to figure out a few things, and that's what I was struggling with for C# in Unity; I couldn't find anything quite as clearly written or helpful for it.

Gonna see how much of Twine stuck, haha. And see if I can make something coherent, in the form of a choose your own adventure type of game. I made a couple attempts, but ended up running in circles and starting over from scratch trying to figure out how best to design, and use, a character creation mechanic... to the effect that I even gave it a go in Actionscript with Flash Animate CC. But that has it's own set of complications, naturally. Like for instance, I decided I didn't like having to click arrows on either side of a word on a menu to change the mouse's clothes, it felt too awkward. X3
IGAKattack
6 years, 5 months ago
Yeah, I'm done with EA... and if they don't turn that Visceral game into something that makes up for everything, then I'm starting to think that Disney might be done with them too: this EA loot box microtransaction BS is hurting the Star Wars brand, after all.

I have to add that I don't actually know ANY other EA games... so I don't think they've gotten any money out of me before, haha. I guess I win... er... every other round? I mean, everything was fine until the big reveal of their loot box shenanigans during the Beta, and the core gameplay seems to be ok... but any balance the classes have is completely thrown out the window by the way they've implemented the star cards through loot boxes that can be purchased with real money, AND the incredibly tedious grind to earn credits by playing the game, to buy loot boxes. To the point that if the game isn't fun to play, then people won't buy loot boxes with real money; they will instead stop playing the game, because it becomes nothing but boring grinding; if less people are playing the game, it doesn't matter if a few of them do buy the premium currency, because more people will stop playing due to the inability to even join a match: THIS is the reason I stopped playing the previous game, it just took too long to find an actual game. I was willing to look past it's other flaws to get at what fun there was to be had... but now, in Battlefront 2? Damn, but they done fucked up. If there aren't enough people playing the game, then the game is not going to sell, because there aren't enough people playing to fill the servers that EA has to pay to keep running.
MystBunny
6 years, 5 months ago
The big publishers have been in a downward spiral for a very long time and it's good to see that a lot of people are finally starting to understand just how much they've been getting screwed and how far the big game publishers have been willing to push the boundaries of greed, shifting their focus to the few wealthy gamers they can make more money from rather than relying on game sales alone. This time I think they've finally, FINALLY pushed the mainstream gamers further than they're willing to be pushed. Sadly though I think once the publishers just go back to screwing people just a little less now that they've found that threshold, I'm pretty sure the mainstream gamers will just come flocking right back to them.
foxblade
6 years, 5 months ago
Well I think most people are sick of EAs bs because some places may see the loot crate system they have as a form of gambling and well they don't have enough pull to stop their game from getting banned in areas where there's no gambling at all.
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