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IGAKattack

Battlefront 2

Agh, damnit. I just. Can't do it. It took me a while to get "into" the game during the Beta, and I was kinda looking forward to the full release... but only kinda. Maybe I'm just too tired from work?
Viewed: 14 times
Added: 6 years, 5 months ago
 
Abcormal
6 years, 5 months ago
Why not try the original Battlefront 2 from 2005?
IGAKattack
6 years, 5 months ago
But the new one just looks and sounds so much better! Argh! D8
Lol, but there's no getting past bad gameplay, though, if that's the problem I'm having with it; to be honest I haven't really played much of it yet, and I may have just been too tired from work to put up with the endless SPAWN-DIE-RESPAWN-DIE of the thing. I mean, I don't have an issue with LOSING a match, but when you can't actually PLAY the game because you end up dying before you can even DO anything. I think this is a serious problem with the game, due to the whole progression system of earning "credits" by playign the game; if you can't do anything but die and respawn, then you aren't going to be playing objectives or be able to even ATTEMPT any of the challenges, so... you get no credits, and are forced to grind through the agonisingly repetitive respawning and running across the map only to die again in a matter of seconds.

To be fair, I'm not talking about spawn-camping or anything; it isn't that you spawn and someone is standing there waiting to shoot you, but rather that you can walk 5 feet, or across the entire map and I'm talking about how it feels as though every shot is treated practically like a headshot that does extra damage and instantly kills you. How can I enjoy PLAYING the game when I can't PLAY the game? =\

I think what I'm trying to get at... is that only the "hero" characters have any survivability at all, but then you have to earn points in a match just to be able to play AS one of the hero characters, but you don't have the survivability to earn enough points to play AS a hero before the match is OVER (where the whole sequence begins again) OR whoever DOES have all the heroes doesn't die and free up the HERO for every other player who DOES have the points; the problem is the whole hero mechanic.

In my opinion, EVERY class should have the survivability of the heroes, which can STILL be killed very easily as it turns out. But, that's just me.

Hmm... thinking about it, I mean... if the problem is earning the points and then being unable to spawn as a hero, then every class should have a HERO variant of itself, with boosted stats, so that you CAN spend those points on something. Instead of just spawning as a regular Assault Trooper, for example, you could spawn as an Elite Assault Trooper, where the only real difference is that they have that heroic survivability boost; and just like playing the heroes, once you've spent those points and then die, you have to earn more points to play as the Elite class again.
foxblade
6 years, 5 months ago
Like Abcormal said try the original one I had it and it was fun and simple
IGAKattack
6 years, 5 months ago
Yeah, I mean like I said it took a while to really adapt to and enjoy the gameplay during the Beta, and I haven't played much more than a couple of the space matches yet... I haven't touched the campaign, because I'm just not FEELING it. Which is weird, because I've been in a bit of a Star Wars mood lately, which resulted in me trying to model the YT-2400, with varying degrees of success.

I think the main problem is that I want a different kind of game, though. But I feel like before the previous Battlefront, I never really noticed the whole spawn-die-respawn-die problem as being a PROBLEM, which seems to be brought about even more obviously in this one by it's progression system.
foxblade
6 years, 5 months ago
Try the campaign it well help with getting use and finding out little tricks and take it from a battlefield vet most of EA and Dice games have the spawn, die, respawn it's in most of their games even the best have to go through it hell if you go a entire round without dieing most well call hacks. But it does take some getting used to new games always do
IGAKattack
6 years, 5 months ago
Lol, I just came from there. I haven't experienced so much of a lag or frame rate problem like that in some time. It's unplayable. And I'm not talking about the gameplay, I'm talking about the "cutscenes". I can't... the video did not synch with the audio in the first cutscene, but it eventually caught up... only for every other scene to do the same. I just don't get it, how is that even a thing? I struggled through it as far as the start of the Endor mission, to see if it cleared itself up, but nope. Unplayable. Disappointing.

Presumably I can lower the graphics settings, but I think they were already on Medium... so... I'm not sure that the graphics settings are the problem, exactly. If I were to hazard a guess, and like you say, if DICE and EA make a lot of these types of FPS games, then I suspect the team behind the campaign did something wrong there, programming wise, as they are more accustomed to just dealing with the FPS style gameplay and not much else. It feels like all the cutscenes are in the actual engine, and the game is constantly having to load stuff in the background, for lack of a better description, which causes the frame rate to constantly stall, while the audio remains unaffected. I don't know, maybe the game was trying to render the ENTIRE interior AND exterior of the highly detailed ship all at once or something? That's sort of the impression I got.

Or maybe my computer is just shit? Welp, too bad I guess. Not buying a new one just to play Battlefront 2, if that's the problem. Haven't really seen anything from the game yet to justify that expense. =\

Don't worry, though, I'm still going to play some more, to try and get my money's worth out of it. The multiplayer has it's moments... and then there are times you just want to rage quit. Except you can't, because the game takes longer to load OUT of a match when you QUIT than it does to load IN. So... uh... yeah. Like when the pictures of the cards don't actually appear in the fucking menu, you've got to wonder who even programmed it all, right? What are all those Gigabytes for, if the pictures on the cards are just black? I don't get it. I'm hoping this is one of those things that will get patched or something pretty quick, but... well... those loot boxes prove they have different priorities now... hmm... who was it? Activision or something that put in that patent recently, about using matchmaking to encourage people to pay those microtransactions...? Because, I mean... you've got aaaaall those people who pre-ordered that get to unlock everything before everyone else, and then suddenly they all have cool shit, and everyone else wants the cool shit... and the quickest way to get the cool shit is to pay for the lock boxes...? I heard in one video that the cosmetic stuff/the characters wasn't going to be paid for with real money, but... well... if you spend real money to buy the lock box currency to unlock all the other shit, then suddenly earning the credits to buy the cosmetic stuff/heroes would be a lot easier.... right...? Fucking assholes. >=\

Maybe I'll just make my OWN game, huh? I mean, lately I've been thinking a lot about the kind of Star Wars RPG I would like to see, hence the YT-2400 modeling experiment, and I just recently remembered... that this game idea is something I've had since way back when I heard about Shadows Of Lylat... only then it was a Starfox themed open-world space rpg... so, I wonder if I created, essentially, something like the Aniverse in a video game RPG form, would the generic talking animals IN SPAAAAAACE be too similar to the Starfox IP? Because, I mean... the graphics are trivial. One FPS is much the same as the next, functionally, so for my dream open-world space RPG I could create all kinds of ridiculous, wacky aliens just by slapping eye-stalks and tentacles everywhere... hmm...

Meep! Sorry... that was a long tirade...
IGAKattack
6 years, 5 months ago
Update: Yeah, I thought I should at least check, but the "Low" graphics settings did not change the campaign cutscenes lag/frame rate issue at all. Well poop. So much for that. =\
foxblade
6 years, 5 months ago
It's cool and as for the cutscenes well you need a beast of a pic get the best one reason I watch them on YouTube jackfrags does a walkthrough of the game and like a lot of people well tell you EA and all them suck at making a storyline.but as to the loot crate thing I've been hearing about it and the way I see it the game is still skill based so a low level player can kill the mix level over and over if their good at least that is what it is supposed to be and one reason why I like battlefield but and a lot of people are saying that Dice and ea are doing a pay to win kind of what they where doing with DLC guns before they got nerf, they well see that they made a mistake and fix it hopefully.
I've have been thinking about making a game myself but I can't code or anything like that don't get me wrong I've help some friends back in high school make a game they were good but they needed someone who knew weapons and armor. The game was not have bad not something you'd play over. the ai was well it made killzone 2 look easy I beat it just barely, the game has been lost to time unless one of them still have it. But most fps ga!e are somewhat alike of here's an example call of duty small maps, crazy guns and kill streak call insurance that can make or break a game, battlefield large maps, bullet drop and you can use thing like jets and tanks over a hundred guns and that's all I have unless you count destiny but pvp in that game sucks.
What I'm trying to say is that yes fps games follow same dynamic they are different in their own way. I'd help you but like I said I can't code only thing I got is knowledge of guns, ballistics, armor, swords and so on (I'm am a weapon nut)that and story but there are others who are better than me at that
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