Republic credits are no good out here.
Fuck EA already. Shit, but if I had the combined knowledge and talent of a SINGLE one of their employees slaves (Now I'm no law-man, but I'm pretty sure their contracts technically and legally make them slaves to EA at this point), I would NOT be working for a company like EA. I could make my own game, with blackjack! And hookers! Fucking literally!
I guess that's the problem though; even if the programmers, animators, modelers, texture-ers? and everyone else DID grow some morals (and balls, they probably need some balls too, in order to face the consequences of breaching their contracts) and just walked out on EA... I suspect EA wold have no problem finding a million other CHUMPS all clamoring for the position of bitch boys and girls, who have the same lack of morals and the same greed that EA has...
In fact, they probably already are those chumps, aren't they? Man, but if they don't pull a massive turn-around on this loot box fiasco, this is finally the beginning of the end for EA. So sad. Too bad. They know exactly what they've done. And they deserve to go bankrupt for it. Consigned to history. Little more than a cautionary tale, of what NOT to fucking do.
Seriously. With the Visceral Games's Star Wars project also running into trouble recently, they've royally fucked themselves, big time. I mean, I myself don't care what that game ends up being, I've been burned too many times now. I won't be buying it any time near it's eventual release date... and not at full price, either. Not unless they fix Battlefront 2's loot box fiasco, and soon. In fact, if it ends up being as big a disaster as Battlefront 2's greedy monetization, then I can guarantee I'm not the only person who won't be buying it at all.
Rogue One's message was about hope, though... so... come on, now, EA. Impress us.
~
In the meantime, I'm gonna try and make my own game. Now, I have a free version of Unity... how the fuck do I learn a programming language? No, seriously. What is the first step here? Hmm... maybe I could take another look at Twine? That was fun to mess around with... but I'm a very visual person, so there's that wall-of-text problem, that has been keeping me from proof-reading and finishing any of my stories... hmm. I seem to have a similar problem with my drawings, too... hmm. Also, I learned the word perseverate from catching a brief part of an episode of The Good Doctor! I didn't know there was a word for it. Neat! Now if only I could figure out how to not do it.
Any creative writers or artist's out there who can tell me what I'm doing wrong here; either I draw a picture almost to completion/write a large chunk of story in one session, OR I sketch/outline what I want it to be, and either way never come back to it to finish it. It is extremely frustrating. Just knowing that I'm doing it IS NOT half the fucking battle. FUCK.
I feel like the issue could be the lack of a clear goal... except most of my best work is completely spontaneous and improvised... so... I just don't know. Or maybe, I just don't know WHAT to DO with whatever I end up with? Say... if I were to complete that model YT-2400, interior and exterior and moving parts and all... what do I DO with it? And then, at what point is the model actually "completed" enough to DO anything with it? Argh! I should be sleeping.
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7 years, 7 months ago
16 Nov 2017 16:40 CET
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